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Re: [GP] Increase to 12 Players

PostPosted: Sun Jul 07, 2013 7:38 pm
by tbayjosh
I just wanted to bump this
I am interested in seeing this go forward

Re: [GP] Increase to 12 Players

PostPosted: Sun Jul 07, 2013 8:59 pm
by patrickaa317
I really think this is the shot in the arm this site needs, it would re-vitalize old blood and keep new blood join too. Might see some old veterans re-up if this was in place.

Even if it is a map by map rollout where only things like Clandemonium, World 2.1, Hive, etc that are available at go launch, then slowly update the other ones where it makes sense to have 12 players. Obviously the Feudals, Doodle Earth, Das Schloss just wouldn't work with 12 players.

This would also give the foundry more of a drive to create bigger maps and 2.0 versions of maps like Das Schloss.

Re: [GP] Increase to 12 Players

PostPosted: Sun Jul 07, 2013 11:16 pm
by chapcrap
patrickaa317 wrote:This would also give the foundry more of a drive to create bigger maps and 2.0 versions of maps like Das Schloss.

You just blew my mind...

Re: [GP] Increase to 12 Players

PostPosted: Mon Jul 08, 2013 10:12 am
by ender516
Bigger maps aren't happening because it is difficult to cram more territories in the current map image dimensions. Super-sized maps were tried for a while, but there seems to be a moratorium on them. Apparently a lot of people still play on small screens, be they old monitors or new handheld devices.

Re: [GP] Increase to 12 Players

PostPosted: Mon Jul 08, 2013 12:29 pm
by tbayjosh
If this happened I would be so happy lol

Than the next suggestion would be to have team assassin and team terminator games.
Think how fun that would be 4 trips teams on First Nations am assassin game or even 3 quads

Haveing 12 players opens up the doors for so many new options !!

Re: [GP] Increase to 12 Players

PostPosted: Fri Aug 02, 2013 1:37 am
by IcePack
viewtopic.php?f=1&t=194061&view=unread#unread

Anyone interested in being a part of discussion of color codes, should make themselves known in the announcement thread.

Re: 12 player games

PostPosted: Fri Aug 02, 2013 3:04 am
by ViperOverLord
squishyg wrote:
SultanOfSurreal wrote:Red (R)
Blue (B)
Yellow (Y)
Green (G)
Cyan (C)
Pink (P)
Orange (O)
Silver (S)
Mustard (M)
Lime Green (L)
Violet (V)
Earth (E)


The suggestions are helpful, but I know I would never be able to tell the difference between green and lime green.


That's why you'd use the color code function and/or avoid 12 player games. Still, I think the green and lime green do not contrast enough. But, I would have to believe 12 acceptable colors could be found.

Re: [GP] Increase to 12 Players

PostPosted: Fri Aug 02, 2013 3:06 am
by ViperOverLord
ender516 wrote:Bigger maps aren't happening because it is difficult to cram more territories in the current map image dimensions. Super-sized maps were tried for a while, but there seems to be a moratorium on them. Apparently a lot of people still play on small screens, be they old monitors or new handheld devices.


Props for using the word 'moratorium.'

Re: [GP] Increase to 12 Players

PostPosted: Fri Aug 02, 2013 5:53 am
by Dukasaur
patrickaa317 wrote:I really think this is the shot in the arm this site needs, it would re-vitalize old blood and keep new blood join too. Might see some old veterans re-up if this was in place.

Even if it is a map by map rollout where only things like Clandemonium, World 2.1, Hive, etc that are available at go launch, then slowly update the other ones where it makes sense to have 12 players. Obviously the Feudals, Doodle Earth, Das Schloss just wouldn't work with 12 players.

This would also give the foundry more of a drive to create bigger maps and 2.0 versions of maps like Das Schloss.

There's too many big maps already. Any map that won't fit on one screen is more work than play.

Re: [GP] Increase to 12 Players

PostPosted: Sun Aug 11, 2013 4:46 pm
by Kaiser_Tottenham
I would like increase to 10..

5v5 would be vice nice game, specially for some large maps.

Re: [GP] Increase to 12 Players

PostPosted: Sat Aug 31, 2013 10:51 am
by Metsfanmax
IMPLEMENTED :-)

Re: [GP] Increase to 12 Players

PostPosted: Sat Aug 31, 2013 4:10 pm
by -=- Tanarri -=-
Metsfanmax wrote:IMPLEMENTED :-)


Let me be the first to say yay!

I don't know which owner started the increase to 12 players, but I have to say with all of the recent updates I find the change in ownership encouraging :)

Re: [GP] Increase to 12 Players

PostPosted: Sun Sep 01, 2013 9:40 am
by clangfield
-=- Tanarri -=- wrote:
Metsfanmax wrote:IMPLEMENTED :-)


Let me be the first to say yay!

I don't know which owner started the increase to 12 players, but I have to say with all of the recent updates I find the change in ownership encouraging :)


Can someone publish a definitive list of what the colours actually are, and how they relate to the letters? I'm struggling with the 4 new ones.

Thanks

PostPosted: Sun Sep 01, 2013 1:10 pm
by 2dimes
Maroon?

Re: [GP] Increase to 12 Players

PostPosted: Mon Sep 02, 2013 11:42 am
by AndyDufresne
It'd be interesting to see if you increased color codes to allow 2 letter prefixes, how much of a detriment that would have on maps. I assume some maps couldn't handle it for spacing reasons, but then you could use pi and pu for pink and purple, and so on for colors that have the same initial letter. If only!


--Andy

Re: [GP] Increase to 12 Players

PostPosted: Mon Sep 02, 2013 1:14 pm
by Gilligan
AndyDufresne wrote:It'd be interesting to see if you increased color codes to allow 2 letter prefixes, how much of a detriment that would have on maps. I assume some maps couldn't handle it for spacing reasons, but then you could use pi and pu for pink and purple, and so on for colors that have the same initial letter. If only!


--Andy


I would think that that is as simple as adding 1 letter. One map that comes to mind to be an issue would be City Mogul. Having triple digits on that map (which is quite easy) would make any army count 5 digits long (a bit too much)

Edit: take a look

Image

Re: [GP] Increase to 12 Players

PostPosted: Mon Sep 02, 2013 4:10 pm
by patrickaa317
Since it didn''t make the cut of this release, is their currently a thread in the suggestions forum for 5v5 and 6v6 games? Quints and Sexts.

Re: [GP] Increase to 12 Players

PostPosted: Mon Sep 02, 2013 5:13 pm
by greenoaks
patrickaa317 wrote:Since it didn''t make the cut of this release, is their currently a thread in the suggestions forum for 5v5 and 6v6 games? Quints and Sexts.

blake has said that is being worked on

PostPosted: Mon Sep 02, 2013 8:38 pm
by 2dimes
Well this is pretty rocking, I'm excited to try it out when I start playing again in the fall!

Re: [GP] Increase to 12 Players

PostPosted: Mon Sep 02, 2013 8:50 pm
by patrickaa317
greenoaks wrote:
patrickaa317 wrote:Since it didn''t make the cut of this release, is their currently a thread in the suggestions forum for 5v5 and 6v6 games? Quints and Sexts.

blake has said that is being worked on


I saw that but thought maybe an official thread would be nice. Then it can even be slid over to Implemented at some point. :-$

Re: [GP] Increase to 12 Players

PostPosted: Mon Sep 02, 2013 8:58 pm
by spiesr
patrickaa317 wrote:Since it didn''t make the cut of this release, is their currently a thread in the suggestions forum for 5v5 and 6v6 games? Quints and Sexts.
Too my knowledge there is not one. Feel free to start one if you really want.

Re: [GP] Increase to 12 Players

PostPosted: Tue Sep 03, 2013 1:50 am
by TheForgivenOne
patrickaa317 wrote:
greenoaks wrote:
patrickaa317 wrote:Since it didn''t make the cut of this release, is their currently a thread in the suggestions forum for 5v5 and 6v6 games? Quints and Sexts.

blake has said that is being worked on


I saw that but thought maybe an official thread would be nice. Then it can even be slid over to Implemented at some point. :-$


Don't see a reason for it. "Who wants to support something that we know is going to happen anyways?"

Re: [GP] Increase to 12 Players

PostPosted: Wed Sep 04, 2013 12:12 pm
by gcwca_4_life
Yall see this bullshit right?!?!??

YA fuckin rush them to do something like this, and it causes problems!
Let them take progress slow!
And we might not have doubles games starting with 3 players in it instead of 4!
We might not have games starting, and the map not being there for use!
Lets not forget the fact that the fuckin waiting speed game list isnt refreshing completely as it should!




"Oooh lets go straight to 12 player. f*ck working at it slow and getting any possible bugs out"



You fuckin people sicken me. All you look for is yet another chance to either make yourselves look better, or gain more fucking points.


Have fun waiting for them to fix the bugs, ya impatient fucking assholes. My net is off in a few hours so it no longer effects me.

Re: [GP] Increase to 12 Players

PostPosted: Wed Sep 04, 2013 3:19 pm
by 40kguy
why dont we use the letter thing for neutral and then add white as a color. then lets think of three more colors.

Re: [GP] Increase to 12 Players

PostPosted: Wed Sep 04, 2013 3:43 pm
by TheForgivenOne
40kguy wrote:why dont we use the letter thing for neutral and then add white as a color. then lets think of three more colors.


That would just be an eyesore. And we aren't going to come up with anything better then what we currently have.