Points suggestions (alter win/loss points transfer method)

Hello there.
Got 2 thoughts on the current CC point system. To be honest, I don't see a problem with current system, but here is 2 suggestions for you to discuss. Please open a ranking table in another window so it will be easier for you to understand what I mean here.
Number 1. Do not award points (but take it away on loss) for the win when the difference between players rank is more than a certain number.
a. for singles it can be 5 levels (so brig will get points only from Sergeant 1st Class and higher)
b. for team games it can be a size of team * 5 (so for dubs the difference between sum of ranks cannot be more than 10).
This will prevent farming because you will get 0 points for the win and will loose them on a loss. (Oh, well, we can change it as well to make it fair).
Number 2.
Change the award system based on new criteria - level of the challenge (similar to MMORPG games like WoW).
Level 1 - difference in rank is 1-3.
Level 2 - difference is 4-5
Level 3 - 6
Level 4 - 7
Level 5 - 8
Level 6 - 9+
And when the game finishes you transfer points according to the level of the challenge.
Level 1 = 20 points
Level 2 = 16 points
Level 3 = 12 points
Level 4 = 8 points
Level 5 = 4 points
Level 6 = 0 points
That means a cook will not get a ton for winning a general because it doesn't make sense. Everyone can win due to luck. But if you are lucky against general - doesn't mean you need to be awarded with points (thou advancing you in rank you haven't deserved). And for general - it makes no sense to win over cooks again and again - that will not grant you new skills or anything.
And to advance in ranks you need to play opponents of your level all the time (or be very smart and selective in farming).
Of course, all the numbers can be changed to suit CC needs - this numbers are just an example. Also, it will be easier to "teach" new members - no one will get points for the win and you can be safe about keeping your score.
Both concepts will nearly eliminate low-ranked players farming or make it extremely hard to control.
So what do you think about that? Please vote and comment.
Thanks.
Got 2 thoughts on the current CC point system. To be honest, I don't see a problem with current system, but here is 2 suggestions for you to discuss. Please open a ranking table in another window so it will be easier for you to understand what I mean here.
Number 1. Do not award points (but take it away on loss) for the win when the difference between players rank is more than a certain number.
a. for singles it can be 5 levels (so brig will get points only from Sergeant 1st Class and higher)
b. for team games it can be a size of team * 5 (so for dubs the difference between sum of ranks cannot be more than 10).
This will prevent farming because you will get 0 points for the win and will loose them on a loss. (Oh, well, we can change it as well to make it fair).
Number 2.
Change the award system based on new criteria - level of the challenge (similar to MMORPG games like WoW).
Level 1 - difference in rank is 1-3.
Level 2 - difference is 4-5
Level 3 - 6
Level 4 - 7
Level 5 - 8
Level 6 - 9+
And when the game finishes you transfer points according to the level of the challenge.
Level 1 = 20 points
Level 2 = 16 points
Level 3 = 12 points
Level 4 = 8 points
Level 5 = 4 points
Level 6 = 0 points
That means a cook will not get a ton for winning a general because it doesn't make sense. Everyone can win due to luck. But if you are lucky against general - doesn't mean you need to be awarded with points (thou advancing you in rank you haven't deserved). And for general - it makes no sense to win over cooks again and again - that will not grant you new skills or anything.
And to advance in ranks you need to play opponents of your level all the time (or be very smart and selective in farming).
Of course, all the numbers can be changed to suit CC needs - this numbers are just an example. Also, it will be easier to "teach" new members - no one will get points for the win and you can be safe about keeping your score.
Both concepts will nearly eliminate low-ranked players farming or make it extremely hard to control.
So what do you think about that? Please vote and comment.
Thanks.