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"Shotgun" Reinforcements

Posted:
Mon Aug 23, 2010 10:34 pm
by Victor Sullivan
Concise description:- Troops can move from one territory to any and all adjacent territories.
Specifics/Details:- Let's say you have 7 troops in Western Australia. You can move 1 to Eastern Australia, 2 to New Guinea and 3 to Indonesia.
How this will benefit the site and/or other comments:- This style of reinforcement is a step up from the dull Adjacent and a step or two down from the cheap Chained and Unlimited. In other words, a beneficial upgrade from Adjacent without being as overpowered as Chained and Unlimited.
Re: "Shotgun" Reinforcements

Posted:
Tue Aug 24, 2010 2:44 pm
by TheForgivenOne
A form of this has been suggested before, called "unlimited Adjacent". Depending how far you go with it, this could be a complete mirror of an already Rejected Idea.
Re: "Shotgun" Reinforcements

Posted:
Tue Aug 24, 2010 3:59 pm
by Victor Sullivan
I see... Me and my friends play this way all the time when we play Risk, so I thought I'd suggest it. We call it "Shotgun" reinforcements since it's like a "spread shot" in both situations

Re: "Shotgun" Reinforcements

Posted:
Tue Aug 24, 2010 4:04 pm
by 40kguy
its cool
Re: "Shotgun" Reinforcements

Posted:
Tue Aug 24, 2010 4:59 pm
by maasman
why was it rejected before?
Re: "Shotgun" Reinforcements

Posted:
Wed Aug 25, 2010 12:49 am
by TheForgivenOne
maasman wrote:why was it rejected before?
As i said, i'm unsure if the TS is going as far as they wanted. Unlimited Adjacents had many flaws, as it gave you the option to reinforce adjacent as many times as possible. Well, that just turns into Unlimited, just takes 5 minutes longer, as they reinforce, then reinforce to the next, until they get the troops where they want them
Re: "Shotgun" Reinforcements

Posted:
Wed Aug 25, 2010 7:41 am
by TheSaxlad
How about then like adjacent you can only move troops to a territ once, and you can only move troops from one territ like adjacent.
That way you could use the shotgun like mr sullivan is suggesting.
Re: "Shotgun" Reinforcements

Posted:
Wed Aug 25, 2010 12:27 pm
by 40kguy
TheForgivenOne wrote:maasman wrote:why was it rejected before?
As i said, i'm unsure if the TS is going as far as they wanted. Unlimited Adjacents had many flaws, as it gave you the option to reinforce adjacent as many times as possible. Well, that just turns into Unlimited, just takes 5 minutes longer, as they reinforce, then reinforce to the next, until they get the troops where they want them
when you click it you 5 guys if there is 6 on the spot and you can put them all any place that is around you and then you turn automaticly ens so its sourda like chained adjacent
Re: "Shotgun" Reinforcements

Posted:
Thu Aug 26, 2010 5:47 am
by Victor Sullivan
Okay, just to be clear on my idea, look at ye olde map below:

If I had 7 troops in Western Australia I can choose to move troops from W. Australia to any or all adjacent territories (such as 1 troop to E. Australia, 2 to New Guinea, and 3 to Indonesia or 4 to Indonesia and 2 to E. Australia). YOU CANNOT CONTINUE DOING TROOP MOVEMENTS FROM OTHER TERRITORIES. Essentially you just pick one territory to move troops from. Please let me know if I'm not being clear.
-Sully
Re: "Shotgun" Reinforcements

Posted:
Fri Mar 18, 2011 1:06 am
by rambeaupied
It's clear Sully, and i think really playable!
And, I still want to bring back the idea of multiple adjacent. It would be possible to not let it become like a "slow unlimited" just by adding this rule: once a region have received troops, it canot reinforce another.
So if you want to move troop like, 5 regions away, it will need 5 rounds.
In the end you'll be able to do multiple reinforcements.. And avoiding troop to travel the world in one round!
Re: "Shotgun" Reinforcements

Posted:
Fri Mar 18, 2011 2:01 am
by sniffie
Victor Sullivan wrote:Okay, just to be clear on my idea, look at ye olde map below:

If I had 7 troops in Western Australia I can choose to move troops from W. Australia to any or all adjacent territories (such as 1 troop to E. Australia, 2 to New Guinea, and 3 to Indonesia or 4 to Indonesia and 2 to E. Australia). YOU CANNOT CONTINUE DOING TROOP MOVEMENTS FROM OTHER TERRITORIES. Essentially you just pick one territory to move troops from. Please let me know if I'm not being clear.
-Sully
Old map....
Re: "Shotgun" Reinforcements

Posted:
Fri Mar 18, 2011 9:43 am
by Queen_Herpes
playable and excellent, might be some coding issues to allow a second and third reinforcement per your desccription using ye olde map.
How about this? If truly a shotgun, you get one click (select the territory to reinforce from) and then the software blasts your armies outward to all of the adjacent territories in a random manner?
Re: "Shotgun" Reinforcements

Posted:
Fri Mar 18, 2011 8:46 pm
by greenoaks
Queen_Herpes wrote:playable and excellent, might be some coding issues to allow a second and third reinforcement per your desccription using ye olde map.
How about this? If truly a shotgun, you get one click (select the territory to reinforce from) and then the software blasts your armies outward to all of the adjacent territories in a random manner?
that sounds more like nail bomb reinforcements
Re: "Shotgun" Reinforcements

Posted:
Fri Mar 18, 2011 8:50 pm
by HannibaĆ
Good idea with multiple adjacent reinforcments. If its possible with coding like Q brings up, that sounds like a viable option to add a new flavor to the reinforcment settings
Re: "Shotgun" Reinforcements

Posted:
Tue Mar 22, 2011 7:08 am
by OliverFA
I like this suggestion. But, shouldn't this just substitute the current "adjacent reinforcements"? Looks like this is the way adjacent reinforcements was mean to be from the begining.
Plus, I think it will be a lot more likely to be accepted if this is an upgrade to an existing (and almost unused) option than "yet another option"
