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Re: flying reinforcements

PostPosted: Thu May 21, 2009 7:27 pm
by BaldAdonis
a.sub wrote:imagine the new level of strategy involved with this.

Hahahaha! Yeah, cause there's already a lot of strategy in unlimited games.

Options are no good if they're just going to create trashy games. If you want to get rid of strategic play because it hurts to think, I can tell you how to make Doodle Earth games. If those are still to complicated then you should probably leave. I'm sure there's an online tic-tac-toe site somewhere.

Re: flying reinforcements

PostPosted: Thu May 21, 2009 9:38 pm
by redhawk92
BaldAdonis wrote:
a.sub wrote:imagine the new level of strategy involved with this.

Hahahaha! Yeah, cause there's already a lot of strategy in unlimited games.

Options are no good if they're just going to create trashy games. If you want to get rid of strategic play because it hurts to think, I can tell you how to make Doodle Earth games. If those are still to complicated then you should probably leave. I'm sure there's an online tic-tac-toe site somewhere.



:lol:

the amount of strat in these games would be negative 10% :lol:

Re: flying reinforcements

PostPosted: Thu May 21, 2009 10:35 pm
by a.sub
so would my sugg of

determine wins by coin flipping



not fly** with any of you

** no pun intended

Re: flying reinforcements

PostPosted: Fri May 22, 2009 3:29 am
by Thezzaruz
a.sub wrote:so would my sugg of

determine wins by coin flipping



not fly** with any of you

** no pun intended


That's a better one IMO. Has the same ratio of strategy to luck but takes out the annoyance (and time) of playing the game. ;)

Re: flying reinforcements

PostPosted: Fri May 22, 2009 4:48 am
by Rowney
great idea, i fancy myself as a flight commander, would play all the time....... bad idea

Re: flying reinforcements

PostPosted: Sun May 24, 2009 6:05 pm
by wolfpack0530
to me, this could almost be like playing troups in hand.

Many times me and my friends would play risk, get the random teritories, put one on each, and then dump all the leftovers on a single tert.

Unlimited flying reinforements is almost the same thing ( if players choose to implement this strategy). By the end of round one, every player has consolidated all his armies onto one tert, and the rest of the board is filled with 1's

Paratroop Reinforcements [Poll added]

PostPosted: Tue Oct 12, 2010 11:02 pm
by greenoaks
Paratroop Reinforcements


Concise description:
You can reinforce one territory with the troops from another, regardless of if they are connected or not.

Specifics/Details:
This would be an alternative to the current Reinforcement options of Unlimited, Adjacent & Chained.

It would be similar to Adjacent and Chained in that you can only make the one reinforcement but you can Paratroop them to anywhere on the map.


How this will benefit the site and/or other comments:
This will add a new element to the strategy of troop placement & movement. It would be particularly useful on maps that have an auto-deploy.

Re: Paratroop Reinforcements

PostPosted: Tue Oct 12, 2010 11:04 pm
by Victor Sullivan
Your name is better, but this has already been suggested (in fact, it was recently). viewtopic.php?f=4&t=128470

Re: Paratroop Reinforcements

PostPosted: Tue Oct 12, 2010 11:07 pm
by greenoaks
Victor Sullivan wrote:Your name is better, but this has already been suggested (in fact, it was recently). viewtopic.php?f=4&t=128470

no, that is a new Spoils suggestion

mine is a new Reinforcements option

Re: Paratroop Reinforcements

PostPosted: Tue Oct 12, 2010 11:13 pm
by Darwins_Bane
your right, not the same, but your suggestion has been suggested before.

Re: Paratroop Reinforcements

PostPosted: Tue Oct 12, 2010 11:14 pm
by Victor Sullivan
greenoaks wrote:
Victor Sullivan wrote:Your name is better, but this has already been suggested (in fact, it was recently). viewtopic.php?f=4&t=128470

no, that is a new Spoils suggestion

mine is a new Reinforcements option

Ah, yes. My bad.

Re: Paratroop Reinforcements

PostPosted: Wed Oct 13, 2010 11:50 pm
by greenoaks
Victor Sullivan wrote:
greenoaks wrote:
Victor Sullivan wrote:Your name is better, but this has already been suggested (in fact, it was recently). viewtopic.php?f=4&t=128470

no, that is a new Spoils suggestion

mine is a new Reinforcements option

Ah, yes. My bad.

so do you support this option Victor

Re: Paratroop Reinforcements

PostPosted: Thu Oct 14, 2010 12:53 am
by blakebowling
I like this as a new setting.

Re: Paratroop Reinforcements

PostPosted: Thu Oct 14, 2010 1:18 am
by General Brewsie
I can think of no reason to reject this setting as an optional configuration along side all the others currently offered. I don't think I would knowingly join a game using it and I think I would never set up a game using it, because it seems to me that it negates all the strategy and hard work a player or team puts into the first rounds of a game, but I may be wrong. "The proof of the pudding is in the eating," as the proverb goes. In other words, try it and see if it is appreciated. If it is tried and then not used any more, delete it. My only fear is that one might try it, decide never to use it, then find himself in a tourney or a random game where it is a setting. That would not be a calamity, since it would be a rare occurrence; it would be only a nuisance.

Re: Paratroop Reinforcements

PostPosted: Thu Oct 14, 2010 1:48 am
by Darwins_Bane
greenoaks, do you agree that your suggestion is the same as the other? or are you offering something different? if so, what is it?

Re: Paratroop Reinforcements

PostPosted: Thu Oct 14, 2010 2:49 am
by greenoaks
Darwins_Bane wrote:your right, not the same, but your suggestion has been suggested before.

your link is to a thread that discusses reinforcements being linked to (or limited by) the attacks made that round.

my suggestion is nothing of the sort. visualise this:

    in Adjacent you can fort once to a neighbouring territory

    in Chained you can fort once to any connected territory

    in Paratroop you can fort once to any territory

Re: Paratroop Reinforcements

PostPosted: Thu Oct 14, 2010 5:31 am
by nibotha
sounds good to me :o)

Re: Paratroop Reinforcements

PostPosted: Thu Oct 14, 2010 9:43 am
by Will Lee
I'm in team games right now where I would love to be able to use this but on the other hand, what about the hard work that teams have put into isolating the player I'd like to fortify?
One of the most basic strategies in team games is "divide and conquer". This option would go a long way toward eliminating that as a strategy.
Still, as General Brewsie said, why not try it? Whether it stands or falls is up to the players who do or do not use it.

Re: Paratroop Reinforcements

PostPosted: Thu Oct 14, 2010 10:35 am
by greenoaks
Will Lee wrote:I'm in team games right now where I would love to be able to use this but on the other hand, what about the hard work that teams have put into isolating the player I'd like to fortify?
One of the most basic strategies in team games is "divide and conquer". This option would go a long way toward eliminating that as a strategy.
Still, as General Brewsie said, why not try it? Whether it stands or falls is up to the players who do or do not use it.

how is it any different to the British parachuting troops in behind German lines in WW2

yes, divide and conquer is a staple of warfare but surely so is up and over

edit: typo

Re: Paratroop Reinforcements

PostPosted: Thu Oct 14, 2010 11:13 am
by tokle
This sounds interesting.
It would completely change the logic of how the game moves.
And it's only an option, so anyone can choose not to play with it.
I can't see any down sides.

Re: Paratroop Reinforcements

PostPosted: Thu Oct 14, 2010 2:08 pm
by Victor Sullivan
greenoaks wrote:
Victor Sullivan wrote:
greenoaks wrote:
Victor Sullivan wrote:Your name is better, but this has already been suggested (in fact, it was recently). viewtopic.php?f=4&t=128470

no, that is a new Spoils suggestion

mine is a new Reinforcements option

Ah, yes. My bad.

so do you support this option Victor

Yes, of course! Always up for more options.

Re: Paratroop Reinforcements

PostPosted: Thu Oct 14, 2010 2:11 pm
by Victor Sullivan
Will Lee wrote:I'm in team games right now where I would love to be able to use this but on the other hand, what about the hard work that teams have put into isolating the player I'd like to fortify?
One of the most basic strategies in team games is "divide and conquer". This option would go a long way toward eliminating that as a strategy.
Still, as General Brewsie said, why not try it? Whether it stands or falls is up to the players who do or do not use it.

If you want to do the "divide and conquer" strategy, consider not choosing Paratroop Reinforcements ;) (Love the name you've chosen, btw, Prof. Oaks)

Re: Paratroop Reinforcements

PostPosted: Fri Oct 15, 2010 7:49 pm
by lostatlimbo
I like this idea

Re: Paratroop Reinforcements

PostPosted: Fri Oct 15, 2010 8:43 pm
by ljex
make a poll asking if people would like this as an option ;)

also we could try to get unlimited paratrooper spoils as well

Re: Paratroop Reinforcements

PostPosted: Fri Oct 15, 2010 9:11 pm
by greenoaks
ok, poll created

it is currently 100% in favour :D