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Assasin Mode - Allow to deploy troops on all targets

Posted:
Wed Feb 21, 2007 8:05 pm
by gulio
In assasin mode allow people to put troops on other players armies.
WHy?
Say you're killing blue, but blue is killing red (you're yellow). If red is about to die, you can give him men so that you can keep him alive long enough to kill blue.

Posted:
Wed Feb 21, 2007 8:34 pm
by wcaclimbing
i like it. it adds more to the already hectic game of assassin.

Posted:
Wed Feb 21, 2007 8:44 pm
by AndyDufresne
Imagine the drop down menus...they'd never be short. You'd have to scroll through all 'x' number of countries. I can only see a lot of headaches and complaints about people deploying on the wrong country...and giving away their troops to an enemy.
--Andy

Posted:
Thu Feb 22, 2007 12:50 am
by aphockey23
i already put armies in the wrong spot when its just my team

Posted:
Thu Feb 22, 2007 4:15 am
by Wisse
aphockey23 wrote:i already put armies in the wrong spot when its just my team
i already forfit it to the wrong spot when its just a singles game

Posted:
Thu Feb 22, 2007 11:50 am
by max is gr8
I like the idea but maybe it would get a bit hectic

Posted:
Thu Feb 22, 2007 2:37 pm
by shaddowfire
I agree 100%...I actually posted this in another thread. Allow people to place on each other, and allow fortifications to one another.
http://conquerclub.com/forum/viewtopic.php?p=240113&highlight=#240113
I know we are all to lazy to click on the link so this is what it says...
shaddowfire wrote:I think that just adds to it, if you know who's trying to kill you, then you know who to trust.
Another weird thing I though of for this new game type. Because of the rules, when one player dies the game is over, even if the person who had that player didn't eliminate them. I was thinking that it would add a new element if every player could fortify armies to every player. So when a player was getting weak people who weren't trying to kill him could help save the player, and the game.

Posted:
Thu Feb 22, 2007 3:58 pm
by AndyDufresne
Imagine the world 2.0 map. You'd have every country in your drop down. Would you really want to scroll through all that?
--Andy

Posted:
Thu Feb 22, 2007 4:32 pm
by Opera Man FL
Just won one of these and figured out that the first to assassinate the correct target wins the game. It may sound stupid that I didn't come to that conclusion earlier. However, I'd leave the game as is. The current format should encourage all to be aggressive in going after their target and try to defend against the one they think is after them. Good luck and happy murdering.

Posted:
Thu Feb 22, 2007 4:37 pm
by Evil Semp
I can see someone complaining that they reinforced their target by mistake.

Posted:
Thu Feb 22, 2007 4:57 pm
by gulio
Evil Semp wrote:I can see someone complaining that they reinforced their target by mistake.
People complain that the wall was made too big when the stub their toe too ;

Posted:
Thu Feb 22, 2007 6:42 pm
by yeti_c
AndyDufresne wrote:Imagine the world 2.0 map. You'd have every country in your drop down. Would you really want to scroll through all that?
--Andy
Perhaps your target would not be in the fortify - deploy list?
C.

Posted:
Fri Feb 23, 2007 12:12 pm
by max is gr8
Maybe you could create 2 drop downs your places and enemy places much like what we have at the moment and we have radio keys to decide which menu we want to use

Posted:
Fri Feb 23, 2007 12:22 pm
by Evil Semp
Part of the stratagy is to protect someone if you think his assasin is close. Just giving troops is the easy way to do it.

Posted:
Mon Feb 26, 2007 12:35 am
by vic
i like the idea


Posted:
Mon Feb 26, 2007 6:57 am
by ZawBanjito
On top of Andy's point, which is good, I think it's a bad idea anyway. Fortifying yourself right and moving carefully is the essence of Conquering! Assassin adds having to work out who's trying to take who, and then you carefully move into their path while trying to stay on target. It's tense and exciting multitasking. There ain't no joy in just placing troops wherever you think they're needed. That's not even playing the game.

Posted:
Mon Feb 26, 2007 11:52 am
by LewisJB3
Glad to hear you like the idea Zaw, I love double negitives, don't you?
Great idea I think, especially if you have two drop down options.

Posted:
Mon Feb 26, 2007 4:29 pm
by Marvaddin
And about these games that end by someones mistake, like I said, shouldnt be added a default message with rules to the game chat?
Or, another idea... Give players 2 targets instead of 1, so the first that have both targets eliminated will win... What people think about this?