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Re: Speed turn invitations

PostPosted: Fri Mar 18, 2011 11:00 am
by L M S
agree.

Re: Speed turn invitations

PostPosted: Fri Mar 18, 2011 11:01 am
by concrete
I'm all for it, save some headaches. =D>

Re: Speed turn invitations

PostPosted: Fri Mar 18, 2011 11:02 am
by MNDuke
Yeah no kidding. This should have been done a long time ago. It would almost be nice to have the host be able to set up the game and then have the option of inviting/booting players as well as being able to start or activate the game when ready. Similar to that of how online console gaming is done (i.e. xbox live).

We also need team assassin and terminator games, but that's a different topic.

Re: Speed turn invitations

PostPosted: Fri Mar 18, 2011 11:13 am
by Zidane - 21
Ninja Champion wrote:If possible be able to invite players to speed game, saves the hassles of remaking games, having to wall/pm players to drop from your team, etc.


would be nice

Re: Speed turn invitations

PostPosted: Fri Mar 18, 2011 11:17 am
by Imyahuckleberry
Please add this in. I'm sure everyone here has head headaches trying to organize team speed games.

Re: Speed turn invitations

PostPosted: Fri Mar 18, 2011 11:20 am
by pizzame
I absolutely agree. I don't know why this hasn't been an option.

Re: Speed turn invitations

PostPosted: Fri Mar 18, 2011 11:20 am
by RoOkAz
agreed

Re: Speed turn invitations

PostPosted: Fri Mar 18, 2011 11:35 am
by RKCVED
agree agree agree

Re: Speed turn invitations

PostPosted: Fri Mar 18, 2011 11:36 am
by mudfighter
agree

Re: Speed turn invitations

PostPosted: Fri Mar 18, 2011 11:37 am
by eddie2
i made this sug ages ago and the response was. something along these lines.

speed games are there for players to join and play realtime. it would not be fair on other players to be waiting around if invites are not taken. you have the option of making them private.

but i am up for this kind of option because when joining doubles speed games it is a pain that you join tell your partner to and someones jumped into his place.

what i find even more odd with all these sugs is that they go by what the admins think about them. looking at the games they have played it equals about 1000 between them in 6 years. i have seen many a sug turned down by admin that the site wants in place should they not go by what the players want.

Re: Speed turn invitations

PostPosted: Fri Mar 18, 2011 11:48 am
by Culs De Sac
this would be super convenient

Re: Speed turn invitations

PostPosted: Fri Mar 18, 2011 11:50 am
by jakevv
Agreed!

Re: Speed turn invitations

PostPosted: Fri Mar 18, 2011 12:01 pm
by Master Fenrir
eddie2 wrote:speed games are there for players to join and play realtime. it would not be fair on other players to be waiting around if invites are not taken. you have the option of making them private.

Simple solution: make it so that the speed invites are only good for 5 minutes instead of 24 hours, same length as the turns.

Re: Speed turn invitations

PostPosted: Fri Mar 18, 2011 12:18 pm
by jricart
This will be awesome! I agree!

JRT

Re: Speed turn invitations

PostPosted: Fri Mar 18, 2011 12:18 pm
by eddie2
Master Fenrir wrote:
eddie2 wrote:speed games are there for players to join and play realtime. it would not be fair on other players to be waiting around if invites are not taken. you have the option of making them private.

Simple solution: make it so that the speed invites are only good for 5 minutes instead of 24 hours, same length as the turns.


i know ill try find my sug im sure that was brought up. found it it was not turned down by a sug or admin.

http://www.conquerclub.com/forum/viewtopic.php?f=4&t=109215&p=2450865&hilit=speed+games#p2450865

Re: Speed turn invitations

PostPosted: Fri Mar 18, 2011 12:26 pm
by Karl_R_Kroenen
Master Fenrir wrote:
eddie2 wrote:speed games are there for players to join and play realtime. it would not be fair on other players to be waiting around if invites are not taken. you have the option of making them private.

Simple solution: make it so that the speed invites are only good for 5 minutes instead of 24 hours, same length as the turns.


5 minute idea is best - same length as turns/rounds

Re: Speed turn invitations

PostPosted: Fri Mar 18, 2011 12:32 pm
by iamkoolerthanu
Karl_R_Kroenen wrote:
Master Fenrir wrote:
eddie2 wrote:speed games are there for players to join and play realtime. it would not be fair on other players to be waiting around if invites are not taken. you have the option of making them private.

Simple solution: make it so that the speed invites are only good for 5 minutes instead of 24 hours, same length as the turns.


5 minute idea is best - same length as turns/rounds

This should be implemented

Re: Speed turn invitations

PostPosted: Fri Mar 18, 2011 12:34 pm
by InnyaFacce
Master Fenrir wrote:Simple solution: make it so that the speed invites are only good for 5 minutes instead of 24 hours, same length as the turns.

This Would Be A PERFECT Solution For Speed Games

Re: Speed turn invitations

PostPosted: Fri Mar 18, 2011 12:45 pm
by EBConquer
I completely agree as well... seems this option would be a complete no brainer and hope it gets implemented soon!

Re: Speed turn invitations

PostPosted: Fri Mar 18, 2011 12:51 pm
by Namliam
Agree!!

Re: Speed turn invitations

PostPosted: Fri Mar 18, 2011 1:03 pm
by bigg chief
fo sho 100% agree with this

Re: Speed turn invitations

PostPosted: Fri Mar 18, 2011 1:57 pm
by 40kguy
yes please do this

Re: Speed turn invitations

PostPosted: Fri Mar 18, 2011 2:21 pm
by Jippd
Agree especially for the reason of trying to create team games and have your team-mates join before someone else jumps in to play with you that you don't want...dubs/trips/quads

Re: Speed turn invitations

PostPosted: Fri Mar 18, 2011 2:31 pm
by zips5000
yup,yup,yup

Re: Speed turn invitations

PostPosted: Fri Mar 18, 2011 2:32 pm
by scottp
agree with OP