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Loophole (?) in Nuclear Games

Posted:
Thu Jun 02, 2011 1:17 am
by Vovochka
In games with Nuclear Spoils there can be a situation when the player is not interested to get spoils. So he/she chooses not to attack at all.
It's all OK - however, there is a loophole which allows player to attack and yet not get spoils.
That is, after finishing attacks - stop moving and wait for one hour to be timed out. Then the effect of attack stays, while spoils are not received.
Since this behavior is possible I think that there is a need to:
(1) either introduce an option in which the player refuses to receive spoils
(2) player automatically receives spoils even if time-outed (in nuclear games)
Re: Loophole (?) in Nuclear Games

Posted:
Thu Jun 02, 2011 1:55 am
by TheForgivenOne
I am pretty sure that the first option will be rejected, as if you don't want spoils, use no spoils.
Re: Loophole (?) in Nuclear Games

Posted:
Thu Jun 02, 2011 4:23 am
by Vovochka
I am sure that the situation described by me was clear but I want to give a specific example.
Let's say we have a map where some 3 or 4 territories represent a bonus.
Some player gets lucky and holds the bonus AND all spoils for those territories.
Without this loophole he could choose to just stack and not make a move. Because if he moves he is forced to receive spoil and cash it on next move erasing his own bonus.
With this loophole, however, he can gain an unfair advantage by attacking and not getting spoils (by timing himself out).
Re: Loophole (?) in Nuclear Games

Posted:
Thu Jun 02, 2011 5:28 am
by karelpietertje
People have been aware of this loophole for quite some time.
I agree that it is inconsistent, and though not a big issue, should be fixed by either one of the above solutions.
@TFO: you have to use spoils when you are at 5 cards, so there is not always the option to just not use spoils.
Re: Loophole (?) in Nuclear Games

Posted:
Thu Jun 02, 2011 5:43 am
by SirSebstar
also the not getting a spoil comes at a price of not being able to fort.
Re: Loophole (?) in Nuclear Games

Posted:
Thu Jun 02, 2011 6:19 am
by Tupence
SirSebstar wrote:also the not getting a spoil comes at a price of not being able to fort.
Except for when playing Unlimited forts, as you could keep forting and just never end the turn.
Re: Loophole (?) in Nuclear Games

Posted:
Thu Jun 02, 2011 7:32 am
by anonymus
i dont know why this is a problem.. i dont hear anyone complaining about their opponents not getting spoils when timing out in other spoilsettings..
i have used it when i have to and care enough about the game to have the patience and i dont see the problem..
/

Re: Loophole (?) in Nuclear Games

Posted:
Thu Jun 02, 2011 8:49 am
by Joodoo
More of a cheap tactic than a loophole to me. I'm fine with people stacking up ridiculous amounts of troops on a territory of which they hold a spoil (ex.stacking onto Territory A while they have Territory A as a spoil), but purposely running out of time to avoid getting spoils could deserve poor ratings in the fair play/gameplay category.
Re: Loophole (?) in Nuclear Games

Posted:
Thu Jun 02, 2011 10:27 am
by kabuki.mono
Joodoo wrote:More of a cheap tactic than a loophole to me. I'm fine with people stacking up ridiculous amounts of troops on a territory of which they hold a spoil (ex.stacking onto Territory A while they have Territory A as a spoil), but purposely running out of time to avoid getting spoils could deserve poor ratings in the fair play/gameplay category.
+1
Re: Loophole (?) in Nuclear Games

Posted:
Thu Jun 02, 2011 1:32 pm
by SirSebstar
-1..
Re: Loophole (?) in Nuclear Games

Posted:
Thu Jun 02, 2011 3:01 pm
by shoop76
Definitely agree with Joodoo here. This tactic I have also seen being used in a doubles escalating game. The player attacks and knows that he will be eliminated in the next turn and doesn't want the other team getting an extra card. Some people will say it is tactical strategy but to me its just cheap.
Re: Loophole (?) in Nuclear Games

Posted:
Thu Jun 02, 2011 3:39 pm
by Crazyirishman
other people are able to get the same card in the nuclear spils game so the guys bonus could get wiped out either way
Re: Loophole (?) in Nuclear Games

Posted:
Thu Jun 02, 2011 4:29 pm
by TheForgivenOne
Crazyirishman wrote:other people are able to get the same card in the nuclear spils game so the guys bonus could get wiped out either way
Only depending on the amount of territories on the map. The only time duplicate cards come out when more spoils are currently in play than territories.
Re: Loophole (?) in Nuclear Games

Posted:
Thu Jun 02, 2011 4:36 pm
by Bones2484
I've never understood why you don't automatically get a card when your turn ends, provided you take a territory... regardless of whether you ended the turn or the turn was ended for you.
Can you imagine this conversation sitting around a board with a friend?
Friend 1: Alright, I'm all done. Your turn.
Friend 2: You gotta take a card.
Friend 1: No!
Friend 2: Uh...
Re: Loophole (?) in Nuclear Games

Posted:
Thu Jun 02, 2011 4:44 pm
by shoop76
Bones2484 wrote:
Can you imagine this conversation sitting around a board with a friend?
Friend 1: Alright, I'm all done. Your turn.
Friend 2: You gotta take a card.
Friend 1: No!
Friend 2: Uh...
lol
and how true
Re: Loophole (?) in Nuclear Games

Posted:
Thu Jun 02, 2011 9:54 pm
by Metsfanmax
Bones2484 wrote:I've never understood why you don't automatically get a card when your turn ends, provided you take a territory... regardless of whether you ended the turn or the turn was ended for you.
Well, it's a motivation to actually end your turn, instead of the current shenanigans that dominate freestyle play.
Re: Loophole (?) in Nuclear Games

Posted:
Fri Jun 03, 2011 3:15 am
by SirSebstar
Metsfanmax wrote:Bones2484 wrote:I've never understood why you don't automatically get a card when your turn ends, provided you take a territory... regardless of whether you ended the turn or the turn was ended for you.
Well, it's a motivation to actually end your turn, instead of the current shenanigans that dominate freestyle play.
freestyle?
Freestyle sucks
Re: Loophole (?) in Nuclear Games

Posted:
Fri Jun 03, 2011 10:42 pm
by mc05025
not taking a spoil is not a good strategy only for nuclear spoils.
Re: Loophole (?) in Nuclear Games

Posted:
Sat Jun 04, 2011 6:28 am
by SirSebstar
mc05025 wrote:not taking a spoil is not a good strategy only for nuclear spoils.
means:
not taking a spoil is not a good strategy. This works only for nuclear spoils.
and i have to say, usually this is true, but with every rule, there are exceptions
Re: Loophole (?) in Nuclear Games

Posted:
Thu Jun 09, 2011 2:04 pm
by andyr601
Bones2484 wrote:I've never understood why you don't automatically get a card when your turn ends, provided you take a territory... regardless of whether you ended the turn or the turn was ended for you.
Can you imagine this conversation sitting around a board with a friend?
Friend 1: Alright, I'm all done. Your turn.
Friend 2: You gotta take a card.
Friend 1: No!
Friend 2: Uh...
Your hypothetical board game situation is funny and helps bring logic to this debate. I don't think CC inventors intended for anybody to obtain an advantage by cheap stall tactics. Whether you time out or end your turn, everyone gets a spoil if they make a successful attack. Lets keep it simple.
Re: Loophole (?) in Nuclear Games

Posted:
Thu Jun 09, 2011 2:21 pm
by TheForgivenOne
I could see why the "miss a card if your turn runs out" in speed games, mainly freestyle. Risk cashing/attacking as late as possible with the risk of missing your card. But don't see it justified for the casual part
Re: Loophole (?) in Nuclear Games

Posted:
Thu Jun 09, 2011 3:02 pm
by 40kguy
once you play nuclear games, you realize this is the worst thing ever, you want cards that way you can kill stacks making your life easier!
Re: Loophole (?) in Nuclear Games

Posted:
Thu Jun 09, 2011 9:31 pm
by stahrgazer
Vovochka wrote:In games with Nuclear Spoils there can be a situation when the player is not interested to get spoils. So he/she chooses not to attack at all.
It's all OK - however, there is a loophole which allows player to attack and yet not get spoils.
That is, after finishing attacks - stop moving and wait for one hour to be timed out. Then the effect of attack stays, while spoils are not received.
Since this behavior is possible I think that there is a need to:
(1) either introduce an option in which the player refuses to receive spoils
(2) player automatically receives spoils even if time-outed (in nuclear games)
This has been complained about frequently. So far, CC hasn't chosen to fix it. It took a long time of complaining before the freestyle doubleturn was ended, too.
Re: Loophole (?) in Nuclear Games

Posted:
Fri Jun 10, 2011 2:36 am
by SirSebstar
stargazer, that still has not been completely fixed.freestyle that is.
Also i have noticed that the complaints about nuke and not ending turns is really really a small group of the same people. No offense, but its not something that I have seen that bothers the vocal community at large. Must be my bad eyesight then.
i find more complaints about not getting drops, unreadable legends and epic much more about dice.
Re: Loophole (?) in Nuclear Games

Posted:
Fri Jun 10, 2011 2:36 am
by SirSebstar
40kguy wrote:once you play nuclear games, you realize this is the worst thing ever, you want cards that way you can kill stacks making your life easier!
not if you hold 4 cards, and they are all owned by you!