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[Rules] Replacement Player for Deadbeats

PostPosted: Mon May 15, 2006 6:07 am
by fluffybunnykins
would it be possible to add a catagory of games that need a replacement player to get them started again?
You know, like a subcatagory of games you can join. If it's like a hopeless position you might have a rule where you don't lose points...

PostPosted: Thu May 18, 2006 8:55 am
by fluffybunnykins
just shamelessly bumping this up, in case anyone missed it, but really wants to read it actually

PostPosted: Thu May 18, 2006 9:27 am
by vtmarik
So if a deadbeat gets kicked, the game won't end?

I like that idea. I second the motion to add the ability to get replacement players into empty spots in games.

PostPosted: Thu May 18, 2006 9:38 am
by ZawBanjito
I don't get it really. If it's before a person misses three rounds, you can't be sure they'll deadbeat so you can't kick them out (unless that's what you're proposing... then this is the same thing as reducing the deadbeat limit?) And if it's after three rounds the game is moving again anyway, so why add a player?

PostPosted: Thu May 18, 2006 9:39 am
by wicked
I'd rather the deadbeat's armies and cards go to me. Always. Even if I'm not in the game.

PostPosted: Thu May 18, 2006 9:40 am
by vtmarik
ZawBanjito wrote:I don't get it really. If it's before a person misses three rounds, you can't be sure they'll deadbeat so you can't kick them out (unless that's what you're proposing... then this is the same thing as reducing the deadbeat limit?) And if it's after three rounds the game is moving again anyway, so why add a player?


Because adding a player into the open spot is a lot easier than fairly distributing the remaining armies to the remaining players.

PostPosted: Thu May 18, 2006 9:42 am
by fluffybunnykins
it would mean that if you had a reason for dropping out (like going away, or whatever) you could call on a replacement instead of upsetting everyone...
Also it's not that balanced to have a load of neutral territories suddenly appear
hey, bumping works!

PostPosted: Thu May 18, 2006 9:43 am
by ZawBanjito
vtmarik wrote:Because adding a player into the open spot is a lot easier than fairly distributing the remaining armies to the remaining players.


When did that start happening? Did I miss something? Don't deadbeats still go to neutral?

PostPosted: Thu May 18, 2006 9:44 am
by fluffybunnykins
vtmarik wrote:
Because adding a player into the open spot is a lot easier than fairly distributing the remaining armies to the remaining players.

When did that start happening? Did I miss something? Don't deadbeats still go to neutral?


that's what I thought...

PostPosted: Thu May 18, 2006 9:46 am
by ZawBanjito
fluffybunnykins wrote:it would mean that if you had a reason for dropping out (like going away, or whatever) you could call on a replacement instead of upsetting everyone...


Aah, well that makes more sense... I know a couple players who have gotten other players to move for them when they're too busy. Might work. I support the idea. I'm not sure how much demand there would be though.

PostPosted: Thu May 18, 2006 10:01 am
by wicked
hey Zaw, you seem busy, just PM me your password and I'll take your turns for you ... then maybe you could win a game or two. :P

PostPosted: Thu May 18, 2006 10:03 am
by Marvaddin
If I read right, you are suggesting a player can take a deadbeat place?

Well, I never would take the place of a guy without cards, continents and with reduced armies. Would you do it?

PostPosted: Thu May 18, 2006 10:19 am
by fluffybunnykins
where's your community spirit marv?
maybe you'd be immune from losing points in that game as a reward for rescuing it???

PostPosted: Thu May 18, 2006 11:17 am
by wacicha
how about they go to nuetral but cards remain so if you take out the deadneat that has cards you at least get the cards

PostPosted: Thu May 18, 2006 10:08 pm
by UTGreen
Does anyone realize how well this would not work? I mean, it sounds nice and all, but it raises so many more problems and only solves one problem... continuity and turn speeds.

In this game there's a lot of waiting. That's why the forum is so active. If you don't like waiting to play, become a premium member. Hell, become a premium member anyway... this site is so worth $20/year.

Anyway, problems bringing in a sub raises:
Who gets/gives the points?
How are subs assigned? Would you be on a waiting list? Would there be another 24 hours of waiting after someone deadbeats to see if anyone's going to take over?
Who wants to take over for someone 3 turns behind? Chances are if they were doing well they'll keep playing, and otherwise they've deadbeated for a reason.

So what your asking for is for Lack to put in quite a few hours tweaking together rules & then coding for an idea that would probably rarely get used and confuse way more people than it would help.

If it ain't broke...

PostPosted: Thu May 18, 2006 10:41 pm
by wacicha
no fair bringing logic to the table

PostPosted: Fri May 19, 2006 4:24 am
by fluffybunnykins
it's ok, this is what the internet is for: thinking out loud; putting ideas out that are only half thought through!
I play Diplomacy online too, and you can often help peoples games by standing-in as a replacement. Just wondered if it would work for risk, I mean, er, conquer club... maybe it wouldn't!