Conquer Club

[GP] Fix Round Limit of Team Games [Vote]

Suggestions that have been archived.

Moderator: Community Team

Should round limit tie-breaker be based on total team troops or highest individual?

Total Team Troops
90
94%
Highest Individual
6
6%
I Don't Know
0
No votes
 
Total votes : 96

[GP] Fix Round Limit of Team Games [Vote]

Postby Pirlo on Fri Nov 04, 2011 6:39 pm

Fix Round Limit of Team Games

Make the system count the overall team troops instead of counting the highest individual

In this Game 9923462, team 1 was given the win because one of its members had the highest amount of troops, while team 2 (who lost the game) had more troops in total. I think total troops of ONE team should be the decisive instead.
Last edited by Pirlo on Sat Nov 12, 2011 1:04 pm, edited 1 time in total.
User avatar
Captain Pirlo
 
Posts: 1839
Joined: Wed May 19, 2010 3:48 pm
252

Re: Fix Round Limit of Team Games

Postby chapcrap on Fri Nov 04, 2011 6:55 pm

Pirlo wrote:Fix Round Limit of Team Games

Make the system count the overall team troops instead of counting the highest individual

In this Game 9923462, team 1 was given the win because one of its members had the highest amount of troops, while team 2 (who lost the game) had more troops in total. I think total troops of ONE team should be the decisive instead.

Totally agree!

Maybe this is a bug?
Lieutenant chapcrap
 
Posts: 9686
Joined: Sun Feb 03, 2008 12:46 am
Location: Kansas City

Re: Fix Round Limit of Team Games

Postby Pirlo on Fri Nov 04, 2011 7:26 pm

chapcrap wrote:
Pirlo wrote:Fix Round Limit of Team Games

Make the system count the overall team troops instead of counting the highest individual

In this Game 9923462, team 1 was given the win because one of its members had the highest amount of troops, while team 2 (who lost the game) had more troops in total. I think total troops of ONE team should be the decisive instead.

Totally agree!

Maybe this is a bug?


Dunno if that was a bug or not, but chat log is clear.

2011-11-05 01:18:51 - TheMissionary ended the turn
2011-11-05 01:18:51 - Round limit reached, s3xt0y has the most troops
2011-11-05 01:18:51 - TheMissionary, s3xt0y won the game
2011-11-05 01:18:51 - L M S lost 31 points
2011-11-05 01:18:51 - Deli lost 31 points
2011-11-05 01:18:51 - TheMissionary gained 31 points
2011-11-05 01:18:51 - s3xt0y gained 31 points

:-k
User avatar
Captain Pirlo
 
Posts: 1839
Joined: Wed May 19, 2010 3:48 pm
252

Re: Fix Round Limit of Team Games

Postby L M S on Mon Nov 07, 2011 10:27 pm

Thanks for doing the dirty work and posting this in here Pirlo.

Clearly I agree with this suggestion. Whats the point of a team game again?
just sayin'.
ā€œOne of God's own prototypes.....never even considered for mass production.
Too weird to live, and too rare to die.ā€
User avatar
Sergeant 1st Class L M S
SoC Training Adviser
 
Posts: 2103
Joined: Fri Dec 01, 2006 5:00 pm
Location: Denver, Colorado USA

Re: Fix Round Limit of Team Games

Postby Pirlo on Mon Nov 07, 2011 10:58 pm

L M S wrote:Thanks for doing the dirty work and posting this in here Pirlo.

Clearly I agree with this suggestion. Whats the point of a team game again?
just sayin'.


exactly.. the point of team game... in the final couple of rounds, there could be a "build up on one team member" race to make him have the most amount of troops... ridiculous.
User avatar
Captain Pirlo
 
Posts: 1839
Joined: Wed May 19, 2010 3:48 pm
252

Re: Fix Round Limit of Team Games

Postby TheForgivenOne on Mon Nov 07, 2011 11:45 pm

chapcrap wrote:
Pirlo wrote:Fix Round Limit of Team Games

Make the system count the overall team troops instead of counting the highest individual

In this Game 9923462, team 1 was given the win because one of its members had the highest amount of troops, while team 2 (who lost the game) had more troops in total. I think total troops of ONE team should be the decisive instead.

Totally agree!

Maybe this is a bug?


Not a bug, lack coded it this way.
Image
Game 1675072
2018-08-09 16:02:06 - Mageplunka69: its jamaica map and TFO that keep me on this site
User avatar
Major TheForgivenOne
 
Posts: 5994
Joined: Fri May 15, 2009 8:27 pm
Location: Lost somewhere in the snow. HELP ME

Re: Fix Round Limit of Team Games

Postby L M S on Mon Nov 07, 2011 11:55 pm

TheForgivenOne wrote:
chapcrap wrote:
Pirlo wrote:Fix Round Limit of Team Games

Make the system count the overall team troops instead of counting the highest individual

In this Game 9923462, team 1 was given the win because one of its members had the highest amount of troops, while team 2 (who lost the game) had more troops in total. I think total troops of ONE team should be the decisive instead.

Totally agree!

Maybe this is a bug?


Not a bug, lack coded it this way.



I (we?) know this is the way it is coded and the way the rules read...we were just hoping to grab an ear and make a case that in a team game, this method doesn't make sense.
ā€œOne of God's own prototypes.....never even considered for mass production.
Too weird to live, and too rare to die.ā€
User avatar
Sergeant 1st Class L M S
SoC Training Adviser
 
Posts: 2103
Joined: Fri Dec 01, 2006 5:00 pm
Location: Denver, Colorado USA

Re: Fix Round Limit of Team Games

Postby safariguy5 on Tue Nov 08, 2011 12:28 am

I know nothing of how the update is coded, but if it's a simple fix of using a combined team troop count instead of a single player, I would think it would be a relatively easy fix. It's definitely more fair.
Image
User avatar
Captain safariguy5
 
Posts: 1449
Joined: Fri Mar 30, 2007 9:42 pm
Location: California

Re: Fix Round Limit of Team Games

Postby Evil Semp on Tue Nov 08, 2011 12:49 am

It is a team game so the total team troops should be what is used.
Image
User avatar
Sergeant Evil Semp
Multi Hunter
Multi Hunter
 
Posts: 8352
Joined: Sun Jul 02, 2006 8:50 pm

Re: Fix Round Limit of Team Games

Postby greenoaks on Tue Nov 08, 2011 1:06 am

Evil Semp wrote:It is a team game so the total team troops should be what is used.

i agree.

any word from our master about why he wants team games to not be decided by the teams total effort
User avatar
Sergeant greenoaks
 
Posts: 9977
Joined: Mon Nov 12, 2007 12:47 am

Re: Fix Round Limit of Team Games

Postby Metsfanmax on Tue Nov 08, 2011 1:13 am

greenoaks wrote:
Evil Semp wrote:It is a team game so the total team troops should be what is used.

i agree.

any word from our master about why he wants team games to not be decided by the teams total effort


There wasn't particularly serious objection at the time, partially because you can achieve the same result just by forting all your troops to your teammate. There's nothing unfair about that approach because it doesn't benefit one team at the expense of another. Everyone has the same standard applied to them.
User avatar
Sergeant 1st Class Metsfanmax
 
Posts: 6722
Joined: Wed Apr 11, 2007 11:01 pm

Re: Fix Round Limit of Team Games

Postby greenoaks on Tue Nov 08, 2011 1:44 am

Metsfanmax wrote:
greenoaks wrote:
Evil Semp wrote:It is a team game so the total team troops should be what is used.

i agree.

any word from our master about why he wants team games to not be decided by the teams total effort


There wasn't particularly serious objection at the time, partially because you can achieve the same result just by forting all your troops to your teammate. There's nothing unfair about that approach because it doesn't benefit one team at the expense of another. Everyone has the same standard applied to them.

but you can't always fort ALL of your troops to one player due to map design, neutrals and the other team's terits blocking the path. adjacent forts would make it nigh on impossible.

the fairest thing would be to assess and compare all of team 1 against all of team 2, and if applicable - all of team 3 & all of team 4
User avatar
Sergeant greenoaks
 
Posts: 9977
Joined: Mon Nov 12, 2007 12:47 am

Re: Fix Round Limit of Team Games

Postby Metsfanmax on Tue Nov 08, 2011 1:56 am

greenoaks wrote:but you can't always fort ALL of your troops to one player due to map design, neutrals and the other team's terits blocking the path. adjacent forts would make it nigh on impossible.


OK, but those things apply to both teams. If you didn't plan ahead and make your troops movable to one of your partners well in advance, then you weren't planning properly.

If you want to criticize the current system, fine. It's not very logical. But don't say it's unfair unless you can back up that claim.
User avatar
Sergeant 1st Class Metsfanmax
 
Posts: 6722
Joined: Wed Apr 11, 2007 11:01 pm

Re: Fix Round Limit of Team Games

Postby greenoaks on Tue Nov 08, 2011 2:17 am

Metsfanmax wrote:
greenoaks wrote:but you can't always fort ALL of your troops to one player due to map design, neutrals and the other team's terits blocking the path. adjacent forts would make it nigh on impossible.


OK, but those things apply to both teams. If you didn't plan ahead and make your troops movable to one of your partners well in advance, then you weren't planning properly.

If you want to criticize the current system, fine. It's not very logical. But don't say it's unfair unless you can back up that claim.

what is unfair is when a mod joins a conversation and accuses me of saying something i did not.

reread my posts. i have never said it is unfair. i said the fairest thing would be ....... , that means i believe it is more fair than any other 'fair' option
User avatar
Sergeant greenoaks
 
Posts: 9977
Joined: Mon Nov 12, 2007 12:47 am

Re: Fix Round Limit of Team Games

Postby Deli on Tue Nov 08, 2011 6:08 am

Evil Semp wrote:It is a team game so the total team troops should be what is used.


+1
Favourite Game 6093298
User avatar
Brigadier Deli
SoC Training Adviser
 
Posts: 281
Joined: Wed Mar 04, 2009 6:13 am
Location: Wirral, England

Re: Fix Round Limit of Team Games

Postby Dibbler on Tue Nov 08, 2011 6:15 am

I agree total team troops is a better way to determine the winners in team games.
Highest Score: Brigadier- 3229 points
Highest Placing: 49 - December 6, 2011
Click image to enlarge.
image
User avatar
Colonel Dibbler
 
Posts: 426
Joined: Wed Dec 03, 2008 5:07 pm
Location: Bay of Pigs

Re: Fix Round Limit of Team Games

Postby Dako on Tue Nov 08, 2011 9:26 am

Metsfanmax wrote:
greenoaks wrote:but you can't always fort ALL of your troops to one player due to map design, neutrals and the other team's terits blocking the path. adjacent forts would make it nigh on impossible.


OK, but those things apply to both teams. If you didn't plan ahead and make your troops movable to one of your partners well in advance, then you weren't planning properly.

If you want to criticize the current system, fine. It's not very logical. But don't say it's unfair unless you can back up that claim.

System is fair, but the logic is rigged. Yes.

Please fix it.
Image
User avatar
Colonel Dako
 
Posts: 3987
Joined: Sun Aug 26, 2007 9:07 am
Location: St. Petersburg, Russia

Re: Fix Round Limit of Team Games

Postby L M S on Tue Nov 08, 2011 9:48 am

Is there any reason NOT to adjust the method? It can't be that difficult to (re)code....can it?
(Some-days I was I were a programmer so I had any clue what I was asking/talking about)

Seems pretty reasonable to me, maintaining the integrity of the team game style and all, by using the total team troops it simply a more accurate and logical way to determine the winning TEAM.

edit:(just for fun)
I see you lurking in here banana breath, errrr, Andy.... :D .....what do you think?
ā€œOne of God's own prototypes.....never even considered for mass production.
Too weird to live, and too rare to die.ā€
User avatar
Sergeant 1st Class L M S
SoC Training Adviser
 
Posts: 2103
Joined: Fri Dec 01, 2006 5:00 pm
Location: Denver, Colorado USA

Re: Fix Round Limit of Team Games

Postby Butters1919 on Tue Nov 08, 2011 12:43 pm

I agree with the OP. Team games should be decided by total team troops if the round limit is reached.
User avatar
Cook Butters1919
 
Posts: 974
Joined: Sun Dec 16, 2007 8:40 am
23

Re: Fix Round Limit of Team Games

Postby Agent 86 on Tue Nov 08, 2011 2:48 pm

Wow, so far both suggestion Mods have not agreed to this and only put up lame excuses..but another Mod has, thanks. Why do we have a suggestion forum ? This suggestion is a very good one and very reasonable and should be implemented. This has come about I presume because it's the first instance of this happening and not many were aware of this as the round cap is new. Singles games well it is obvious but team games surely the total troops wins the game.

86
Image
We are the Fallen, an unstoppable wave of Darkness.
User avatar
Major Agent 86
 
Posts: 1193
Joined: Mon Dec 29, 2008 6:15 pm
Location: Cone of silence

Re: Fix Round Limit of Team Games

Postby greenoaks on Tue Nov 08, 2011 3:33 pm

where in the Instructions or the announcement thread by Lack does it state team games are decided by 1 individual?
User avatar
Sergeant greenoaks
 
Posts: 9977
Joined: Mon Nov 12, 2007 12:47 am

Re: Fix Round Limit of Team Games

Postby Evil Semp on Tue Nov 08, 2011 3:35 pm

Metsfanmax wrote:
greenoaks wrote:
Evil Semp wrote:It is a team game so the total team troops should be what is used.

i agree.

any word from our master about why he wants team games to not be decided by the teams total effort


There wasn't particularly serious objection at the time, partially because you can achieve the same result just by forting all your troops to your teammate. There's nothing unfair about that approach because it doesn't benefit one team at the expense of another. Everyone has the same standard applied to them.


Weather it was a serious objection or not I don't really remember. Maybe I misunderstood. By forting all troops to one player changes it from PLAYING the game and just trying to win. The journey to winning the game should be playing the game.
Image
User avatar
Sergeant Evil Semp
Multi Hunter
Multi Hunter
 
Posts: 8352
Joined: Sun Jul 02, 2006 8:50 pm

Re: Fix Round Limit of Team Games

Postby Agent 86 on Tue Nov 08, 2011 4:22 pm

Evil Semp wrote: By forting all troops to one player changes it from PLAYING the game and just trying to win. The journey to winning the game should be playing the game.


Yes agree on the journey to win is playing the game, which in team games means not losing your team mates. So by everyone holding strength and more troops than the opposition if the final round comes you should win.

86
Image
We are the Fallen, an unstoppable wave of Darkness.
User avatar
Major Agent 86
 
Posts: 1193
Joined: Mon Dec 29, 2008 6:15 pm
Location: Cone of silence

Re: Fix Round Limit of Team Games

Postby Swifte on Tue Nov 08, 2011 4:29 pm

greenoaks wrote:where in the Instructions or the announcement thread by Lack does it state team games are decided by 1 individual?


From the instructions: http://www.conquerclub.com/public.php?mode=instructions3
"Round Limit
With round limits, the game will automatically finish at the end of the specified round. The winner will be the surviving player with the most troops. If there is a tie, it will be broken based on the most regions. If there is still a tie, the winner is selected based on join order. When playing a round limited game with teams, the winning team will be based on highest individual troop count, not teamwide troup count. This option is great for avoiding stalemates and can add some spice to the game as the deadline approaches!"

The current format is in fact detailed in the instructions. I agree however that a change ought to be made to total team troops.
User avatar
Colonel Swifte
 
Posts: 2474
Joined: Wed Nov 14, 2007 12:05 pm
Location: usually Mahgreb
3

Re: Fix Round Limit of Team Games

Postby rockfist on Tue Nov 08, 2011 5:05 pm

I would support changing the rule to total team troops, for what its worth.
User avatar
Brigadier rockfist
 
Posts: 2146
Joined: Mon Apr 27, 2009 9:17 pm
Location: On the Wings of Death.
3222

Next

Return to Archived Suggestions

Who is online

Users browsing this forum: No registered users