Suggestion: Reformation of the point/score system

Ok, people I wish to pitch an idea to reform the point system here.
The background is this:
1. There is a point inflation going on. Basically, the people who sign up, loose a few games and then leave the site leaves points floating around. As time goes by, this causes a score inflation among the existing, regular players. (Just look at how the number of colonels and generals are gradually increasing).
2. This inflation not only serves to raise the active players scores, it also breaths an unhealthy notion and feeling of entitlement among the active players. People grow soft as they are getting used to hovering on a score well above 1.000.
Therefore I suggest the following approach:
- After each game, the losers will lose points as the system works today. However, the winner/winners may not necessarily get these points. Randomly, the system awards all or parts of the points possibly won. Perhaps a ration of 1 to 10 is appropriate (in ten wins, you only get the winning points once).
- Also, at the end of each month, the system randomly deducts points from all players (perhaps between 10 and 100 points each months).
This will not only help to stem the tide against the point inflation, it will also be good for the general moral. As it is now, people don’t appreciate the points they get when winning a game because they expect them. People are soft. With my proposed system, each time a player is awarded points, the psychic benefits will be great since the points will feel so much sweeter. They will be pleasantly surprised and get into the jubilant spirit as is appropriate and they will be grateful each time it happens.
But that’s just my two cents.
The background is this:
1. There is a point inflation going on. Basically, the people who sign up, loose a few games and then leave the site leaves points floating around. As time goes by, this causes a score inflation among the existing, regular players. (Just look at how the number of colonels and generals are gradually increasing).
2. This inflation not only serves to raise the active players scores, it also breaths an unhealthy notion and feeling of entitlement among the active players. People grow soft as they are getting used to hovering on a score well above 1.000.
Therefore I suggest the following approach:
- After each game, the losers will lose points as the system works today. However, the winner/winners may not necessarily get these points. Randomly, the system awards all or parts of the points possibly won. Perhaps a ration of 1 to 10 is appropriate (in ten wins, you only get the winning points once).
- Also, at the end of each month, the system randomly deducts points from all players (perhaps between 10 and 100 points each months).
This will not only help to stem the tide against the point inflation, it will also be good for the general moral. As it is now, people don’t appreciate the points they get when winning a game because they expect them. People are soft. With my proposed system, each time a player is awarded points, the psychic benefits will be great since the points will feel so much sweeter. They will be pleasantly surprised and get into the jubilant spirit as is appropriate and they will be grateful each time it happens.
But that’s just my two cents.