anonymus wrote:Chariot of Fire wrote:Perhaps a solution, based on a concept raised by another member, is to have certain maps 'unlock' after a degree of experience playing CC. Most new recruits know the Classic map, that's a given, and other straightforward maps could be added to that catalogue for new recruits to play. But certain others (City Mogul, Waterloo, Oasis, etc) require a better understanding of things like freestyle, manual deploys, fog of war, etc etc (things that to the average newcomer to CC are totally foreign to the board game they thought they knew). A mere 5 games' experience is paltry considering the many maps and variables now available on this site, therefore it would protect an inexperienced player if he/she was to have to take steps towards unlocking the more complex maps (esp those renowned for farming).
i think this would work.. it also gives an incentive to come back since you unlock achievements and get rewards along the way.. i don't see the harm in locking some maps/settings as well as keeping say the 5 first games points-free as tutorial games.. and then game 5-20 would be about unlocking certain settings/maps..
every computer-game in the world uses this structure of rewards for completing tasks.. makes us humans feel all warm and fuzzy inside..
/
CC is not a video game. CC is an online service. What motivates people who play a game on xbox or whathaveyou and people who find a site to play online board games is very different.
We already have certain maps and settings blocked from new recruits. I don't think any further restrictions would be productive. The wealth of maps and settings, the freedom you have of customizing your gaming experience is the biggest selling point CC has, and obfuscating that would not be a smart business move.
I do support a "tutorial mode" for new recruits, but it needs to be 100% voluntary and something you can turn off whenever you want.