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jgordon1111 wrote:I believe the idea is to withhold showing the points until they have X amount of games played. Once that is accomplished the points would then be auto displayed.
They would not be playing and getting no point's. This would keep farmer's from seeing what points they had and couldn't touch them anyway.
If you were farming would you play someone intentionally you couldnt get points from? Until after say their 50 game.
jgordon1111 wrote:I believe the idea is to withhold showing the points until they have X amount of games played. Once that is accomplished the points would then be auto displayed.
They would not be playing and getting no point's. This would keep farmer's from seeing what points they had and couldn't touch them anyway.
If you were farming would you play someone intentionally you couldnt get points from? Until after say their 50 game.
jgordon1111 wrote:Thank you for your view greenoaks. But in some cases you are incorrect, And I am not just talking farming But Ranching as well.
jgordon1111 wrote:And no greenoaks you know as well as I do who has been accused recently so I will not go into something that will get this off topic
The only purpose here is to try and bring about change not to fall into another accusation flaming and baiting topic that derails most suggestions.
jgordon1111 wrote:greenoaks would be glad to debate with you in a different forum,please feel free to start a new topic on it. But quit, if you would trying to derail a topic that is not about specific people farming or their punishment or lack of. If you dont think some players are accused of it right now please go and read the C&A forum and get caught up. Now having said that,if you have a helpful significant contribution to this topic please feel free to advance it.
up until now everyone has made their statements for or against, you already posted your view. And you are allowed to have it.
But you are now at the point of trying to bait me on this topic. Your exact view has been noted. Nothing wrong with the site, ? are sore losers if they leave. Thank you for your opinion,but this topic is directed toward those that have a different opinion than yours.
So with that out of the way. Again I reiterate you should really have nothing left to say here. Responses from here will be considered as baiting and flaming.
Feel free to open a topic saying I am wrong there.
Chariot of Fire wrote:Perhaps a solution, based on a concept raised by another member, is to have certain maps 'unlock' after a degree of experience playing CC. Most new recruits know the Classic map, that's a given, and other straightforward maps could be added to that catalogue for new recruits to play. But certain others (City Mogul, Waterloo, Oasis, etc) require a better understanding of things like freestyle, manual deploys, fog of war, etc etc (things that to the average newcomer to CC are totally foreign to the board game they thought they knew). A mere 5 games' experience is paltry considering the many maps and variables now available on this site, therefore it would protect an inexperienced player if he/she was to have to take steps towards unlocking the more complex maps (esp those renowned for farming).
anonymus wrote:Chariot of Fire wrote:Perhaps a solution, based on a concept raised by another member, is to have certain maps 'unlock' after a degree of experience playing CC. Most new recruits know the Classic map, that's a given, and other straightforward maps could be added to that catalogue for new recruits to play. But certain others (City Mogul, Waterloo, Oasis, etc) require a better understanding of things like freestyle, manual deploys, fog of war, etc etc (things that to the average newcomer to CC are totally foreign to the board game they thought they knew). A mere 5 games' experience is paltry considering the many maps and variables now available on this site, therefore it would protect an inexperienced player if he/she was to have to take steps towards unlocking the more complex maps (esp those renowned for farming).
i think this would work.. it also gives an incentive to come back since you unlock achievements and get rewards along the way.. i don't see the harm in locking some maps/settings as well as keeping say the 5 first games points-free as tutorial games.. and then game 5-20 would be about unlocking certain settings/maps..
every computer-game in the world uses this structure of rewards for completing tasks.. makes us humans feel all warm and fuzzy inside..
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greenoaks wrote:anonymus wrote:Chariot of Fire wrote:Perhaps a solution, based on a concept raised by another member, is to have certain maps 'unlock' after a degree of experience playing CC. Most new recruits know the Classic map, that's a given, and other straightforward maps could be added to that catalogue for new recruits to play. But certain others (City Mogul, Waterloo, Oasis, etc) require a better understanding of things like freestyle, manual deploys, fog of war, etc etc (things that to the average newcomer to CC are totally foreign to the board game they thought they knew). A mere 5 games' experience is paltry considering the many maps and variables now available on this site, therefore it would protect an inexperienced player if he/she was to have to take steps towards unlocking the more complex maps (esp those renowned for farming).
i think this would work.. it also gives an incentive to come back since you unlock achievements and get rewards along the way.. i don't see the harm in locking some maps/settings as well as keeping say the 5 first games points-free as tutorial games.. and then game 5-20 would be about unlocking certain settings/maps..
every computer-game in the world uses this structure of rewards for completing tasks.. makes us humans feel all warm and fuzzy inside..
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unfortunately that was suggested extensively and repeatedly a while back and rejected
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