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[Rules] Penalize One Army Deploy for Missed Turn

PostPosted: Tue Jun 12, 2007 6:35 pm
by Forefall
I understand encouraging players to come back, however some players miss a turn strategically. I have seen many instances in which skipping a turn could be advantageous.

Why not make players suffer a 1 unit penalty for missing a turn? That way they'll still get bonus units, but it becomes strategically poor.

PostPosted: Tue Jun 12, 2007 7:47 pm
by Forefall
I'm not sure if this should be a separate topic, but I haven't seen it suggested elsewhere.

PostPosted: Wed Jun 13, 2007 1:34 am
by alster
Forefall wrote:I'm not sure if this should be a separate topic, but I haven't seen it suggested elsewhere.


No. I cannot recall that this issue has been discussed before. Interesting. So what you're saying is that people miss turns on purpose? Really? :shock:

PostPosted: Wed Jun 13, 2007 1:49 am
by reverend_kyle
alstergren wrote:
Forefall wrote:I'm not sure if this should be a separate topic, but I haven't seen it suggested elsewhere.


No. I cannot recall that this issue has been discussed before. Interesting. So what you're saying is that people miss turns on purpose? Really? :shock:


I think he means this specific solution hasn't been discussed.

personally I like it.

The bigger issue is starting the next turn

PostPosted: Wed Jun 13, 2007 2:06 am
by Ofernicus
I encounter - too often, I'm affraid - people who wait for the turn to end, they miss it, and then get the double-armies - and get to open the next turn with those double-armies.

The problem is even worse when playing doubles or triples, where one or more players "sacrifices" the turn, and then they can all attack at once, with double-armies - double the players. :evil:

I think that the solution is that if a player missed a turn, he - or any of his team members - should not be able to start the next turn.

PostPosted: Wed Jun 13, 2007 10:57 am
by DanAEA06
Yeah, I can also testify to this. I was just eliminated from a game that is still going on with two other people and one player has missed a total of four turns already and has not offered an explination as to why. Last time, they missed two turns in row just to seemingly get extra men.
It sucks when you're in a game like that and you have to alter your strategy to combat it. Especially if they are getting continent bonuses that are multiplied as well.
I think that some sort of penalty is definetly a good idea. It's unfair to those who don't miss turns to be put at disadvantage when all the sudden there are nine armies coming at you instead of three...