Conquer Club

[GO] Speed Games / Varying Turn Time Limits Round Lengths

Suggestions that have been archived.

Moderator: Community Team

Postby AndyDufresne on Sun Jun 10, 2007 1:12 pm

This year. :) (I hope)


--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24919
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

Postby sfhbballnut on Sun Jun 10, 2007 2:10 pm

the point of the time limit is so that you only have to take yor turns once a day, I'm on a lot more than that usually, but I at least try to get to it omce everyday. The two player games are no exception. Glad to see that speed games are coming though, then people will finally shut up about how long it takes for rounds, will definatly play a few of those too
Corporal sfhbballnut
 
Posts: 1687
Joined: Fri May 05, 2006 3:01 pm

Postby magneticgoop on Sun Jun 10, 2007 7:25 pm

if the game takes too long are you expected to get up every hour in the middle of the night? bad idea
User avatar
Cook magneticgoop
 
Posts: 851
Joined: Fri Jun 01, 2007 9:03 pm
Location: Screaming at the TV as Norv Turner turns the chargers into the worst team in the NFL =(

Postby AndyDufresne on Sun Jun 10, 2007 8:25 pm

Contrary to what you think, speed games are an excellent idea. :)


--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24919
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

Postby gimil on Mon Jun 11, 2007 5:11 am

Kemperite wrote:
gimil wrote:bad idea : \

no one can or will log in once an hour to keep up with a 2 player game


I'm sorry, I didn't realize that a two player game was supposed to take all year. I play the 2 player not to gain points but rather because it is quick. There are only two of us to wait on rather than 5 or 6. If you find that you in are a bad position and decide to use the clock as a weapon I think that's cheap. It's a tactic, but it's cheap. I'm just saying that the two player games are such that if you see your opponent is going to smash you unless you are able to take your turn without him being around then you have the opportunity now to make the clock your friend and it's annoying.


ur putting the idea forward as ALL 2 player freestyles should have a time timelimit like that. what happens if people have to rush of to somethngi nmportant. at least they can rely on having 24 hours totake there next turn
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Postby sfhbballnut on Mon Jun 11, 2007 9:01 am

AndyDufresne wrote:Contrary to what you think, speed games are an excellent idea. :)


--Andy


of course they are, how do you say enforced rt, I'm just sick of all these threads about how long people take to take turns, whick is another plus to the speed games as people will stop complaining
Corporal sfhbballnut
 
Posts: 1687
Joined: Fri May 05, 2006 3:01 pm

Faster games needed..

Postby Darryl on Mon Jul 16, 2007 9:23 pm

A suggestion by a newbie to this site,but an experienced player. Why not set up a live game where all contestants must be logged in for the duration of the game. Lower time limits, and you could easily knock a game outin 5-6 hours
Corporal Darryl
 
Posts: 19
Joined: Sat Jul 07, 2007 9:52 pm

Postby sfhbballnut on Mon Jul 16, 2007 9:34 pm

already in the works, see suggestions and bug reports forum
Corporal sfhbballnut
 
Posts: 1687
Joined: Fri May 05, 2006 3:01 pm

Postby chessplaya on Tue Jul 17, 2007 6:28 am

sfhbballnut wrote:already in the works, see suggestions and bug reports forum
Veni...
Vidi...
Vici...
Captain chessplaya
 
Posts: 1875
Joined: Sat Jan 20, 2007 1:46 pm

Postby balvanboy on Tue Jul 17, 2007 12:32 pm

Yes this is good idea. I vote for that!
User avatar
Corporal balvanboy
 
Posts: 19
Joined: Wed Jul 11, 2007 7:23 am
Location: Serbia

Postby balvanboy on Tue Jul 17, 2007 12:51 pm

When we can play live games?
User avatar
Corporal balvanboy
 
Posts: 19
Joined: Wed Jul 11, 2007 7:23 am
Location: Serbia

Postby Coleman on Tue Jul 17, 2007 1:41 pm

The only real problem with the idea is that it does lower the value of premium by quite a bit. As real time games would nearly eliminate the desire for the infinite number of games at once feature given to premium accounts.

So if/when these fast games are implemented, don't expect non premiums to be able to create them. Heck, lack might make it so non premiums can't even join them.
Warning: You may be reading a really old topic.
User avatar
Sergeant Coleman
 
Posts: 5402
Joined: Tue Jan 02, 2007 10:36 pm
Location: Midwest

Postby Wild_Tiger on Tue Jul 17, 2007 2:25 pm

Agreed with Coleman, and a wonderful idea =)
General Wild_Tiger
 
Posts: 809
Joined: Sat Feb 03, 2007 3:39 pm
Location: Netherlands

Real Time Games

Postby Jgood on Thu Jul 26, 2007 5:00 pm

I have searched for this in the topic, sorry if I am repeating.

How about real time games, where the time for the moves changes. It could be like 10 minutes between turns, with like 15-20 minutes to play each turn just to keep things moving along, so someone will not have the option of not playing to spite people.

Also If I am playing at work, and I have a customer, the rest of the people playing will not suffer.
Proud member of XI Games
User avatar
Sergeant Jgood
 
Posts: 456
Joined: Sun Jun 18, 2006 1:36 pm
Location: Cali

Postby misterman10 on Thu Jul 26, 2007 5:03 pm

speed games are on the to-do list
Pleasant Chaps still suck cock.

Yakuza power.
User avatar
Major misterman10
 
Posts: 9412
Joined: Thu May 24, 2007 1:48 pm
Location: Out on the Pitch.

Postby Jgood on Thu Jul 26, 2007 5:05 pm

Thanks for the quick response.
Proud member of XI Games
User avatar
Sergeant Jgood
 
Posts: 456
Joined: Sun Jun 18, 2006 1:36 pm
Location: Cali

Postby misterman10 on Thu Jul 26, 2007 5:07 pm

no problem
Pleasant Chaps still suck cock.

Yakuza power.
User avatar
Major misterman10
 
Posts: 9412
Joined: Thu May 24, 2007 1:48 pm
Location: Out on the Pitch.

Postby 3seven1 on Mon Jul 30, 2007 4:40 pm

This is a great idea.

In the mean-time, i'll check out the callout board.
User avatar
Corporal 1st Class 3seven1
 
Posts: 294
Joined: Fri Jul 27, 2007 5:24 pm
Location: Fresno, CA, USA

Postby Awesome on Mon Jul 30, 2007 5:12 pm

I like the idea of the realtime game for 3 hours, and then it switching over to a normal 12/24 hour turns. Because If you sign up for a rt game you are expected to play straight for the next block of time. But for the games that go on longer than expected.. some people need to sleep!
Lieutenant Awesome
 
Posts: 28
Joined: Tue May 01, 2007 7:58 pm

Postby 3seven1 on Wed Aug 01, 2007 10:53 pm

If you need to sleep then don't join a game with a time limit. Join a game that is set to 24 hour turns. This would just be an option for those of us that don't want to wait 2 weeks to finish a game and don't need sleep.
User avatar
Corporal 1st Class 3seven1
 
Posts: 294
Joined: Fri Jul 27, 2007 5:24 pm
Location: Fresno, CA, USA

Postby Awesome on Thu Aug 02, 2007 11:53 am

I'm just saying, sometimes games go much longer than expected. Maybe you only play escalating card games, but holy crap can no card games go on forever.
For games that go on 5, 6, 7 hours. Who plays straight for that long? Who wants to be sitting up at 4am thinking "I wish I could sleep, but I don't want to lose this game"
The shorter time limit games are a great idea for rt games. But there has to be some way out of it for the games that never end.
Lieutenant Awesome
 
Posts: 28
Joined: Tue May 01, 2007 7:58 pm

Postby 3seven1 on Thu Aug 02, 2007 3:45 pm

I understand. But this is just an option, it's not meant to be a new standard for the site. I'd love to have this as an option when starting a new game or for when i'm trying to join a new game.
User avatar
Corporal 1st Class 3seven1
 
Posts: 294
Joined: Fri Jul 27, 2007 5:24 pm
Location: Fresno, CA, USA

Suggestion : Option for an RT game

Postby The Kurgan on Mon Aug 06, 2007 2:41 pm

Suggestion Idea: When making a game people can pick whether it will be an RT game.

Specifics: It will be an option just like picking whether the game is freestyle, is a team game or picking the fortification rules.

Why it is needed: It will help distinguish between the people who want a slow game or a game that is played in a short space of time.
User avatar
Corporal The Kurgan
 
Posts: 59
Joined: Sun Aug 05, 2007 6:57 pm
Location: The Planet Zeist

Postby wicked on Mon Aug 06, 2007 2:43 pm

yep, on it's way. ;-) We're calling it speed games. You can do a search of this forum (or the to-do list) and read about it and offer any suggestions you have in the official thread.
User avatar
Major wicked
 
Posts: 15787
Joined: Thu Jan 26, 2006 1:23 pm

Postby moz976 on Mon Aug 06, 2007 2:43 pm

Check the To-Do List. Speed games are going to be coming and this will handle real time games.

*Damn fastposted :P
"The suitcoats say, 'There is money to be made.'
They get so excited, nothing gets in their way
My road it may be lonely just because it's not paved.
It's good for drifting, drifting away."
-Vedder
User avatar
Private moz976
 
Posts: 1132
Joined: Tue Jan 10, 2006 3:15 pm
Location: Georgia, USA

PreviousNext

Return to Archived Suggestions

Who is online

Users browsing this forum: No registered users