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Deadbeat team player which is useless

Posted:
Thu Jul 06, 2006 4:35 pm
by ZeoEmpire
would it be a better when you partner goes deadbeat and you get his terrorites with the same armies number it would be easy to play aganist the other player.

Posted:
Thu Jul 06, 2006 4:55 pm
by Telvannia
i think that would be good

Posted:
Thu Jul 06, 2006 5:10 pm
by Sir Gordalot
people would abuse this...

Posted:
Thu Jul 06, 2006 6:59 pm
by reverend_kyle
Sir Gordalot wrote:people would abuse this...
so we should work on making it un abuseable...

Posted:
Thu Jul 06, 2006 7:21 pm
by Sir Gordalot
well i'm just thinking... what if you and your partener were split on a continent... if it is played like it should be... one person fortifies his armys to the other and you still have to attack to get the territories... risking your armies...
all of a sudden if one person deadbeats... his partener would gain control of the continent with absolutely no losses

Posted:
Thu Jul 06, 2006 7:23 pm
by reverend_kyle
Sir Gordalot wrote:well i'm just thinking... what if you and your partener were split on a continent... if it is played like it should be... one person fortifies his armys to the other and you still have to attack to get the territories... risking your armies...
all of a sudden if one person deadbeats... his partener would gain control of the continent with absolutely no losses
Good point, now how do we fix it so this doesnt happen?

Posted:
Thu Jul 06, 2006 7:27 pm
by AK_iceman
keep it the way it is and only play with partners you know wont deadbeat.

Posted:
Thu Jul 06, 2006 7:31 pm
by reverend_kyle
AK_iceman wrote:keep it the way it is and only play with partners you know wont deadbeat.
Good point.. I realized how much I risked when I first started playing team games and waited for a partner.. Now I try and find one before and It has been working out swimmingly...cept in a few games..

Posted:
Fri Jul 07, 2006 2:18 am
by ZeoEmpire
AK_iceman wrote:keep it the way it is and only play with partners you know wont deadbeat.
yeah thats for expirence players but what about noobs, newplayers the hardly know any one the newplayers have to learn the hard way.
This noobs Abuse LOL.
instead of just getting the Territories and Armies of your deadbeat team player you get the Territories with 2 armies or 1 armies

Posted:
Fri Jul 07, 2006 2:24 am
by AK_iceman
maybe try playing standard until you meet some people that you can partner with.

Posted:
Fri Jul 07, 2006 2:31 am
by ZeoEmpire
are you talking to me becuase i aready have a partner

Posted:
Fri Jul 07, 2006 2:38 am
by AK_iceman
i was suggesting something for people who dont have partners yet

Posted:
Fri Jul 07, 2006 2:41 am
by ZeoEmpire
sorry,newplayers dont even know theres a club Forum
DEADBEATS

Posted:
Fri Jul 07, 2006 2:45 am
by warlord
I'm sure they will come up with some sort of points deduction soon, but the best way is as iceman says don't play them again, and use the ignore list.


Posted:
Fri Jul 07, 2006 2:45 am
by AK_iceman
ZeoEmpire wrote:sorry,newplayers dont even know theres a club Forum
i think you are assuming that the players that join cc have never played an online game before, pretty sure that newbs just dont realize how to play the game or that all games dont start immediately and that you must wait for your turn.

Posted:
Fri Jul 07, 2006 3:01 am
by c1arinetboy
Sir Gordalot wrote:well i'm just thinking... what if you and your partener were split on a continent... if it is played like it should be... one person fortifies his armys to the other and you still have to attack to get the territories... risking your armies...
all of a sudden if one person deadbeats... his partener would gain control of the continent with absolutely no losses
Here's an idea: the deadbeat's armies don't change color, but they can be controlled by his teammates (in triples games, it would be "first come, first serve" for control of the deadbeat). In effect, the teammates would play for him until he got back, so the gameplay would not change significantly. This would also allow the possibility of returning control to the deadbeat even after the period where he would normally be eliminated (of course, only with his teammates' permission).

Posted:
Fri Jul 07, 2006 3:09 am
by ZeoEmpire
how about the deadbeat's territories change color but changes the armies to 3

Posted:
Fri Jul 07, 2006 3:19 am
by c1arinetboy
That would increase the abuse potential. In addition to the continent problem, the deadbeat could have only one army on each territory and then not only has one player gained a continent with no losses, but he's gotten a 2 point bonus for each territory he gained for free.

Posted:
Fri Jul 07, 2006 8:31 am
by Marvaddin
The solution is simple: play with a person you know.
About these things, the single thing maybe I would agree was, if there is an your territory adjacent to one partner deadbeat territory, automatic fortification of the troops, with the last 1 army becoming neutral, as the armies in a country without any places to fortify.

Posted:
Sun Jul 09, 2006 6:02 am
by c1arinetboy
About these things, the single thing maybe I would agree was, if there is an your territory adjacent to one partner deadbeat territory, automatic fortification of the troops, with the last 1 army becoming neutral, as the armies in a country without any places to fortify.
uhh... what?
The problem with your suggestion is that you have to know someone in the first place, and then you're limited to team games with only a small number of people. Wouldn't it just be better to fix the problem? As a person who doesn't really know anyone on this site yet, I'd much rather be given control of a deadbeat partner's armies under their original color (i.e. If I was red and he was green, his armies would stay green) than to have to scout out and interview potential partners until I could find a reliable one.

Posted:
Sun Jul 09, 2006 7:10 am
by zip_disk
Or you could do something simple like finding open games where there's already a player in the game with a good rep who would end up being your partner.
As to how to determine if someone has a good rep, obviously there's the feedback system. Also, anyone who has reached Lieutenant or greater has the ability to win games so should be reliable enough unless they have a bad rep.

Posted:
Sun Jul 09, 2006 1:50 pm
by c1arinetboy
Well, that's true, but I don't see any reason to ignore a significant problem just because the old system works when you play with reliable people. Just because you can work around it doesn't mean there aren't going to be lots of people who get screwed by the system, and unless there are insurmountable programming difficulties, I think it only makes sense to come up with a real solution.

Posted:
Sun Jul 09, 2006 6:45 pm
by zip_disk
Its not a significant problem and you aren't getting screwed by the system. You get screwed by your partner.

Posted:
Tue Jul 11, 2006 1:13 am
by c1arinetboy
You're getting screwed by the system when the system allows your partner to screw you.
And anyways, what do you have against correcting the problem, significant or not? If it's too difficult to program, or if there are more pressing matters, that's one thing, but why insist on not improving the site?

Posted:
Tue Jul 11, 2006 2:27 am
by AK_iceman
check the announcements. that problem was fixed last night.
