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Change Army Randomization *Rejected*

PostPosted: Fri Aug 04, 2006 4:15 pm
by bryanbr
**Rejection Reason**

**Random Distribution Of Countries Is The Most Fair Way To Play**


Rather than simply selecting randomly when placing the initial 3 armies, that code should do something like this:

1. place 1 army randomly for each player
2. try to place 1 army next to the first army

3. Go back to step 1

Alternately, Step 3 could be try to place 1 army next to the second army

The end result is that you end up with random groups of two or three countries.

The currently purely random algorithm results in too many untenable placements for many players and they aren't able to leverage two or three adjacent countries.

PostPosted: Fri Aug 04, 2006 4:16 pm
by reverend_kyle
what?

PostPosted: Fri Aug 04, 2006 4:22 pm
by bryanbr
reverend_kyle wrote:what?


What do you not understand?

The idea is each player has random groups of countries when starting the game.

For example, in a game where each player get 11 countries:

Instead of 11 randomly selected countries you get 5 randomly selected groups of two countries and 1 other randomly selected country.

They way it works now, the player who gets is lucky enough to get 3 or 4 countries in one place has a huge advantage.

PostPosted: Fri Aug 04, 2006 4:29 pm
by reverend_kyle
your just making it less random.. thats not fun.

PostPosted: Fri Aug 04, 2006 11:38 pm
by MeDeFe
I've been that lucky once when I held most of Europe from the start, it's only happened once so far, though.
And with all the other games when I've had only one or two countries of one continent or been spread out all over the place I've still managed to win about half.

And if I can do it anyone can, so why change a winning formula?

PostPosted: Sat Aug 05, 2006 2:17 am
by gavin_sidhu
That wouldnt work with some maps eg. diskworld, your more likely to have ankh-moropork than normally. Also in the montreal and indochina map, there are continets with only 3 countries, same thing.

PostPosted: Sat Aug 05, 2006 2:04 pm
by nascarfan38124
also, if you think about it the original game has the cards delt out randomly so you will get random countries :roll:

Re: Improve the random army initialization algorithm

PostPosted: Sat Aug 05, 2006 3:12 pm
by dussle
bryanbr wrote:Rather than simply selecting randomly when placing the initial 3 armies, that code should do something like this:

1. place 1 army randomly for each player
2. try to place 1 army next to the first army

3. Go back to step 1

Alternately, Step 3 could be try to place 1 army next to the second army

The end result is that you end up with random groups of two or three countries.

The currently purely random algorithm results in too many untenable placements for many players and they aren't able to leverage two or three adjacent countries.


That would take alot of the challenge and strtegy of the game. The game would simply be armies of5- 15 people going up against eachother. The fact that the placement is completely random is fine with me.

PostPosted: Thu Feb 14, 2008 3:29 pm
by soka
i like it n random ... lol i wouldnt know where to put them and imagine everyone fighting "thats my spot"

PostPosted: Thu Feb 14, 2008 9:12 pm
by baggins994
ya that would be kinda cheap. the drops are random, but like they said, its how a real game would be