Dominator - new gameplay variant - POLL !!

This suggestion post edited and revised 21 Apr 2008.
Edited again to add/revise the text in green 27 Apr 2008.
Edited again to add the text in blue 28 Apr 2008.
This suggestion was inspired by Onslaught - new gameplay variant. I like the core element of that suggestion - that all players team up against one player - but I think that the mechanics are poor.
Concise description:
Edited again to add/revise the text in green 27 Apr 2008.
Edited again to add the text in blue 28 Apr 2008.
This suggestion was inspired by Onslaught - new gameplay variant. I like the core element of that suggestion - that all players team up against one player - but I think that the mechanics are poor.
Concise description:
- One player is assigned the "Dominator" and receives double bonus armies for territories held. The Dominator is initially assigned as the player due to play last in the round, but after the game starts the Dominator changes whenever one player holds more territories than every other player.
- A new game option "Dominator" to be added. [NB Not a game type; the "Dominator" option can be added to sequential, freestyle, terminator, standard or team games in the same way that FoW or card types can be added.]
- As at present, when the game is initialised, the player to start the game round is chosen randomly.
- The player due to play last in the game round is initially assigned as "Dominator". If there are any territories which have been unassigned due to being 'left over' these are not, as is usually the case, defined as neutral territories, but are assigned to the Dominator instead.
- At the beginning of their turn the Dominator receives double bonus armies for territories held. Note that the "minimum of 3" rule doesn't apply until after the doubling. So, for example, a player with 7 territories qualifies for 2 armies, doubled is 4. This will ensure that the initial Dominator does not gain an immediate overwhelming advantage. Note also no other bonuses for continents etc are doubled.
- At the beginning of a player's turn if that player has more territories than any other that player becomes the Dominator and begins receiving double armies on that turn. (NB Holding joint most territories is not enough to change the Dominator.)
- The win conditions are unchanged by the Dominator effect.
- It creates the conditions so that all players will team up on one player meaningfully, but does so in a way which will change dynamically as the game progresses ...
- It will be seen that, because the Dominator only changes when one player has most armies (not joint most), that there are many situations where the Dominator will not be the strongest player and potentially for an extended series of turns ...
- There will be more interesting gameplay effects, which I'm sure we'll think of as this suggestion is considered by more CC members ...