Ditocoaf wrote:Yeah, if KNs have to be an exception, it should be a simple exception. Maze Craze will just be a very interesting map with AA. You can't hold the walls, but you can attack the largest distances along the walls... which kind of makes sense, in a weird perverted way. I like it. I'd definitely play a game of that.
Plus, with that sort of weird gameplay resulting form AA+KNs, already in Maze Craze... we'll avoid mapmakers saying, "oh, I shouldn't do that because it will break AA." The fact that we're perfectly okay with Maze Craze being radically different gameplay (theoretically), means that we're fine with anything the mapmaker does, which makes this a less limiting rule.
Yay! I like that argument.
KNs being able to attack freely has my unmitigated support now.
On the subject of other reinforcement methods, chained and unlimited reinforcements make more (real world) sense. It would be vastly easier to transfer troops between friendly countries than to march through a string of enemies. If you'd like to see it in action, there happens to be a Feudal War game going on with unlimited reinforcements:
http://www.conquerclub.com/game.php?game=3695712Due to popular demand, I'm going to amend the rule to state that Killer Neutral territories are allowed to be attacked through, at the very least for the duration of the tournament, to see how well it goes.
First games should get made sometime soon then, depending on how quickly I get my TD powers