lancehoch wrote:Ok, lets picture a game on feudal. Your first turn, you can bombard all the surrounding territories down to 1, then you can take out 1 territory, then it all stops. Then your next turn you might be able to take 2. Then you get bottlenecked because you cant really attack spread out and you have these two 10s to worry about. Then trying to find the other guys, you might have to cross norther plains, one territory at a time. Then 20 turns later, you run into them. Maybe you knock down their front army. if you then have to go into their realm you have to take them one territory at a time. They still have a castle to build up 5 armies per turn that you cannot do anything about, but they can bombard you without fear of retribution for a while. finally 40 or so turns into the game, you may have taken a second castle. Repeat this process up to 4 or 6 times for a large game. Then what?
This is actually a pretty inaccurate representation, for one reason-- the suggestion has been changed to where a territory can
attack many times in a turn. Your castle could take out all neighboring territories in your first turn. While crossing the northern plains, you could spread out and have a wide wave of armies spreading across the lands. Because you can't have one group of armies travel several spaces in one turn, you would have to split those troops, attacking in multiple areas, strategically.
True, you might have to wait a few turns while you build up a sufficient force to storm the castle. But if you've just taken the entire northern plains (which would take 6 or 7 rounds, depending on where you start), you should be able to build a force pretty quickly.
The main reason I like this idea is that it's more reminiscent of real war. It seems kind of silly to take a region by zig-zagging one mass of troops around the globe; with this, you would have to spread out and attack in multiple places in order to get the job done.