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Bounty & Tags: (Now added Teams) New Gameplay Suggestions.

Posted:
Fri Jul 11, 2008 10:17 am
by Androidz
Tags:
This one will be aliveble to choose when you start the game (Standard, Terminator, Assasin, Tags And Bounty...)
Well one of the players start holding "The Bomb". After a player has lost 3 terretories on the same round the bomb will be "activated" and he will be given the bomb (This allow you some turns with bonus gatering). He need to conquer 3 Terriories of one of the enemies to deliver. If one player holds the bomb for more 1 round it explodes. And the player get elimnated. (Should only be allivable in 4p + Games) The Elimnated players points "Goes into the bomb" last player alive will recive the pot. This is not aliveable on Conquest map. The player which has lost 3 conteries in the same round will be the one next to hold the bomb. First round when the bomb is activated the player need only to conquer 1, Terretorie next player 2. And after that its 3 each time. Neatruals count as 1 Terretorie of any of the players. Conquering Neatruals only means bomb goes to a random player. You might be the one holding the bomb once again.
Team Tags:
Each team as one player starting with a bomb. Other than that it works as the general tags.
Bounty:
a player holds the "treasure" for three rounds he wins. You could have it like assassin but with a twist ...where as the player with the bomb does not know what territory he has it on. He would only become aware of this territory when all the other players try to take that territory. When a player does eliminate the territory it would randomly go to any of his territories.
Team Bounty:
One team start with one "treasure" each the enemy must cooperate and end both/All tree/four. The game wont end before both player of a team have hold their treasure long enough so when one of them did he will automaticly win even if he has been elimnated after that but wont gain points before his teammate has won aswell. If hes teamate has been elimnated the teamate must obtain the other lost treasure and hold that for 3 turns aswell. Other than that the same as "Bounty".
Re: Ticking Bomb Gameplay.

Posted:
Fri Jul 11, 2008 10:23 am
by t-o-m
maybe you get someones points when you elim someone, like term games, but if they have the bomb - they recieve it.
the question is, who would the bomb go to if they conquer 3 terits?
the next player?
but then its predictable and the person wouldnt elim someone, or if they elim someone with the bomb the game is over? idk - could be interesting though.
Re: Ticking Bomb Gameplay.

Posted:
Fri Jul 11, 2008 10:26 am
by Androidz
Heres my toughts:
- The Elimnated players points "Goes into the bomb" last player alive will recive the pot.
- Or like Terminator. We can vote about that.
- The bomb will go the player which lost 3 Terretories. in Conquest maps its the next player, but then Neatruals count to? The best thing is the next player i think.
Re: Ticking Bomb Gameplay.

Posted:
Fri Jul 11, 2008 10:33 am
by max is gr8
Flaw to this idea. What about round 1?
Re: Ticking Bomb Gameplay.

Posted:
Fri Jul 11, 2008 10:36 am
by Androidz
Hmm what about the players find the map in random: Eks the bomb is placed in a random country, when a player conquer that terretorie, the bomb is activated?
Or it starts with 1. Then next round you need to conquer 2 Terrietories.....only player with bomb need to worry about this tough.
Or if Player red starts with it, its just 1 he need to conquer, when player red next time recive the bomb he needs to conquer 2 terriories. (So he need to save his Armies to surpass this when he needs to conquer 10-15 terriroes (+1 each turn the same player recives bomb)
Re: Ticking Bomb Gameplay.

Posted:
Fri Jul 11, 2008 12:27 pm
by ParadiceCity9
I like the concept. Here is what I think the specifics should be though.
The bomb-holder is chosen at random. First round, you have to take 1 territ, and if you do, the bomb passes to the person who's territ you attack. If not that, then to a random person. And ya, if you don't take the required amount of territs, you die next round and your armies become neutral. Round 2, you have to take 2 territs, same stipulations otherwise. Round 3, same but take 3 territs. But After that, it remains at 3 territs.
Also, You should start with less armies on each territ, like 2 armies per makes sense to me. Either that, or this would be a good opportunity to implement the self-placing system where you choose where all your starting armies go.
Re: Ticking Bomb Gameplay.

Posted:
Fri Jul 11, 2008 12:33 pm
by Androidz
Thx for the comment but what you think about this?:
what about the players find the map in random: Eks the bomb is placed in a random country, when a player conquer that terretorie, the bomb is activated?
Re: Ticking Bomb Gameplay.

Posted:
Fri Jul 11, 2008 12:38 pm
by ParadiceCity9
That's basically the same thing as randomly choosing who gets the bomb, at least for games where there are no neutrals.
Re: Ticking Bomb Gameplay.

Posted:
Fri Jul 11, 2008 12:49 pm
by Androidz
true=) i like both options=)
Re: Ticking Bomb Gameplay.

Posted:
Fri Jul 11, 2008 3:04 pm
by Natewolfman
Androidz wrote:Thx for the comment but what you think about this?:
what about the players find the map in random: Eks the bomb is placed in a random country, when a player conquer that terretorie, the bomb is activated?
biggest problem with this, players will then no "If i dont attack any neutrals, im safe"
Re: Ticking Bomb Gameplay.

Posted:
Fri Jul 11, 2008 3:09 pm
by Androidz
who said it had to be in neatrual terretorie? it can start in eks one of reds terretories, but wont be activated before it is conquered...
Re: Ticking Bomb Gameplay.

Posted:
Fri Jul 11, 2008 4:08 pm
by demon7896
referring to the one conquer per turn on the first round, bad dice could kill you.
Re: Ticking Bomb Gameplay.

Posted:
Fri Jul 11, 2008 4:09 pm
by Androidz
i agrea the bomb should probbably not be added before 2-3 rounds. of Bonusgatering.
Re: Ticking Bomb Gameplay.

Posted:
Fri Jul 11, 2008 4:21 pm
by Androidz
I think the name should be Changed to Tags. Or Bomb tags.
Wanna do a round of Tags...? sounds much better:D
Re: Ticking Bomb Gameplay.

Posted:
Fri Jul 11, 2008 4:29 pm
by Herakilla
instead of a time limit or hiding it in a country why not set it up so that the bomb doesnt enter the game until some1 takes 3 territs from some1 else and that second player gets it.
the first couple rounds you rarely see some1 taking 2 territs from one player let alone 3, unless they stacked in unlim forts or just suicided. so you get a couple rounds of bonus gathering and then when a player decides to he can start the bomb passing.
Re: Ticking Bomb/Tags Gameplay.

Posted:
Fri Jul 11, 2008 4:31 pm
by Androidz
Great idea:) So what you mean is whenever a player takes 3 terrories of the same player in a row the bomb is "activated?" i like it=)
Or as menioned before, some rounds with bonusgatering before the bomb is "activated" is also a good idea, thx for your input Hera=)
Re: Ticking Bomb/Tags Gameplay.

Posted:
Sat Jul 12, 2008 5:14 am
by Androidz
Bump
Re: Ticking Bomb/Tags Gameplay.

Posted:
Sat Jul 12, 2008 6:12 am
by lordhaha
Why not have it that if a player holds the bomb for three rounds he wins. You could have it like assassin but with a twist ...where as the player with the bomb does not know what territory he has it on. He would only become aware of this territory when all the other players try to take that territory. When a player does eliminate the territory it would randomly go to any of his territories. Just a thought !!
Re: Ticking Bomb/Tags Gameplay.

Posted:
Sat Jul 12, 2008 10:41 am
by Androidz
lordhaha wrote:Why not have it that if a player holds the bomb for three rounds he wins. You could have it like assassin but with a twist ...where as the player with the bomb does not know what territory he has it on. He would only become aware of this territory when all the other players try to take that territory. When a player does eliminate the territory it would randomly go to any of his territories. Just a thought !!
The problem with this is that is easyer to elimnate the oppnent of feks Conquest maps.
But i like the idea if you remove it from any conquest map, but this seem like another gameplay for me. Just call it something else then make a post about it or something. Cause i dont think any1 wants to hold a bomb...(Yeay, i have the bomb...BOMB...RIP);)
Re: Ticking Bomb/Tags Gameplay.

Posted:
Sun Jul 13, 2008 6:02 am
by Androidz
Bump
Re: Bounty & Tags New Gameplay Suggestions.

Posted:
Tue Jul 15, 2008 9:52 am
by Androidz
Updated, and added a new gameplay after some1 wish.
Re: Bounty & Tags: New Gameplay Suggestions.

Posted:
Sun Jul 20, 2008 7:11 pm
by KoE_Sirius
Great Idea

Re: Bounty & Tags: New Gameplay Suggestions.

Posted:
Tue Jul 29, 2008 7:58 am
by Androidz
[Comments Needed]
[Bump]
=)
Re: Bounty & Tags: (Now added Teams) New Gameplay Suggestions.

Posted:
Thu Aug 14, 2008 5:05 pm
by Androidz
The Team Edition is comeplete. This Gameplay pack is now on 4 Gameplay types!
Re: Bounty & Tags: (Now added Teams) New Gameplay Suggestions.

Posted:
Sat Sep 06, 2008 8:25 am
by Androidz
Tags updated. I will work a bit with bounty.