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in game NAPS

PostPosted: Sun Jul 13, 2008 8:38 pm
by Aedolaws
I like to play 2.1 solo games with good players. These take time, months sometimes. I wish we could insert ingame NAPs and alliances even (i.e. transfer armies). I am not sure if there are relevant threads about this already. If so, please direct me to them.

Is there any way to have the capability of entering Non Aggression Pacts and alliances in game? Meaning, that people can alter their settings toward other players and doing so will reflect in the players board? (perhaps by highlighting the NAPPED players or having an x/y graph like board showing the politics status? This does not mean that player's can't break their commitments at any times, they can (they should). And, incidentally, this could be a key indicator of a player's 'character' and can easily be tracked in our current rating system.

This is different from team games. I am talking solo game politics. Fighting for number one with long term goals by making short term compromises. (Although this would also work great together with a PRO_RATA setting [see my relevant post on this])

Re: in game NAPS

PostPosted: Mon Jul 14, 2008 1:32 am
by cicero
What's a NAP ?

Re: in game NAPS

PostPosted: Mon Jul 14, 2008 1:44 am
by LFAW
Non-Agression Pact

Re: in game NAPS

PostPosted: Mon Jul 14, 2008 4:05 am
by Thezzaruz
Aedolaws wrote:Is there any way to have the capability of entering Non Aggression Pacts and alliances in game?


Alliances and truces are fully legal here on CC as long as you set them up in the in game chat. I don't see the need for what you are talking about but it have been suggested before, you might find that thread with a search.



Aedolaws wrote:Meaning, that people can alter their settings toward other players and doing so will reflect in the players board? (perhaps by highlighting the NAPPED players or having an x/y graph like board showing the politics status? This does not mean that player's can't break their commitments at any times, they can (they should). And, incidentally, this could be a key indicator of a player's 'character' and can easily be tracked in our current rating system.


No no no. As that is an issue that people have very different views on it would IMO be a bad idea to have a set standard for what rating a deal breaking/backstabbing move should receive. Not to mention that it would be a pain to code too. :D