Re: Turning Busted Multis Armies into Neutrals
Posted: Fri May 22, 2009 6:33 pm
if you ran a process on busted multis like you do deadbeats, then problem solved.
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https://www.conquerclub.com/forum/
https://www.conquerclub.com/forum/viewtopic.php?f=471&t=68025
yeti_c wrote:lancehoch wrote:This is because the busted player still has the right to appeal. If they are cleared after a second look and they have done nothing wrong, then why should they have been forced to lose all of their active games?owenshooter wrote:question, when a person is busted for multiple accounts, why are they allowed to play out their games, possibly taking points off of members that are not cheats?
As stated before - the people who successfully appeal are far outweighed by the people in the games that are ruined by having multi's that are still alive...
In fact the number of multi's will be outweighed heavily by the number of people in the games that they are ruining.
So - My point is - take the punishment away from the many and give it to the few - especially as 90% of those few are cheaters.
C.
yeti_c wrote:lancehoch wrote:owenshooter wrote:exactly lance! so why not just turn them neutral instead of discussing deleting them? i love when people argue my points for me in round about ways! i knew you would see the light lance!!!-0
I guess I was slightly off topic there, but turning them neutral would have a similar effect as not letting the person take their turns (well, the same effect, just 72 hours sooner). The reason I do not like the idea is that there are people who are incorrectly busted (see the incident a few weeks ago where 50 people were wrongly busted by accident) and this does not allow them any leeway for clearing their names.
Agreed - but that is due to an error in the Bust system - and not the norm...
Without that specific issue involved (which should be fixed but hasn't been) the percentages far outweigh any potential "oh noes I got busted but I wasn't a multi" in comparison to "fucking multis stole my points again even though they got busted 2 weeks ago".
C.
Woodruff wrote: To create a rule where the innocent are damaged is not a healthy rule.
broncojd78 wrote:Woodruff wrote: To create a rule where the innocent are damaged is not a healthy rule.
that is exactly what's happening, though. i'm going to lose a game to a "busted" multi.
broncojd78 wrote:at my job, i make decisions on a daily basis. i am not allowed the luxury of making decisions anticipating being wrong. if i made a decision, my team trusts i am right. if someone is busted as being a multi, then i trust the multi hunter is right.
broncojd78 wrote:even as a player of 90 plus games at a time, could you not trust the mutli hunters to know that you are legit?
4myGod wrote: Well I don't know, team games would be tough. I think if a multi just got banned from a team game it would pretty much kill the chances of the teammate winning.
Woodruff wrote:broncojd78 wrote:Woodruff wrote: To create a rule where the innocent are damaged is not a healthy rule.
that is exactly what's happening, though. i'm going to lose a game to a "busted" multi.
Damage in one or possibly two games versus damage over ALL of your games? That's a tremendous difference in scope, and I think that is the key.
Timminz wrote:Woodruff wrote:Damage in one or possibly two games versus damage over ALL of your games? That's a tremendous difference in scope, and I think that is the key.
How about the difference between the amount of people who are wrongfully busted, and those who are negatively affected by actual multis?
slowreactor wrote:I think I see a fair compromise. Instead of deleting the games, why not freeze the games that the suspected multis are in, and if they are proven innocent, the games can be unfreezed.
Lack Attack wrote:From now on, inactivated multies will be immediately auto-kicked from their games and will also be auto-dropped from any waiting games. Same goes for members who are given website bans for whatever reason and for whatever length of time. Just like when players are auto-kicked for missing too many turns...