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Partial Freestyle

PostPosted: Mon Dec 29, 2008 12:39 pm
by max is gr8
Concise description:
  • This only applies to team games
  • In normal freestyle the whole of the team can make their moves at any time in this variation (partial freestyle) 1 person on each side may make a move and it must be returned before continuing
  • E.g. 2v2v2v2. One player (it can be either) on every team must make a move before the second player can take their turn for the team. Note that the teams can still go in any order and if they end the previous round they cannot begin the new one
  • In 4v4s this would mean that each team can have their players play in any order so it could be 18263547 round one but 46253718 the next round.

Specifics:
  • Two players from the same side cannot play at the same time and they must wait for all other teams to play
  • The timelimits would have to be changed for this. Round 1 would have to be split into X number of sub-rounds (where X is the number of players on a team)

This will improve the following aspects of the site:
  • Adds another layer of strategy, you must decide who takes their turn first and who takes it last
  • Prevents the Sudo-Farming System described here

Possible Extensions
For 4v4s it could be made so that 2 players from both sides must play

Re: Partial Freestyle

PostPosted: Mon Dec 29, 2008 3:03 pm
by gundiesalvo
I like it. A lot of people like freestyle because they get to play their turns faster, however other people take advantage of the system and, as described by their own words, "Rape" the other team. The original freestyle type of game could still be there, maybe this new game type could be put between sequential and freestyle, as it would be kind of a hybrid between the two. Chances are not many people would use Freestyle for trips and quads, but hey, maybe that's not a bad thing. And the "oh, no, it limits gameplay" that is so often used by farmers would be nonexistent, since it does not limit gameplay, it actually enhances it providing more possibilities for a more fair gaming environment.

Re: Partial Freestyle

PostPosted: Mon Dec 29, 2008 3:16 pm
by Jeff Hardy
there is this thing called sequential :o

Re: Partial Freestyle

PostPosted: Mon Dec 29, 2008 3:39 pm
by max is gr8
yes, but this provides a faster gameplay for those who dislike the speed of sequential
and fairer gameplay for those who dislike the techniques in team freestyle

another problem with Freestyle

PostPosted: Tue Dec 30, 2008 2:46 am
by quert
The main complaint I have about freestyle is a potential technique that exists and I find frustrating - i believe i have already seen it used. by making your turn last and then waiting around for someone to begin their turn you can begin your next turn as soon as they have and cash in any bonuses acquired without having to defend it. This works best if you end your turn during a peak usage time so that the wait is usually short and you don't miss the chance. a simple counter to this would be to only allow one person to go at a time. it is impossible to prevent if the person is actually there waiting so the key is to wait and catch them away from the game when you make your move(unless while waiting another player begins their turn) - potentially simple but still a frustrating element to have to consider.

Re: Partial Freestyle

PostPosted: Tue Dec 30, 2008 1:15 pm
by gundiesalvo
That is one of the strategies people can use on freestyle, but the one that is being discussed here is another one, used on Teamed freestyle, where team 2 is organized, and joins all at the same time, and they attack (and offten kill one of) the members on team 1, reducing their chances to win WAY below 50%

For more info on this check the link under "here"

max is gr8 wrote:This will improve the following aspects of the site:
  • Adds another layer of strategy, you must decide who takes their turn first and who takes it last
  • Prevents the Sudo-Farming System described here


BTW, who's multi are you?

Re: Partial Freestyle

PostPosted: Thu Jan 01, 2009 9:34 am
by max is gr8
At the moment no-ones, why do you ask? :-s

Re: Partial Freestyle

PostPosted: Thu Jan 01, 2009 11:58 am
by Jeff Hardy
seriously, just play seq

you are not more likely to miss a turn while playing seq

you are only complaining because of Game 3880492

learn from your mistake and play seq ;)

Re: Partial Freestyle

PostPosted: Thu Jan 01, 2009 5:11 pm
by gundiesalvo
max is gr8 wrote:At the moment no-ones, why do you ask? :-s

Lol, sorry, I meant that to quert, I just quoted you to explain something, but his post seemed fishy considering he had just created that account, with 4 games open, and none of them past round 2 at the time of his post, so I thought he was probably somebody's multi or something. Either that or a very insightful and analytic newb to be able to draw conclusions on strategy of a certain type of game after one round on 4 different games, lol.

Re: Partial Freestyle

PostPosted: Fri Jan 02, 2009 9:28 am
by max is gr8
Jeff Hardy wrote:seriously, just play seq

you are not more likely to miss a turn while playing seq


No because in sequential you have to wait up to a week to play another turn, and they are dull.

And the game you linked, doesn't that just prove it's a problem?

Also you say it isn't a problem yet you have played 20 freestyle quads
I've played over 60
And you've only played 5 as the first team, does that show you something? Yes, that you know of the advantage of joining second so you do so.

Re: Partial Freestyle

PostPosted: Sat Jan 03, 2009 4:08 am
by Artimis
In view of my bad experiences in Freestyle team games I agree with the OP's suggestion.

I back this suggestion 100%.

Partial Freestyle timelimits

PostPosted: Sun Feb 08, 2009 6:33 pm
by Nzen
max is gr8 wrote:Specifics:
The timelimits would have to be changed for this. Round 1 would have to be split into X number of sub-rounds (where X is the number of players on a team)


I suggest the sub-round not be shorter than 12 hours no matter the team number. While I am willing to check during a 12am-8am shift (24hr/triples = 8hrs), if my shift fell during work, I would deadbeat. Or, do you mean a triples round is potentially 36 hours?

Re: Partial Freestyle

PostPosted: Mon Feb 09, 2009 11:06 am
by max is gr8
Each sub-round would be 24 hours.

So for a quads game the speed would be 1 round every 4 days (1 subround a day)
And a triples game the speed would be 1 round every 3 days
A doubles game the speed would be 1 round every 2 days.

Re: Partial Freestyle

PostPosted: Mon Feb 09, 2009 6:32 pm
by a.sub
I back this suggestion 100%, if u make a poll make it
  • Yes
  • Sub round idea needs modification
  • No

Re: Partial Freestyle

PostPosted: Tue Feb 10, 2009 12:52 pm
by max is gr8
Polls aren't very good because rather than people just saying "no" it forces them to say why

Re: Partial Freestyle

PostPosted: Tue Feb 10, 2009 7:29 pm
by a.sub
but it allows u to get a general perception of what people think of your idea.

Re: Partial Freestyle

PostPosted: Wed Feb 11, 2009 11:11 am
by max is gr8
And if they dislike the idea they'll complain, and if they don't they won't

Re: Partial Freestyle

PostPosted: Wed Feb 11, 2009 6:43 pm
by a.sub
touche

Re: Partial Freestyle

PostPosted: Wed Feb 11, 2009 10:52 pm
by Bruceswar
Look this is simple. If you start a freestyle TEAM game and then complain when players play as a TEAM then you are nothing more than a coward. If you do not want this to happen, then play seq. If you do not like the speed of seq suck it up and play as a team or quit bitching.

Re: Partial Freestyle

PostPosted: Thu Feb 12, 2009 12:18 am
by a.sub
Bruceswar wrote:Look this is simple. If you start a freestyle TEAM game and then complain when players play as a TEAM then you are nothing more than a coward. If you do not want this to happen, then play seq. If you do not like the speed of seq suck it up and play as a team or quit bitching.


although i disagree i lol-ed while reading that, it was funnily (thats a word?!) written