Posted: Sat Nov 04, 2006 5:15 pm
If you are given one hour to finish your turn regardless of when you start it, this problem goes away.
Conquer Club, a free online multiplayer variation of a popular world domination board game.
Hoff wrote:no it doesnt it, cuz then you would still have to be on CC at that exact minute, other wise you miss your turn.
ok, this is real anoying... when someone "syncronizes" their turns... ok, when you end the round you cant play till someone else plays, ya, thats how it is... uhh.. ok, to fix this problem... when the first person starts their turn, reset the clock to 24 hours, or maby reset to 12 hours if the time is less than 12 hours... or, another option, after 12 hours let the other ppl be able to play...
Heimdall wrote:I'm currently playing in a doubles game and i've notice a serious flaw. Given that my team is last to play before the round ends, we have to wait until the other team has started to play for us to begin. Well, since it's freestyle, we all get 24 hours to play right? Wrong, the other team just waits until the 24 hours is almost expired before they play, meaning we barely have anytime to play before the 24hrs is up. Plus it means, we need to make sure we are at our PC at that time.
This totally unjuste, please fix.
gavin_sidhu wrote:Bring back double turns.
Explain, or is this just a joke?reverend_kyle wrote:better Idea.. bring back non staggered sequential.
Dlakavi wrote:What do you think about this suggestion?