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Re: Eliminate Freestyle Double Turns [Done]

PostPosted: Mon Sep 07, 2009 3:47 am
by Bruceswar
alex951 wrote:
owenshooter wrote:
alex951 wrote:majority rule minority rights, so because a lot of ppl bitch about double turns us how enjoy it can use it anymore, i most now just play doodle assassin speed game and the no double turn fucks the game play up for everyone

yeah, not being able to cheat really sucks... perhaps while you are waiting for those turns to come around, you can study some grammar and other basic language rules.. that way, us how enjoy the forums can use it anymore easily...-0


f*** you, eat a d*** b****. sorry i was typing fast and didn't read over what i wrote. the double turn was a big part of doodle assassin speed games, everyone expected it and everyone used it. the double turn just became part of freestyle. plus you have never played one of those game so how do you know what your taking about? its like a little kid telling his mom that he doesn't like something with out trying it.



I have played thousands of freestyle games and I think it is a great fix! Suck it up cupcake and get used to it. Just press B until you can start. It is not that hard at all. Stop bitching and learn to get better at this game.

Re: Eliminate Freestyle Double Turns [Done]

PostPosted: Mon Sep 07, 2009 1:22 pm
by alex951
Bruceswar wrote:
alex951 wrote:
owenshooter wrote:
alex951 wrote:majority rule minority rights, so because a lot of ppl bitch about double turns us how enjoy it can use it anymore, i most now just play doodle assassin speed game and the no double turn fucks the game play up for everyone

yeah, not being able to cheat really sucks... perhaps while you are waiting for those turns to come around, you can study some grammar and other basic language rules.. that way, us how enjoy the forums can use it anymore easily...-0


f*** you, eat a d*** b****. sorry i was typing fast and didn't read over what i wrote. the double turn was a big part of doodle assassin speed games, everyone expected it and everyone used it. the double turn just became part of freestyle. plus you have never played one of those game so how do you know what your taking about? its like a little kid telling his mom that he doesn't like something with out trying it.



I have played thousands of freestyle games and I think it is a great fix! Suck it up cupcake and get used to it. Just press B until you can start. It is not that hard at all. Stop bitching and learn to get better at this game.


:D

Re: Reinstate game option “Freestyle - Allow Double Turns"

PostPosted: Mon Sep 21, 2009 7:07 am
by alster
sully800 wrote:I'm not sure anyone in this thread besides alstergren actually understands the idea.

Just to clarify, this suggestion is for double turns allowed games. No loophole, so you don't have to run out of time or miss a card. You just finish one round and then you can start the next round. If you all understood that already, then pardon me, I just wanted to make it clear.


Indeed.

It puzzles me that people vote against an extra option without stating any reasons.

Missed Turns in Freestyle

PostPosted: Sat Sep 26, 2009 10:48 pm
by TotoroHat
Concise description:

* Make it so that if a player misses his/her turn in a freestyle game it counts as if they have made the final turn of the round.


Specifics:

* If you miss a turn in a freestyle game then you can not be the first to start the next round.

Re: Eliminate Freestyle Double Turns [Done]

PostPosted: Thu Oct 15, 2009 8:14 pm
by 6_roller
It's not fixed.

You can still have double turns, check out game 5675116 if you don't believe me.

Yellow finished 2 of his turns before I finished mine, and I then have to wait for 12 hours.

Either make it sequential with 2 players, or make it totally free-style...

Re: Eliminate Freestyle Double Turns [Done]

PostPosted: Thu Oct 15, 2009 8:53 pm
by the.killing.44
6_roller wrote:It's not fixed.

You can still have double turns, check out game 5675116 if you don't believe me.

Yellow finished 2 of his turns before I finished mine, and I then have to wait for 12 hours.

Either make it sequential with 2 players, or make it totally free-style...

Err, no. Technically, when you began your turn you took it before him. There's a big difference.

Missed Turn Fix - Multiplayer Freestyle

PostPosted: Mon Sep 20, 2010 11:12 am
by jsnr75
A constant frustration in multi-player freestyle games is the missed turn. As part of the game, I know it exists, and generally plan on it with noobs (?'s). I think a small change in the game would fix the disadvantage caused by these missed turns.

Ex. In a three player freestyle game, I finish my turn second, and the third player misses their turn. I get punished by being the last person to take a turn and not being able to play once their missed turn is finished.

I know anyone can miss a turn, not just ?'s, but it seems to be them more often than not. My suggestion is either:

A. Code the game to not punish the person who took the last turn prior to any missed turn. This is a simple change (ok, I don't know that it's a simple code change, but it's a small change) that doesn't punish a player who finishes their turn earlier than other players.

or

B. Limit new players from freestyle play (They are probably going to get their arses whooped anyway if they aren't up to speed on Tools and Enhancements and leave frustrated.) I know this one is unlikely to happen, but would help.

Re: Missed Turn Fix - Multiplayer Freestyle

PostPosted: Mon Sep 20, 2010 5:44 pm
by TheForgivenOne
jsnr75 wrote:A constant frustration in multi-player freestyle games is the missed turn. As part of the game, I know it exists, and generally plan on it with noobs (?'s). I think a small change in the game would fix the disadvantage caused by these missed turns.

Ex. In a three player freestyle game, I finish my turn second, and the third player misses their turn. I get punished by being the last person to take a turn and not being able to play once their missed turn is finished.

I know anyone can miss a turn, not just ?'s, but it seems to be them more often than not. My suggestion is either:

A. Code the game to not punish the person who took the last turn prior to any missed turn. This is a simple change (ok, I don't know that it's a simple code change, but it's a small change) that doesn't punish a player who finishes their turn earlier than other players.

or

B. Limit new players from freestyle play (They are probably going to get their arses whooped anyway if they aren't up to speed on Tools and Enhancements and leave frustrated.) I know this one is unlikely to happen, but would help.


About your first thought, the reason this happens, is to remove double turns. Think about it, if this were to be used, where if Player A was the last person to go, but player B missed a turn, then Player A could very well wait until there were about 2 minutes left in a turn, take it, wait for the next turn to come up, and basically get a double turn.

Re: Missed Turn Fix - Multiplayer Freestyle

PostPosted: Mon Sep 20, 2010 6:51 pm
by jsnr75
I agree with what you are saying, I'm talking about freestyle with 3 or more players. It's not a tactic for the person who finishes second to abuse...he just gets hosed because of the player that misses a turn.

Re: Missed Turn Fix - Multiplayer Freestyle

PostPosted: Mon Sep 20, 2010 6:57 pm
by TheForgivenOne
jsnr75 wrote:I agree with what you are saying, I'm talking about freestyle with 3 or more players. It's not a tactic for the person who finishes second to abuse...he just gets hosed because of the player that misses a turn.


Actually, it was abused badly before. That's why the system is like this today.

Re: Missed Turn Fix - Multiplayer Freestyle

PostPosted: Mon Sep 20, 2010 7:05 pm
by jsnr75
I think you are missing the point of the post.

I understand the abuse on 2 player games. Was a victim of it. Agree with what is in place.

In this case the "fix" created another problem because of deadbeats...mostly ?'s playing freestyle games. All I'm suggesting is keeping ?'s from freestyle games or setting the game up so that if someone misses a turn...it doesn't punish someone other than that player. How is it fair to punish the guy who finished his turn second because of the missed turn by the third player???

Re: Missed Turn Fix - Multiplayer Freestyle

PostPosted: Mon Sep 20, 2010 7:09 pm
by jsnr75
OK, I have to be explaining the problem incorrectly, because this seems so ridiculously unfair. Let me take another stab at it.

Round 1 Freestyle 3 players.
Player 1 Starts turn...ends turn.
Player 2 Starts turn...ends turn.
Player 3 Misses Turn

Advance to Round 2
Player 2 Cannot take turn after the missed turn even though he finished his turn before the missed
turn because the system reads him as having "Played last"...he is therefore, punished for
player 3 deadbeating.

Re: Missed Turn Fix - Multiplayer Freestyle

PostPosted: Mon Sep 20, 2010 7:09 pm
by TheForgivenOne
jsnr75 wrote:I think you are missing the point of the post.

I understand the abuse on 2 player games. Was a victim of it. Agree with what is in place.

In this case the "fix" created another problem because of deadbeats...mostly ?'s playing freestyle games. All I'm suggesting is keeping ?'s from freestyle games or setting the game up so that if someone misses a turn...it doesn't punish someone other than that player. How is it fair to punish the guy who finished his turn second because of the missed turn by the third player???


You are not grasping the point I made. This was abused at ALL level of games, 2-8. Players were constantly using this tactic to maintain a bonus or to ensure a kill or on maps such as Oasis, or any other Objective map, to gain the victory.

The removing of Freestyle from the New Recruits options is a good Suggestion. I support it 100% since i Suggested it a month or two ago.

Re: Missed Turn Fix - Multiplayer Freestyle

PostPosted: Mon Sep 20, 2010 7:11 pm
by jsnr75
I have seen you and now Queen Herpes make similar suggestions with Freestyle.

But I'm not talking about taking away the punishment for the player that missed the turn, I'm talking about taking away the punishment for the player that played his turn appropriately.

Re: Missed Turn Fix - Multiplayer Freestyle

PostPosted: Mon Sep 20, 2010 10:33 pm
by TheForgivenOne
jsnr75 wrote:I have seen you and now Queen Herpes make similar suggestions with Freestyle.

But I'm not talking about taking away the punishment for the player that missed the turn, I'm talking about taking away the punishment for the player that played his turn appropriately.


AND as i said, they can easily abuse this. They notice a New Recruit, or someone is missing turns, they wait for the last possible moment, take their turn, End, Player misses their turn, the player that JUST took his turn gets a Double turn.

Re: Missed Turn Fix - Multiplayer Freestyle

PostPosted: Tue Sep 21, 2010 8:37 am
by jsnr75
Guess the only solution is to limit the missed turns then, and the only way I see that happening is to stop ?'s from playing freestyle.

It sucks to be at the receiving end of a punishment for an exploit that you aren't using.

Re: Missed Turn Fix - Multiplayer Freestyle

PostPosted: Sun Sep 26, 2010 9:48 pm
by RedRing
I see what the OP is saying, and based on what he's suggesting I think I have a decent fix.

For the unfortunate "last player" they should be allowed to go first, if 12 hours has passed since their turn.

So for instance

Player 1: Begin End Turn (1:00pm)
Player 2: Begin End Turn (2:00pm)
Player 3: Missed Turn (8:00pm)

Player 2 must wait

Player 1: Begin End Turn (1:00pm)
Player 2: Begin End Turn (2:00pm)
Player 3: Missed Turn (2:01am)

Anyone can go.

speed freestyle double turn *Rejected*

PostPosted: Wed Mar 16, 2011 6:33 pm
by 40kguy
Concise description:
[list]
when you play speed games allow you to double turn

Specifics/Details:
[list]
when you run out of time in a speed game its your turn again

How this will benefit the site and/or other comments:
[list]
making speed games more fun.

i also realized when your playing escalating or flat rate if you dont end its your loss, not the people who end and if you do end you end with like two seconds left and you begin right away.

Re: speed freestyle double turn

PostPosted: Wed Mar 16, 2011 9:55 pm
by blakebowling
I don't see the suggestion in this thread.

Re: speed freestyle double turn

PostPosted: Wed Mar 16, 2011 10:05 pm
by iamkoolerthanu
He wants it to be if you run out of time in a speed game it is your turn again; It is cheap and I completely disagree

Re: speed freestyle double turn

PostPosted: Wed Mar 16, 2011 10:13 pm
by blakebowling
iamkoolerthanu wrote:He wants it to be if you run out of time in a speed game it is your turn again; It is cheap and I completely disagree

Isn't it this way now?

Re: speed freestyle double turn

PostPosted: Wed Mar 16, 2011 10:40 pm
by iamkoolerthanu
I don't believe so.. I could be wrong, since I don't often run out of time in freestyle games. :/ Anyone with more knowledge can feel free to post here lol

Re: speed freestyle double turn

PostPosted: Wed Mar 16, 2011 10:48 pm
by jrh_cardinal
iamkoolerthanu wrote:I don't believe so.. I could be wrong, since I don't often run out of time in freestyle games. :/ Anyone with more knowledge can feel free to post here lol

well i think I'd know from our last game :evil: :evil:

it's not your turn if you run out of time, you have to wait 2.5 minutes or until someone starts, just like if you end last

Re: speed freestyle double turn

PostPosted: Wed Mar 16, 2011 11:36 pm
by iamkoolerthanu
Thanks jrh :)

I cannot tell what the OP wants though.. are they for, or against the double turn?

Re: speed freestyle double turn

PostPosted: Thu Mar 17, 2011 2:30 pm
by 40kguy
iamkoolerthanu wrote:Thanks jrh :)

I cannot tell what the OP wants though.. are they for, or against the double turn?

you dont rember the old double turn thing for freestyle?