Count highest teammate's score twice when computing points

Concise description:
Specifics:
I think a more equitable awarding of points in teams games is acheived by:
- Many of the highest ranked players are inflating their scores into the stratosphere by teaming with low ranked players known as "muppets". (I'm not saying this to blame or belittle anyone, just stating the facts)
- By counting the score of each team's highest ranked player twice in computing team point totals, it reduces the extent to which high ranked players are able to inflate their scores or maintain inflated scores by playing with lower ranked players.
Specifics:
- Say the conqueror teams with 3 cadets and takes on a team averaging 1000 points a player. Doubling the highest ranked team member's scores you would get:
Conqueror team = 2*6000+800+800+800 = 14400
Beginner's team = 2*1000+1000+1000+1000 = 5000
Now the conqueror would win 6 / lose 57 points. This would require winning 90% of games for the conqueror to consistently increase his score instead of only 82% of games in the current system. - Against the average majors:
Conqueror team = 2*6000+800+800+800 = 14400
Major team = 2*2250+2250+2250+2250 = 11250
Conqueror would win 15 / lose 25 points. This would require winning 63% of games for the conqueror to consistently increase his score instead of only 46% of games in the current system. - Against the average colonels:
Conqueror team = 2*6000+800+800+800 = 14400
Colonel team = 2*2750+2750+2750+2750= 13750
Conqueror would win 19 / lose 20 points. This would require winning 51% of games for the conqueror to consistently increase his score instead of only 37% in the current system.
I think a more equitable awarding of points in teams games is acheived by:
- Taking into account the effect of the superior leadership of the highest ranked member of each team
- Reducing the effectiveness of being able to gain or maintain 6000 points purely by playing with very low ranked team members
By lowering the effectiveness of this point harvesting technique:- Decreases gap between Conqueror and highest ranked players that engage in harvesting to a lesser extent
- The effect of the formula is very slight in most games, only becoming noticeable in games that advance/maintain scores of the extremely high ranked
- As the gap decreases, so does the effect of the formula (because it doubles the highest ranked player) so that after deflation of the highest ranked, the effect will be almost unnoticeable.
- Yes, you lose an avenue of making it to the top quickly, but the apex of the pyramid gets shrunken so you actually end up closer
- Conqueror rank will be more attainable by people that don't want to engage in harvesting techniques