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Freestyle Adjustment

PostPosted: Wed Nov 29, 2006 6:31 pm
by nester
As it is no player can end one round and start the next round in free-style.

This should be extended to not allow the player who ends the round to play until at least 1 other player has finished thier starting turn in the next round.

With 6 people playing the game will be virtually unchanged, but in the final rounds where it is only 2 people it becomes sequencial.

IMHO this will allow a much faster game with the best of both worlds.

PostPosted: Wed Nov 29, 2006 8:35 pm
by lackattack
Interesting :-k

PostPosted: Wed Nov 29, 2006 8:39 pm
by wicked
I like that. It prevents people who just ended from waiting for someone else to start, then hopping on right after, getting a pseudo-double turn. Also would prevent 2 people from teaming up. good idea. three thumbs up!

it is a great idea

PostPosted: Wed Nov 29, 2006 9:00 pm
by AAFitz
it is a great idea...but freestyle as is is so fun...waiting for that person to jump on...chasing him down before he/she can do damage is half the fun...its just absolutely cut throat...sequential is safe, demands strategic planning and thinking ahead(another word for strategic planning)...but freestyle is insane

you have to worry for up to 24 hours when the other person is going to go...you have to wait till you are sure he wont go...my worst was setting the alarm for 4 am my time and making my turn....just to be sure i had him...

everything that makes freestyle annoying is what makes it fun

make another class of game if needed, but nothing gets the heart racing like the current freestyle game...which reminds me...fortress is probably crushing me right now

PostPosted: Wed Nov 29, 2006 10:15 pm
by lackattack
wicked wrote:three thumbs up!

Who the hell has three thumbs !?

PostPosted: Wed Nov 29, 2006 10:16 pm
by P Gizzle
never doubt the power of Wicked

PostPosted: Wed Nov 29, 2006 10:34 pm
by AK_iceman
lackattack wrote:
wicked wrote:three thumbs up!

Who the hell has three thumbs !?

Image

PostPosted: Wed Nov 29, 2006 11:00 pm
by lackattack
gross!

PostPosted: Wed Nov 29, 2006 11:01 pm
by wicked
:lol:

PostPosted: Wed Nov 29, 2006 11:10 pm
by garionoldwolf
I'd say if your gonna make it that way, I suggest making it an option. Sort of how we used to have the option of double turns allowed, which I still miss.

PostPosted: Thu Nov 30, 2006 1:27 am
by gavin_sidhu
I like the suggestion, even though it would effect my freestyle game (I play like that, get a continent with 0 defence and get the bonus as soon as somebody begins there turn).

Re: Freestyle Suggestion

PostPosted: Thu Nov 30, 2006 3:37 am
by SirSebstar
nester wrote:As it is no player can end one round and start the next round in free-style.

This should be extended to not allow the player who ends the round to play until at least 1 other player has finished thier starting turn in the next round.

With 6 people playing the game will be virtually unchanged, but in the final rounds where it is only 2 people it becomes sequencial.

IMHO this will allow a much faster game with the best of both worlds.


Mmm.
Propably very obvious
But what is it is down to a two player game? and the person starting first does not take his turn till that last possible hour (and ends the last possible minute) it would kinda suck

freestyle is bad, however you try to remake it.

how about freestyle where you cannot take your turn DURING another players turn, but you can take your turn OUT of sequence.(keeping the you cant start first if you ended the turn)
It would then not matter when you would take your turn, but it would speed up turns trementiously based on timezones where a sequential game suffers from wrong timezones between players us, eu, us, eu makes a turn a week play

PostPosted: Tue Jul 24, 2007 4:13 pm
by Northmen69
I had previously posted under "deliberately missing turns change" but it applies here as well.

I think a major fault with freestyle is that you can miss a turn and then start the next round. I've had it used against me in teams and notice it can also be done in standard.

In Freestyle, you aren't supposed to be able to end and start the next round but if you are the last person to play and you purposely wait until 1 second after your turn has been missed, then you can affectively end one round and start the next as you get both rounds army bonuses to start the next round.

Shouldn't missing your turn be the same as taking it? Then you shouldn't be able to start the next round.

PostPosted: Tue Jul 24, 2007 4:48 pm
by alster
garionoldwolf wrote:I'd say if your gonna make it that way, I suggest making it an option. Sort of how we used to have the option of double turns allowed, which I still miss.


I concur. That was a good, honest setting. Everytime I think about it, being buried in the CC code all alone in the dark, not being used, it breaks my heart.

i don't like it

PostPosted: Tue Jul 24, 2007 5:04 pm
by calkid
what was suggested was a so-called freesytyle/sequential play. the whole point in freestyle is to allow 3 players on at the same time per round. if you illiminate this by allowing one person to finish his turn first because you want to prohibit the last person to take his turn right away in the next round(after waiting for someone to start their turn), then it's not really freestyle anymore. IN FACT even right now it isn't true free stayle when someone has to wait for another to start their turn in the next round, but the change was a compromise so that the turns would go quicker without everyone having the same strategy.

either you like freestye or you don't. if you do, great! if you don't, don't suggest turning it in to a sequential/freestyle game.

PostPosted: Tue Jul 24, 2007 5:22 pm
by maniacmath17
I actually suggested the same thing a while back, and someone pointed out a huge flaw with this.

When it's down to 2 players, the person who ended the round would have to wait till the other player finishes a turn. so that other player could just wait 23 hours, start his turn, do whatever he wants, and then end it with a couple seconds left in the round, giving him essentially a double turn.

With the current rule, the player who ended last round can start his turn once the other player starts his, so at least he has a chance to stop the first player from a double turn.

Re: i don't like it

PostPosted: Wed Jul 25, 2007 3:31 am
by SirSebstar
In fact you don“t HAVE to wait for someone to finish their turn. You get to go in the new round when the other one has STARTED their turn.
Only problem is to prevent double turns.. To prevent them, it was made so that the player to last end his turn does not get to start right away, but has to wait for someone else to start first. This is circumvented by those who let time run down.. nasty but there is no way to stop all the gaps.


calkid wrote:what was suggested was a so-called freesytyle/sequential play. the whole point in freestyle is to allow 3 players on at the same time per round. if you illiminate this by allowing one person to finish his turn first because you want to prohibit the last person to take his turn right away in the next round(after waiting for someone to start their turn), then it's not really freestyle anymore. IN FACT even right now it isn't true free stayle when someone has to wait for another to start their turn in the next round, but the change was a compromise so that the turns would go quicker without everyone having the same strategy.

either you like freestye or you don't. if you do, great! if you don't, don't suggest turning it in to a sequential/freestyle game.

PostPosted: Thu Jul 26, 2007 5:40 pm
by Awesome
Shouldn't missing your turn be the same as taking it? Then you shouldn't be able to start the next round.


I think northmen69 has a great idea here. This would completely solve the problem of people purposely missing their turn to get a double turn. All it would mean was if you were the last one to take your turn, whether you missed it or not, you can't go first in the next round.

Also, why not, as the original poster here suggested, once you get down to 2 player turn it into a sequential game. Freestyle 1v1 seems kind of pointless to me. It doesn't really save any time, all it does is give people the oppurtunity to wait on the clock and force someone to miss their turn. This would solve that problem.

Re: Freestyle Adjustment

PostPosted: Fri Jul 27, 2007 2:31 pm
by NumNutz(1)
nester wrote:As it is no player can end one round and start the next round in free-style.

This should be extended to not allow the player who ends the round to play until at least 1 other player has finished thier starting turn in the next round.

With 6 people playing the game will be virtually unchanged, but in the final rounds where it is only 2 people it becomes sequencial.

IMHO this will allow a much faster game with the best of both worlds.


I totally Agree! Here is why:

Whoever gets the last turn in a freestyle game, can spread themselves very thin to get a continent. And since he is so thin, in a normal game there is no way he would still get the points for this continent... someone would definitely conquer one of his territories.

But as it is now, they just wait for someone to start their turn, and before his opponent gets a chance to place his armies, the last player has already started his turn, and gotten the continent bonus...

Please add the quoted rule or this one:

"The last player to go on a freestyle game cannot start his turn until 1 minute after someone else begins their turn"

Thank you,
NumNutz

PostPosted: Tue Oct 02, 2007 1:06 am
by Stoney229
garionoldwolf wrote:I'd say if your gonna make it that way, I suggest making it an option. Sort of how we used to have the option of double turns allowed, which I still miss.


I agree.... I think there should be at least 3 separate freestyle options, of which the current freestyle game is a middle ground:

Option 1: A freestyle game as is suggested in this thread
Option 2: A freestyle game as is suggested by this thread
Option 3: a freestyle double-turns game (as of old) for reasons quoted below

Stoney229 wrote:I have also enjoyed some super-speed, super-real-time games: freestyle (and double-turn back when it was allowed) games where all players take their turns simultaneously throughout the game... it is definitely a very different game from RISK, but is still a lot of fun and somewhat simulates Real-Time Strategy games without the complicated graphics.

Re: Freestyle Suggestion

PostPosted: Thu Mar 27, 2008 9:55 am
by Thezzaruz
SirSebstar wrote:Propably very obvious
But what is it is down to a two player game? and the person starting first does not take his turn till that last possible hour (and ends the last possible minute) it would kinda suck



Well the 12 hour rule should of course still be in effect so that shouldn't be much of a problem.

Re: Freestyle Adjustment

PostPosted: Thu Mar 27, 2008 10:25 am
by SkyCaptain
The only problem I see with this is that whoever ends the round could be forced to take his turn absolutely last if everyone teams up on him. Like, all 7 other people start their turns, but since the 8th guy is winning, they conspire against him, and then they can all go, then end their turns at the same time, making him go last every time. Just a thought, not to say this is a bad idea.

Re: Freestyle Adjustment

PostPosted: Thu Mar 27, 2008 6:49 pm
by tigar191
thats intersting but sorry man im gonna say no

Re: Freestyle Adjustment

PostPosted: Fri Mar 28, 2008 8:53 am
by Kilazul
I like it the way it is.

Make a "freestyle until only 2p which it turns into a sequential game" game type then.

Plus running after or away from someone when there are only 2 of ya left is fun imho.

Last player for turn suggestion/BUG FIX.

PostPosted: Fri Jun 13, 2008 1:59 pm
by mwaser
Concise description:
If the last player for a turn hangs out and waits for the next person to log in (normally quite quick with e-mail notification being what it is), they can immediately start their turn right after the next person STARTS and benefit from any shakily held continents/blocks before anyone can do anything about it. This is a real bummer!

Suggestion/BUG FIX:
Make it so the last player for a turn can't start their next turn until after the next person FINISHES their turn. At least then, one person has a shot at reversing any unsustainable land-grabs.

If that is too difficult, then please make it so that the last player for a turn can't start until the second player starts.

Thanks (and thanks for all the hard work and the great site!)