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Selecting Drops?

PostPosted: Tue Jul 21, 2009 3:59 pm
by 72o
I searched and didn't find anything on this before, and I checked the Suggestion Box and didn't see it. I posted it in Q&A, and someone said to post it here. Sorry for the duplicate thread, if it's a repost I apologize.

Is it possible/has someone thought about allowing players to select their drops, similar to how the original board game is played? Players take turns placing one army on any territory they wish until they are all gone, then they fortify one army at a time until they are gone? That way instead of 3 on every territory, including ones that will be stranded, you can use your available armies as you see fit.

I don't think it would work for casual games because there would be too many turns, and perhaps the placement rounds would only be 30 seconds or 1 minute for the speed games instead of 5 minutes.

I think this would be great in speed games, and make them more challenging and less about lucky drops. The dice already introduce a certain amount of luck (too much/too little is infinitely debatable), in my opinion controlling the drops introduces a new level of skill into the game.

Re: Selecting Drops?

PostPosted: Tue Jul 21, 2009 5:19 pm
by Thezzaruz
Have been discussed several times IIRC. I suggest having a look here...

Re: Selecting Drops?

PostPosted: Tue Jul 21, 2009 5:20 pm
by redhawk92
it is a good idea

Re: Selecting Drops?

PostPosted: Tue Jul 21, 2009 10:16 pm
by 72o
Thezzaruz wrote:Have been discussed several times IIRC. I suggest having a look here...


This link is for a request to change the method of automated drop selection, i.e. the computer still arbitrarily selects your starting position. My proposal is for selecting your territories yourself, sequentially, the way the board game is played (the long way, not shuffling the cards and dealing them out).

Again, if it's been discussed before, I apologize, but I think it would open up gameplay to more skill and less luck.

Re: Selecting Drops?

PostPosted: Tue Jul 21, 2009 10:22 pm
by Woodruff
72o wrote:I searched and didn't find anything on this before, and I checked the Suggestion Box and didn't see it. I posted it in Q&A, and someone said to post it here. Sorry for the duplicate thread, if it's a repost I apologize.
Is it possible/has someone thought about allowing players to select their drops, similar to how the original board game is played? Players take turns placing one army on any territory they wish until they are all gone, then they fortify one army at a time until they are gone? That way instead of 3 on every territory, including ones that will be stranded, you can use your available armies as you see fit.
I don't think it would work for casual games because there would be too many turns, and perhaps the placement rounds would only be 30 seconds or 1 minute for the speed games instead of 5 minutes.
I think this would be great in speed games, and make them more challenging and less about lucky drops. The dice already introduce a certain amount of luck (too much/too little is infinitely debatable), in my opinion controlling the drops introduces a new level of skill into the game.


I think it'd be an absolute blast as far as the strategy aspect goes...but boy, would it slow down the games tremendously (even the speed games, which already can last a fair while).

Re: Selecting Drops?

PostPosted: Wed Jul 22, 2009 3:57 am
by Thezzaruz
72o wrote:This link is for a request to change the method of automated drop selection, i.e. the computer still arbitrarily selects your starting position. My proposal is for selecting your territories yourself, sequentially, the way the board game is played (the long way, not shuffling the cards and dealing them out).


Yea I know, that suggestion was about a "shuffling the cards and dealing them out" system. But if that isn't approved you can be fairly sure that your idea of going "the long way" won't either.

Re: Selecting Drops?

PostPosted: Fri Jul 24, 2009 8:18 am
by 72o
That's too bad. I have no idea how complicated the programming for this might be, but I think that allowing the players to have turns where they deploy their starting armies would be much better than any change to the current system.

I agree it would make the games longer (more turns), but as I mentioned above you could make the turns shorter, I don't think it would make the games too tedious to play.

Once the territories are all claimed, you might have a "freestyle" deployment scenario, where you have one 5 minute turn to get all your starting armies out after the selection process. Of course everyone would wait until the end of the turn and use clicky maps like freestyle now, which kind of goes against the spirit of my original idea.