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agentcom wrote:I didn't know you could install stuff like this in chrome.
jbone17 wrote:Seems you can only install Extensions to Chrome from the Chrome Web Store now. But I cannot find BOB on there. Am I just missing something?
Otherwise, am I just stuck with version 5.2.0 (which happens to say "Latest Version Installed")?
agentcom wrote:Two things:
First, what about a button/link near the "jump to your next playable game" that says "snap and jump to next playable game." If nothing else it would be a nice reminder (I snap almost by habit now, but still). But it would also save me a click when jumping btwn games
agentcom wrote:Second, I've noticed a problem when a territory bombards a territory that can attack it. I know that there's no way to make that distinct given the current 4-sided square, but perhaps there should be a different indicator. Maybe half-lines or something. So if a territ can be bombarded by another territ and there's a two way border, you'd see a solid line across the top, the bottom half of the left and right lines and a solid line across the bottom. The other territ be the same with the half lines on the left and right coming down from the top of the square.
If territ A can bombard territ B and territ B can one way attack territ A, it would be harder. Perhaps a mouse over on territ A would yield a whole square on territ B except it would only have the top half of the right side. Mousever on B would show everything but the top half of the left side on territ A.
darth emperor wrote:agentcom wrote:Two things:
First, what about a button/link near the "jump to your next playable game" that says "snap and jump to next playable game." If nothing else it would be a nice reminder (I snap almost by habit now, but still). But it would also save me a click when jumping btwn games
That's a great idea! It would help alot. But wich snap? Normal snap, or chat snap?
agentcom wrote:Two things:
First, what about a button/link near the "jump to your next playable game" that says "snap and jump to next playable game." If nothing else it would be a nice reminder (I snap almost by habit now, but still). But it would also save me a click when jumping btwn games
Second, I've noticed a problem when a territory bombards a territory that can attack it. I know that there's no way to make that distinct given the current 4-sided square, but perhaps there should be a different indicator. Maybe half-lines or something. So if a territ can be bombarded by another territ and there's a two way border, you'd see a solid line across the top, the bottom half of the left and right lines and a solid line across the bottom. The other territ be the same with the half lines on the left and right coming down from the top of the square.
If territ A can bombard territ B and territ B can one way attack territ A, it would be harder. Perhaps a mouse over on territ A would yield a whole square on territ B except it would only have the top half of the right side. Mousever on B would show everything but the top half of the left side on territ A.
darth emperor wrote:That's a great idea! It would help alot. But wich snap? Normal snap, or chat snap?
darth emperor wrote:
What I do in this cases, is read the legend that BoB gives you when you out your mouse over a region, so I can be sure if this is attack or bombard or....
QoH wrote:Here's something that's been bugging me recently...
Why can't I "skip" a game anymore? I try to skip, but it takes me to the same game over and over again.
ThrushAAX wrote:I wonder if this would be a good addition to B.O.B. too? Having a button that toggles between showing the map and showing all the default neutral values. It already has to load and parse the XML but this way you wouldn't have to go to the map preview page or something else.
agentcom wrote:QoH wrote:Here's something that's been bugging me recently...
Why can't I "skip" a game anymore? I try to skip, but it takes me to the same game over and over again.
+1
Also, something came up over in Suggestions that seems like a good idea for BoB:
Subject: Include default neutral values in map imagesThrushAAX wrote:I wonder if this would be a good addition to B.O.B. too? Having a button that toggles between showing the map and showing all the default neutral values. It already has to load and parse the XML but this way you wouldn't have to go to the map preview page or something else.
You could color code start positions, too.
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