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Dice analyzer 1.5.1a, 1.5.1b and 1.5.1c

PostPosted: Sun Aug 27, 2006 4:11 pm
by cyberdaniel
Want to know how lucky you've been in general or in a particular game then install the Dice Analyzer.
You can get the script from:
http://cyberdaniel.50webs.com

***Now hosted at http://userscripts.org/scripts/show/21767***

* I've noticed that sometimes the script doesn't override the old version so I recommend uninstalling the old one first.
* Make sure its version 1.4a, 1.4b or 1.4c before installing!
* In case of page updates I advise everyone to temporary stop using the script since it might case some problems and corrupt the data.

* The script will use cookies to store info so you should allow cookies from http://www.conquerclub.com and also try not to delete the cookies since you will lose all the info stored.
* The cookies have a life of 50 days, after that they will be deleted automatically. This leads to loss of individual game statistics. The general statistics will not disappear if you throw dice in the 50 day interval.

Version 1.4a, 1.4b, 1.4c updates:
    * Individual game statistics (not available at the moment due to some cookie limitations)
    * Dice Roll Simulator
Version 1.5a, 1.5b, 1.5c updates:
    * Scripts updated to work with the Ajax version of the site. The old site version isn't supported by version 1.5 of the site.
The stats window looks like this (for version 1.4a):
Image

<twildo edit> Added new download link </edit>

PostPosted: Mon Aug 28, 2006 7:38 am
by Pedronicus
Looks good to me...

Play some escalating games now - where you get to really throw a lot of dice at the fat end of the game.

can you issue this software to other players to get a wider sample of dice?
Don't look at me - as I'm a technophobe.. but if anyone else is capable of adding this to their game, get your names down.

PostPosted: Mon Aug 28, 2006 7:46 am
by onbekende
If you want, I can write down my dices. Just say what I have to do.

Re: Dice analyzer

PostPosted: Mon Aug 28, 2006 8:51 am
by reverend_kyle
cyberdaniel wrote:Since we're not sure about how random the numbers I'm working on an addon to the greasemonkey script to analyze every dice you're throwing.

It looks like this:
Image

And yes the info from the picture is from real dice throws in CC. (I guess we need more dice to have a better distribution, I'll be waiting for more 6s for me).

Pedronicus, I know you're interested, what do you think? Does it need anything else?


will this be something you're expecting troy to code or coding yourself.

Re: Dice analyzer

PostPosted: Mon Aug 28, 2006 9:16 am
by PaperPlunger
cyberdaniel wrote:Since we're not sure about how random the numbers I'm working on an addon to the greasemonkey script to analyze every dice you're throwing.

It looks like this:
Image

And yes the info from the picture is from real dice throws in CC. (I guess we need more dice to have a better distribution, I'll be waiting for more 6s for me).

Pedronicus, I know you're interested, what do you think? Does it need anything else?

PostPosted: Mon Aug 28, 2006 9:17 am
by sully800
Stick with this and make it work! Mrs Mad made a similar thread but never finished her program....it will be interesting to see the results of 1000's of dice if you get this running.

Unfortunately though, I still don't think it will uncover the main problem with the CC dice. I bet in the long run the # of 1's and 6's thrown will all even out. It's just that in the short run you have days of really good attacks and times of terrible attacks. It's not that the different numbers don't appear enough, but the dice are just streaky. If you could somehow add a system that determines streaks of wins and losses, or periods of lots of wins/losses I think it would better show if a problem exists with the dice.

PostPosted: Mon Aug 28, 2006 9:19 am
by reverend_kyle
I'm interested.

PostPosted: Mon Aug 28, 2006 10:49 am
by cyberdaniel
This could probably be used by anyone who's using Tr0y's script. Right now the only problem I'm seeing is that I'm using a cookie to store the info. I'll have to talk to Tr0y first, but I think everyone will be able to use it in a short time.

will this be something you're expecting troy to code or coding yourself.


No, I already coded it.

If you want, I can write down my dices. Just say what I have to do.


You don't have to, that would take a lot of time. Better wait until you can use this script.

Play some escalating games now - where you get to really throw a lot of dice at the fat end of the game.


Image

Still the defender seems to be throwing better dice than the attacker (this was in a winning streak).

PostPosted: Mon Aug 28, 2006 11:41 am
by Pedronicus
can you show the attacker / defending dice numbers thrown as a percentage as well?

PostPosted: Mon Aug 28, 2006 12:22 pm
by cyberdaniel
Image

Is this ok, or do you want percentages for all the stats?

PostPosted: Mon Aug 28, 2006 12:28 pm
by Bad Speler
I think the overall stats might be misleading. Most of the time its either 3 vs 2 dice or 3 vs 1. But sometimes it is 2 vs 2, 2 vs 1 or 1 vs 1. What happens then is the overall stats groups all of them, when each individual stat has different odds of victory.

PostPosted: Mon Aug 28, 2006 12:31 pm
by onbekende
cyberdaniel wrote:You don't have to, that would take a lot of time. Better wait until you can use this script.

Can I use it on Internet Explorer, and how do I get it? And for the good of the analysor, I do fight battles 1vs1

PostPosted: Mon Aug 28, 2006 12:37 pm
by Nappy Bone Apart
Still a very, very tiny sample. When the numbers get closer to 2000 throws, I'll be much more interested.

PostPosted: Mon Aug 28, 2006 12:51 pm
by Pedronicus
those percentages are enough for me.

good work

AND - GOOD TO SEE THAT THE DEFENDING 1 DICE FACE IS LOADED STILL.

PostPosted: Mon Aug 28, 2006 3:56 pm
by cyberdaniel
Can I use it on Internet Explorer, and how do I get it?

I don't think you can use it with IE since you need something like greasemonkey to use this script.

You can't get it right now, but you will in a few days.

Still a very, very tiny sample. When the numbers get closer to 2000 throws, I'll be much more interested.

Yes, the sample might be a bit small, but I think its big enough to see that some numbers get picked a lot less than others.

PostPosted: Mon Aug 28, 2006 4:17 pm
by onbekende
Sorry that I can't help you then, good luck

PostPosted: Mon Aug 28, 2006 4:26 pm
by Pedronicus
cyberdaniel wrote:
Still a very, very tiny sample. When the numbers get closer to 2000 throws, I'll be much more interested.

Yes, the sample might be a bit small, but I think its big enough to see that some numbers get picked a lot less than others.


Looks very similar to my figures

Attack threw 988 dice, defend threw 550 dice

Attack | Defend
18.72% | 15.09% (1)
16.70% | 16.18% (2)
17.51% | 17.45% (3)
15.38% | 16.91% (4)
15.99% | 18.55% (5)
15.69% | 15.82% (6)

PostPosted: Mon Aug 28, 2006 6:26 pm
by cyberdaniel
Image

These are the stats after a big battle. My numbers are starting to look a lot similar with yours.

PostPosted: Mon Aug 28, 2006 6:39 pm
by Pedronicus
can you make the percentages to 2 decimal points please?

and attack with some 2v1 battles

PostPosted: Mon Aug 28, 2006 8:17 pm
by cyberdaniel
Image

I'll try, but I don't really get the opportunity to attack 2v1.

PostPosted: Mon Aug 28, 2006 10:15 pm
by sully800
cyberdaniel wrote:Image

These are the stats after a big battle. My numbers are starting to look a lot similar with yours.


Actually, your numbers are starting to look they way the should based on the law of large numbers. Your defending dice were badly skewed on the previous update and you said it showed some numbers were picked mroe often than others. Now all the columns on the defending dice are almost exactly even.

I really believe that in the long run, your columns are all going to look very similar and the dice will look fine using this method (you can see how much Pedro's stats evened out and he got up near 1000 rolls)

PostPosted: Mon Aug 28, 2006 11:55 pm
by cyberdaniel
Yes, the defender dice looks a lot better than before, but there's still a lot of 6s and 4s for the defender and the attacker dice aren't even at all. I hope you're right and after another 500 throws it will get better, but I think they'll get worser before getting better (these dice were colected on a wining streak).

PostPosted: Tue Aug 29, 2006 12:56 am
by Nappy Bone Apart
I think the more interesting number to me is the 92/45/63. The attacker is coming out ahead in this way more than the raw numbers would show. I appreciate the work you're doing here, I'll be very interested when you get 2-3k rolls for the attacker and 1.5k for the defender.

PostPosted: Tue Aug 29, 2006 7:28 am
by Pedronicus
Now all the columns on the defending dice are almost exactly even.


ignore the columns - read the Dice percentages (16.66% is the average we should be expecting) not 18.99% of defending dice are sixes

the more dice are thrown, the smaller the blue bar and less easier to spot a percentage point or two

PostPosted: Wed Aug 30, 2006 3:56 pm
by cyberdaniel
You can get the script from:
http://cyberdaniel.50webs.com/conquerclub.user.js

To install it just do exactly what you did with troy's script.
The script will use a cookie to store info so you should allow cookies from http://www.conquerclub.com and also try not to delete the cookie since you will lose all the info stored.