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Re: Dice analyzer 1.5.1a, 1.5.1b and 1.5.1c

PostPosted: Tue Feb 03, 2009 11:05 am
by zeros
Yes sailorseal, 'randomness' is a difficult thing to accept sometimes!

Re: Dice analyzer 1.5.1a, 1.5.1b and 1.5.1c

PostPosted: Tue Feb 03, 2009 3:34 pm
by yowzer14
zeros wrote:Yes sailorseal, 'randomness' is a difficult thing to accept sometimes!

Good thing randomness only occurs randomly :oops:

Re: Dice analyzer 1.5.1a, 1.5.1b and 1.5.1c

PostPosted: Thu Feb 05, 2009 4:51 pm
by coopa7434
Is it possible to analyze the dice rolls on defense as well?

Re: Dice analyzer 1.5.1a, 1.5.1b and 1.5.1c

PostPosted: Sat Feb 07, 2009 12:17 am
by lancehoch
coopa7434 wrote:Is it possible to analyze the dice rolls on defense as well?

For the people defending against you? This is done within this script.
For your territories when someone is attacking you? I am not sure that is possible. If you were on at the same time as someone who was taking their turn, you could see the wins and losses, however I am not sure that it is possible for you to see the numbers on the "intensity cubes" for the times when someone else attacks.

Re: Dice analyzer 1.5.1a, 1.5.1b and 1.5.1c

PostPosted: Sat Feb 07, 2009 5:38 am
by Teflon Kris
I think the question refers to whether defending dice can be analysed when it is the opponents turn?

That way, it is possible to evaluate overall luckiness or unluckiness.

It's no good being sllghtly lucky if your opponent is extremely lucky!

Re: Dice analyzer 1.5.1a, 1.5.1b and 1.5.1c

PostPosted: Sat Feb 07, 2009 6:01 am
by Teflon Kris
It would also be useful if the analyser could show what dice are like on the first (often most crucial) move?

Plus, if the analyser could be expanded to a general luck analyser that would be great, showing how often you get to go first and how often you can cash spoils with just 3 (or 4).

Again, as with the above post, it would be handy to analyse this along with the same for opponents.

Re: Dice analyzer 1.5.1a, 1.5.1b and 1.5.1c

PostPosted: Sat Feb 07, 2009 1:35 pm
by lancehoch
Just so everyone is aware, the user who created this script has not logged in since July 20, 2008. It is not likely that any more advancements will be made unless one of the other script writers adopts this script.

Re: Dice analyzer 1.5.1a, 1.5.1b and 1.5.1c

PostPosted: Mon Mar 16, 2009 9:55 pm
by a.sub
thx lance but how do you use the script
i installed it and idk what to do from here

Re: Dice analyzer 1.5.1a, 1.5.1b and 1.5.1c

PostPosted: Mon Mar 16, 2009 10:03 pm
by lancehoch
a.sub wrote:thx lance but how do you use the script
i installed it and idk what to do from here

As long as it is active, there should be an option on the Personal Menu, below Referral Program that says Dice Analyzer. Click it and you will see your dice stats.

Re: Dice analyzer 1.5.1a, 1.5.1b and 1.5.1c

PostPosted: Mon Mar 16, 2009 10:11 pm
by a.sub
lancehoch wrote:
a.sub wrote:thx lance but how do you use the script
i installed it and idk what to do from here

As long as it is active, there should be an option on the Personal Menu, below Referral Program that says Dice Analyzer. Click it and you will see your dice stats.

ur right :oops:
i missed it sorry

Re: Dice analyzer 1.5.1a, 1.5.1b and 1.5.1c

PostPosted: Fri Mar 27, 2009 12:42 am
by tattooedude
i will track my dice if you want. Something is wrong, i have gone four rounds without winning a throw, lost 15 vs 1 battles, and the list goes on. Very frustrating.

Re: Dice analyzer 1.5.1a, 1.5.1b and 1.5.1c

PostPosted: Tue Apr 07, 2009 4:55 am
by lhcguy
Hi.. i have not read all the 20 pages, but i think there should also be an measurement of the streakiness of dices, since most users complain about too long streaks.

Can you please add some more information in the script?

I.e.:
% that a dice is the same as the dice before
% of all 3 dices in an attack role are the same?
% of all 2 dices in a defensive role are the same?
% of the outcome of a battle is the same as in the battle before? (win, tie, loose)

If you add those in your script, i can get the ideal numbers for you with some math.
This might shed light on the streakyness of the dices (although i believe it will simply show those people, that they are superstitious)

Thx :)

Re: Dice analyzer 1.5.1a, 1.5.1b and 1.5.1c

PostPosted: Tue Apr 07, 2009 12:03 pm
by lancehoch
lhcguy wrote:Hi.. i have not read all the 20 pages, but i think there should also be an measurement of the streakiness of dices, since most users complain about too long streaks.

Can you please add some more information in the script?

I.e.:
% that a dice is the same as the dice before
% of all 3 dices in an attack role are the same?
% of all 2 dices in a defensive role are the same?
% of the outcome of a battle is the same as in the battle before? (win, tie, loose)

If you add those in your script, i can get the ideal numbers for you with some math.
This might shed light on the streakyness of the dices (although i believe it will simply show those people, that they are superstitious)

Thx :)

The user who created this script has not visited CC in a while. It does not seem likely that he will make any changes to this script. One possibility is if another user decides to adopt the script, but I do not know how likely that is.

Re: Dice analyzer 1.5.1a, 1.5.1b and 1.5.1c

PostPosted: Wed May 06, 2009 12:52 pm
by Kranberry
I have a question about the odds. Where are people getting the odds for this and other scripts. I have created a spreadsheet that shows all the possible combinations of dice throws for 3v2. And according to dice analyzer the ideal win rate for 3v2 dice is ~37% of the time. I don't get this number. Mine is totally different...just wondering where people are getting their odds.

Re: Dice analyzer 1.5.1a, 1.5.1b and 1.5.1c

PostPosted: Wed May 06, 2009 1:01 pm
by scottp
here's one statistical analysis:

http://www.plainsboro.com/~lemke/risk/

there are a bunch if u google "risk dice odds"

Re: Dice analyzer 1.5.1a, 1.5.1b and 1.5.1c

PostPosted: Wed May 06, 2009 1:34 pm
by Kranberry
Thanks found a slight flaw in my logic and it has been fixed. :P My bad...

Re: Dice analyzer 1.5.1a, 1.5.1b and 1.5.1c

PostPosted: Mon Jul 27, 2009 8:54 am
by Teflon Kris
What a coincidence that dice analyser disaappears then the dice are rediculous for game ... after game... after game

Seriously though- Any chance of defending dice analyser? And opponents dice analyser?

Without that there is no way of telling if you are being ripped-off? I'm sure many players use dice analyser to check there isnt a dice conspiracy against them

Oh, and card analyser too :P :lol:

Another potential use of dice analyser could be to compare results and dice - to do this it may need to be tweaked to show game dice and recent dice (although again, for a full picture, defending dice and opponents dice would be needed).

Just some ideas- nice tool though :D

Re: Dice analyzer 1.5.1a, 1.5.1b and 1.5.1c

PostPosted: Wed Aug 05, 2009 12:58 pm
by istanbul39
Is dice analyzer disabled? Tried to download and getting a script error.,

Re: Dice analyzer 1.5.1a, 1.5.1b and 1.5.1c

PostPosted: Fri Aug 28, 2009 4:02 am
by DuGa
Why does this appear in the top of my dice analyzer:

Game not found!! Cookie name: 'conquerclub'?


Thanks.

Re: Dice analyzer 1.5.1a, 1.5.1b and 1.5.1c

PostPosted: Thu Sep 03, 2009 2:29 am
by Teflon Kris
How many million dice need to be thrown before it is statistically impossible to have less than ideal dice?

Re: Dice analyzer 1.5.1a, 1.5.1b and 1.5.1c

PostPosted: Thu Sep 03, 2009 5:26 pm
by sbuck143
i am discovering that the dice seemed to be skewed towards the defender an inordinate amount. I will install this script to verify through that.


Note I'm not just complaining as an attacker, but i've been the beneficiary of several of these events as well. But having been here for only 1 week, and already having been a party to at least a dozen 1 in a million events (literally 1 in a million, like 23 v 3 , 12 v 2), i am already extremely suspicious of the dice. Defenders win 3 v 2 battles way way more often than they should, and seem to roll double 6's like its going out of style.



What do we know about how the random dice are indeed generated randomly? There are whole college departments devoted to making computer randomizers truly random. What do we know about the seed used here?

Re: Dice analyzer 1.5.1a, 1.5.1b and 1.5.1c

PostPosted: Fri Sep 04, 2009 11:30 am
by RADAGA
sbuck143 wrote:i am discovering that the dice seemed to be skewed towards the defender an inordinate amount. I will install this script to verify through that.


Note I'm not just complaining as an attacker, but i've been the beneficiary of several of these events as well. But having been here for only 1 week, and already having been a party to at least a dozen 1 in a million events (literally 1 in a million, like 23 v 3 , 12 v 2), i am already extremely suspicious of the dice. Defenders win 3 v 2 battles way way more often than they should, and seem to roll double 6's like its going out of style.



What do we know about how the random dice are indeed generated randomly? There are whole college departments devoted to making computer randomizers truly random. What do we know about the seed used here?


You wont get anywhere. People here say it is random, and there is no way to prove it is not, even if you have a streak of three million attacker ONES versus two million defense ONES, it still can happen in a random streak. I just got a 10x4 turned to ruin because defense got 6,6 / 6,6 / 6,6 / 6,6 - this should happen once every 1.6 MILLION rolls.

To roll 1,6 mi. rolls, making 16 attacks a day in ten games (160/day) you would need 10.000 days, or about 30 YEARS playing...

Oh, and I have wrote Random.org about it once:

Don´t you think your numbers wield far too many streaks in a row to be considered random? I am a ConquerClub user, they use your numbers and claim them to be perfect. But the number of times we find strange things with the results is amazing.

(rolled 30 numbers at their generator and posted the results)

How can we trust it, if every time we get the die roller, it shows results that "are possible" but "should happen once every many rolls", not on "every other" roll. On those 30 dice, for instance, I´ve seen only one FOUR.. ....one four in 30 rolls ... where it should be something around five.

but I got 10 sixes .. 33,3% of the dice.


The reply>

Hello André,

So I'm finally finding some time to reply to your email. I have no idea who ConquerClub is and I have no commitment to them to reply to their users' emails.


Go figure....

Re: Dice analyzer 1.5.1a, 1.5.1b and 1.5.1c

PostPosted: Fri Sep 04, 2009 2:30 pm
by 72o
Radaga, have you installed the dice analyzer?

Re: Dice analyzer 1.5.1a, 1.5.1b and 1.5.1c

PostPosted: Fri Sep 04, 2009 2:31 pm
by RADAGA
72o wrote:Radaga, have you installed the dice analyzer?


Yep, and with tens of thousands of rolls I have a 3x1 stats are (63.26% / 36.74%)

Re: Dice analyzer 1.5.1a, 1.5.1b and 1.5.1c

PostPosted: Fri Sep 04, 2009 2:44 pm
by 72o
So, if that was your percentage out of 10000 3v1 attacks,

65.97-63.26=2.71%*10000=271 more ones you should have killed out of ten thousand tries.

I don't think this variance is statistically significant, out of a relatively small sample size. Do you have big variances in other rolls, like 3v2?