GM Script: chatglove - a floating game chat - version 1.6.16

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Re: GM Script: chatglove - a floating game chat - version 1.

Postby shoan on Mon Apr 02, 2012 10:33 am

my chatglove won't detach anymore. it used to. any ideas why?
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Re: GM Script: chatglove - a floating game chat - version 1.

Postby dwilhelmi on Mon Apr 02, 2012 1:37 pm

shoan wrote:my chatglove won't detach anymore. it used to. any ideas why?

No idea, still works fine for me. Do you still see the detach link? What os / browser / version are you using?
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Re: GM Script: chatglove - a floating game chat - version 1.

Postby shoan on Mon Apr 02, 2012 1:53 pm

there is no link to detach. using firefox 10.0.2 on Window 7
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Re: GM Script: chatglove - a floating game chat - version 1.

Postby dwilhelmi on Mon Apr 02, 2012 1:59 pm

shoan wrote:there is no link to detach. using firefox 10.0.2 on Window 7

Are you using any other greasemonkey scripts? Are they working correctly? Can you check to make sure that Chatglove is still enabled in the greasemonkey script list? Do you see the chatglove menu in the left side bar?
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Re: GM Script: chatglove - a floating game chat - version 1.

Postby shoan on Mon Apr 02, 2012 2:11 pm

BOB, Map Rank & Dice Stats seem to work. GM shows that all of the scripts are enabled.
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Re: GM Script: chatglove - a floating game chat - version 1.

Postby dwilhelmi on Mon Apr 02, 2012 2:53 pm

shoan wrote:BOB, Map Rank & Dice Stats seem to work. GM shows that all of the scripts are enabled.

Do you see the chatglove menu in the left side bar?
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Re: GM Script: chatglove - a floating game chat - version 1.

Postby shoan on Mon Apr 02, 2012 3:02 pm

yes, it is right above the BOB menu.
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Re: GM Script: chatglove - a floating game chat - version 1.

Postby dwilhelmi on Mon Apr 02, 2012 4:01 pm

shoan wrote:yes, it is right above the BOB menu.

Can you try uninstalling and reinstalling to see if that helps?
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Re: GM Script: chatglove - a floating game chat - version 1.

Postby shoan on Mon Apr 02, 2012 4:08 pm

that worked. I probably should have thought of that myself! :-)
Thanks!
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Re: GM Script: chatglove - a floating game chat - version 1.

Postby dwilhelmi on Mon Apr 02, 2012 4:20 pm

shoan wrote:that worked. I probably should have thought of that myself! :-)
Thanks!

No problem, glad it is better.
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Re: GM Script: chatglove - a floating game chat - version 1.

Postby QoH on Fri Apr 06, 2012 12:18 am

Anyone know why this add-on (which I use all the time, and think it's brilliant) keeps telling me I have unread chats that I've already read?
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Re: GM Script: chatglove - a floating game chat - version 1.

Postby dwilhelmi on Fri Apr 06, 2012 8:09 am

QoH wrote:Anyone know why this add-on (which I use all the time, and think it's brilliant) keeps telling me I have unread chats that I've already read?

No, unfortunately. It is a recurring problem that does not reliably reproduce, so it is very difficult to track down the root cause of it. If you can find out specific steps to make it happen, I might be able to do something. Otherwise, we just assume that the artificial intelligence buried deep within the code feels like those lines of chat are particularly important, and we just obey our machine overlords and restudy said lines of chat however often it tells us to :)
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Re: GM Script: chatglove - a floating game chat - version 1.

Postby QoH on Fri Apr 06, 2012 12:07 pm

dwilhelmi wrote:
QoH wrote:Anyone know why this add-on (which I use all the time, and think it's brilliant) keeps telling me I have unread chats that I've already read?

No, unfortunately. It is a recurring problem that does not reliably reproduce, so it is very difficult to track down the root cause of it. If you can find out specific steps to make it happen, I might be able to do something. Otherwise, we just assume that the artificial intelligence buried deep within the code feels like those lines of chat are particularly important, and we just obey our machine overlords and restudy said lines of chat however often it tells us to :)

The one thing I do know about it is that it will usually only happen in one game. For example, I have a Waterloo game that hasn't had new chat in a day or so, but it keeps directing me to it every so often. Don't know that helps at all.
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Re: GM Script: chatglove - a floating game chat - version 1.

Postby chapcrap on Fri Apr 06, 2012 3:49 pm

Allow me to highlight the issue:
QoH wrote:
dwilhelmi wrote:
QoH wrote:Anyone know why this add-on (which I use all the time, and think it's brilliant) keeps telling me I have unread chats that I've already read?

No, unfortunately. It is a recurring problem that does not reliably reproduce, so it is very difficult to track down the root cause of it. If you can find out specific steps to make it happen, I might be able to do something. Otherwise, we just assume that the artificial intelligence buried deep within the code feels like those lines of chat are particularly important, and we just obey our machine overlords and restudy said lines of chat however often it tells us to :)

The one thing I do know about it is that it will usually only happen in one game. For example, I have a Waterloo game that hasn't had new chat in a day or so, but it keeps directing me to it every so often. Don't know that helps at all.
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Re: GM Script: chatglove - a floating game chat - version 1.

Postby Denise on Fri Apr 06, 2012 11:12 pm

dwilhelmi wrote:
QoH wrote:Anyone know why this add-on (which I use all the time, and think it's brilliant) keeps telling me I have unread chats that I've already read?

No, unfortunately. It is a recurring problem that does not reliably reproduce, so it is very difficult to track down the root cause of it. If you can find out specific steps to make it happen, I might be able to do something. Otherwise, we just assume that the artificial intelligence buried deep within the code feels like those lines of chat are particularly important, and we just obey our machine overlords and restudy said lines of chat however often it tells us to :)


:lol: Funny. I think it happens when another player visits the game.
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