Polymorphic Games Broke the API

It seems that the players field of a polymorphic game is left null when you query the API. This is completely breaking my apps and I'm sure others as well.
Here's the weird thing though, it's not always broken. If I query the game by the username the <players> field is null, however if I do the request by passing in the Game Number I get the correct result. It's all really weird.
Request: http://www.conquerclub.com/api.php?mode ... n=13438668
Result:
Request: http://www.conquerclub.com/api.php?mode ... n=13438668 and http://www.conquerclub.com/api.php?mode ... eehar&gs=a
Result: (Why does this return 3 results including two bad ones?)
Is there an ETA on a fix for this? My app won't run for anyone in a polymorphic game until this is fixed or I write some code to work around it.
Here's the weird thing though, it's not always broken. If I query the game by the username the <players> field is null, however if I do the request by passing in the Game Number I get the correct result. It's all really weird.
Request: http://www.conquerclub.com/api.php?mode ... n=13438668
Result:
- Code: Select all
<api>
<page>1 of 1</page>
<games total="1">
<game>
<game_number>13438668</game_number>
<game_state>A</game_state>
<tournament/>
<private>N</private>
<speed_game>N</speed_game>
<map>Vertex</map>
<game_type>P</game_type>
<initial_troops>E</initial_troops>
<play_order>S</play_order>
<bonus_cards>2</bonus_cards>
<fortifications>P</fortifications>
<war_fog>Y</war_fog>
<trench_warfare>N</trench_warfare>
<round_limit>0</round_limit>
<round>4</round>
<time_remaining>22:56:28</time_remaining>
<chat>102889063</chat>
<players>
<player state="Waiting">koontz1973</player>
<player state="Waiting">koontz1973</player>
<player state="Waiting">koontz1973</player>
<player state="Waiting">Leehar</player>
<player state="Ready">Leehar</player>
<player state="Waiting">Leehar</player>
</players>
<events/>
</game>
</games>
</api>
Request: http://www.conquerclub.com/api.php?mode ... n=13438668 and http://www.conquerclub.com/api.php?mode ... eehar&gs=a
Result: (Why does this return 3 results including two bad ones?)
- Code: Select all
<api>
<page>1 of 1</page>
<games total="3">
<game>
<game_number>13438668</game_number>
<game_state>A</game_state>
<tournament/>
<private>N</private>
<speed_game>N</speed_game>
<map>Vertex</map>
<game_type>P</game_type>
<initial_troops>E</initial_troops>
<play_order>S</play_order>
<bonus_cards>2</bonus_cards>
<fortifications>P</fortifications>
<war_fog>Y</war_fog>
<trench_warfare>N</trench_warfare>
<round_limit>0</round_limit>
<round>4</round>
<time_remaining>23:00:56</time_remaining>
<chat/>
<players></players>
<events/>
</game>
<game>
<game_number>13438668</game_number>
<game_state>A</game_state>
<tournament/>
<private>N</private>
<speed_game>N</speed_game>
<map>Vertex</map>
<game_type>P</game_type>
<initial_troops>E</initial_troops>
<play_order>S</play_order>
<bonus_cards>2</bonus_cards>
<fortifications>P</fortifications>
<war_fog>Y</war_fog>
<trench_warfare>N</trench_warfare>
<round_limit>0</round_limit>
<round>4</round>
<time_remaining>23:00:56</time_remaining>
<chat/>
<players></players>
<events/>
</game>
<game>
<game_number>13438668</game_number>
<game_state>A</game_state>
<tournament/>
<private>N</private>
<speed_game>N</speed_game>
<map>Vertex</map>
<game_type>P</game_type>
<initial_troops>E</initial_troops>
<play_order>S</play_order>
<bonus_cards>2</bonus_cards>
<fortifications>P</fortifications>
<war_fog>Y</war_fog>
<trench_warfare>N</trench_warfare>
<round_limit>0</round_limit>
<round>4</round>
<time_remaining>23:00:56</time_remaining>
<chat>102889063</chat>
<players>
<player state="Waiting">koontz1973</player>
<player state="Waiting">koontz1973</player>
<player state="Waiting">koontz1973</player>
<player state="Waiting">Leehar</player>
<player state="Ready">Leehar</player>
<player state="Waiting">Leehar</player>
</players>
<events/>
</game>
</games>
</api>
Is there an ETA on a fix for this? My app won't run for anyone in a polymorphic game until this is fixed or I write some code to work around it.