Page 2 of 2

Re: NEW Greasemonkey Script: Dice Streaks

PostPosted: Thu May 06, 2010 1:34 pm
by jimboston
RADAGA wrote:Even if that 1 in 50 shows things that should only occour once in 1.000 times?

This excuse that "all data must be gathered, no matter the individual anomalies" to me almost sound like no one care to really look at those anomalies because they know about them and dont care.


OMFG

Please go back to high school and learn a little mathematics and statistics.

Re: NEW Greasemonkey Script: Dice Streaks

PostPosted: Mon May 10, 2010 11:28 am
by RADAGA
yeah, right. So it is a valid argument that you should expect to hit a jackpot everytime you enter a cassino, just because millions of bets are being made there every day?

To me, it would be much more likely to say: you might SEE a few jackpots with a few people if you stay on the cassino long enough. But if you play only once or twice, odds arer YOU wont get any jackpot yourself, no matter how much OTHER people roll.

Here, you say that because OTHER people roll a lot, YOU should get a lot of anomalies.

Who need to get back to school?

Re: NEW Greasemonkey Script: Dice Streaks

PostPosted: Sat May 15, 2010 8:12 am
by RADAGA
Image

5 3x1 losses in a row.

Probability - less than one in 500

Not to mention the twelve (in twenty-five) 3x1 losses that round.

As I say - it is not the average that is the main problem, the main problem is those streaks - they happen on a daily basis...

Re: NEW Greasemonkey Script: Dice Streaks

PostPosted: Sat May 15, 2010 9:24 am
by the.killing.44
ignore the 9/12 wins, why dontcha

Re: NEW Greasemonkey Script: Dice Streaks

PostPosted: Fri May 21, 2010 1:29 pm
by RADAGA
9 of 12 3x1, you say? yeah, 75% wins while it should be 66% not impressive

Re: NEW Greasemonkey Script: Dice Streaks

PostPosted: Fri May 21, 2010 1:39 pm
by phantomzero
RADAGA wrote:yeah, right. So it is a valid argument that you should expect to hit a jackpot everytime you enter a cassino, just because millions of bets are being made there every day?

To me, it would be much more likely to say: you might SEE a few jackpots with a few people if you stay on the cassino long enough. But if you play only once or twice, odds arer YOU wont get any jackpot yourself, no matter how much OTHER people roll.

Here, you say that because OTHER people roll a lot, YOU should get a lot of anomalies.

Who need to get back to school?


Lol. It is possible to win 2 jackpots in a casino back to back. I've done it. That doesn't mean that the machines or the system is screwed up. I've seen people win on their first pull and I've seen people never win anything in days. IT"S RANDOM!!!

Re: NEW Greasemonkey Script: Dice Streaks

PostPosted: Mon May 31, 2010 8:11 am
by Mach1tosh
I haven't used a streak analyzer but I can tell you that my attacking dice have been the sorriest collection of 1s, 2s and 3s in game play over the last couple of days. It really has me reconsidering continuing to play this site. :-k

Re: NEW Greasemonkey Script: Dice Streaks

PostPosted: Fri Jun 04, 2010 11:46 am
by RADAGA
Image

Once more, 5 3x1 losses in a row!

I dont know why I dont play the lottery, since I get that much curve-tail results....

Re: NEW Greasemonkey Script: Dice Streaks

PostPosted: Fri Jun 04, 2010 7:08 pm
by Falkomagno
your numbers seem normal to me. 18 rolls is not a decent sample thought. In the other hand, you seem to be right about the 3v1 lossing. It seems to be a curse for everyone.

Try to put the information with at least 100 rolls, and then we can analyze tendencies.

Re: NEW Greasemonkey Script: Dice Streaks

PostPosted: Sat Jun 05, 2010 2:43 pm
by yeti_c
RADAGA - Please post any comments about the dice in this thread

viewtopic.php?f=6&t=114413

The current thread that you are pretty much in danger of spamming is about the tool that is helping you analyze your dice.

C.

PS - Chip - is there a way to verify that a user hasn't manually changed their Dice to "prove" a theory?

Re: NEW Greasemonkey Script: Dice Streaks

PostPosted: Sat Jun 05, 2010 3:01 pm
by RADAGA
Okay, now when there IS a tool to show sometimes there are a streakness, and this tool begins to uncover it, you accuse someone of having the trouble to change a script to prove a theory?

Now, that´s either paranoy or denial, imo.

There is no need to tamper the script, one can photoshop the screenshot. But why have this trouble? To create a war where there should be none? I post the things i find not to cause hassle, but to try to show a perceived flaw, in hope it can be fixed, someday.

To spend hours editting each and every screenshot (not to mention making the calculations to tamper it "right" and make ends meet) just to make a point where there should be none woud be sick.

Not to mention I DO have better (and worse:work) things to do with my time.

Re: NEW Greasemonkey Script: Dice Streaks

PostPosted: Sat Jun 05, 2010 4:33 pm
by yeti_c
Me [SIC] paranoy? - I was asking someone else a question.

Once again - please take your Dice Streaks comments to the indicated thread - this thread is about the script itself - and not the results.

C.

Re: NEW Greasemonkey Script: Dice Streaks

PostPosted: Sun Jun 06, 2010 7:03 pm
by qwertylpc
very good script i do have 1 suggestion have the overall layout like the dize analyzer so you can combine two and have less to install and manage etc.

Re: NEW Greasemonkey Script: Dice Streaks

PostPosted: Wed Jun 30, 2010 3:38 pm
by sherkaner
One question: Does the script count 2-0 win, 2-0 win, 1-1 draw, 2-0 win as 7 consecutive troops defeated? I'd guess he should treat it as 2 streaks (though it's unclear how a script should do that exactly).

Re: NEW Greasemonkey Script: Dice Streaks

PostPosted: Wed Jun 30, 2010 3:53 pm
by chipv
sherkaner wrote:One question: Does the script count 2-0 win, 2-0 win, 1-1 draw, 2-0 win as 7 consecutive troops defeated? I'd guess he should treat it as 2 streaks (though it's unclear how a script should do that exactly).


In your example 7 troops have been killed with consecutive dice rolls so yes it counts as 7 consecutive troops defeated.

It's easy to treat this as 2 streaks but I don't think that is intuitive. The objective is to see how consecutive dice rolls fare.

Re: NEW Greasemonkey Script: Dice Streaks

PostPosted: Fri Sep 10, 2010 9:57 am
by iamkoolerthanu
Does this script not work in speed games? Or only update every so often? Because I just played a speed game, and when I went to look at the stats, there was still none.. I just installed the script right before the game BTW

Re: NEW Greasemonkey Script: Dice Streaks

PostPosted: Fri Sep 10, 2010 3:52 pm
by mattattam
Great idea chipv. Now we really know whether someone complaining about dice is justifiable! lol

Re: NEW Greasemonkey Script: Dice Streaks

PostPosted: Mon Jan 24, 2011 12:07 am
by basic_man2010_20
what bout 35k dice thrown

Re: NEW Greasemonkey Script: Dice Streaks

PostPosted: Sat Jan 29, 2011 10:30 pm
by Mr_Adams
LOVE it.

Re: NEW Greasemonkey Script: Dice Streaks

PostPosted: Sat Sep 03, 2011 7:00 am
by chipv
Apologies but this tool will be discontinued unless the Tech Team wishes to appoint a new keeper, I will not be doing any more work on tools.