ViperOverLord wrote:ender516 wrote:I think chatglove works based on the number of posts in the game chat, without examining the details. I don't see a practical way to weed out snaps.
I'm not a programmer. But I figured there's possibly away to omit anything that starts with http and then that would get rid of snaps and perhaps the odd random link.
The reason I think it is not practical is that it would require loading each new chat entry in a game and deciding whether or not to report it. This would make the script much slower than simply testing whether or not the number of chat entries has increased.