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Re: GM Script: chatglove - a floating game chat - version 1.

PostPosted: Thu May 17, 2012 1:19 am
by chapcrap
If I switch between http and https, the chat that has been read doesn't carry over. This happens with Watch Game as well. Is this something that can be changed?

I'm using Chrome currently.

Re: GM Script: chatglove - a floating game chat - version 1.

PostPosted: Sat Jun 09, 2012 8:12 pm
by agentcom
I find that it "reanimates" certain games even when I'm just browsing around. I don't know what causes this. I'll be looking around the site (not opening new windows or opening/closing browser--just browsing in a linear fashion). All of a sudden it will say that I have new chat. I go back and see that I was the last person to post there and that was a while ago.

Re: GM Script: chatglove - a floating game chat - version 1.

PostPosted: Thu Jun 21, 2012 11:01 pm
by agentcom
agentcom wrote:I find that it "reanimates" certain games even when I'm just browsing around. I don't know what causes this. I'll be looking around the site (not opening new windows or opening/closing browser--just browsing in a linear fashion). All of a sudden it will say that I have new chat. I go back and see that I was the last person to post there and that was a while ago.


Anyone? I'm finding this happening quite a bit. I'll run through all my chat and for some reason certain games tend to reappear in chatglove as having new chat. Sometimes right away, but I think it also happens a while after, too.

Edit: For example, it just happened right after I left this page in Game 10684567. Seems to happen a lot in that game.

Re: GM Script: chatglove - a floating game chat - version 1.

PostPosted: Fri Jun 22, 2012 12:33 am
by jetsetwilly
agentcom wrote:
agentcom wrote:I find that it "reanimates" certain games even when I'm just browsing around. I don't know what causes this. I'll be looking around the site (not opening new windows or opening/closing browser--just browsing in a linear fashion). All of a sudden it will say that I have new chat. I go back and see that I was the last person to post there and that was a while ago.


Anyone? I'm finding this happening quite a bit. I'll run through all my chat and for some reason certain games tend to reappear in chatglove as having new chat. Sometimes right away, but I think it also happens a while after, too.

Edit: For example, it just happened right after I left this page in Game 10684567. Seems to happen a lot in that game.


I get this all the time and always have. Certain games will just spring back up over and over when there's nothing new to read.

Re: GM Script: chatglove - a floating game chat - version 1.

PostPosted: Fri Jun 22, 2012 1:36 am
by chapcrap
It happens to me on occasions. I think it has to do with saving the games looked at properly when shutting the browser... Not a major issue for me, but it does happen sometimes.

Re: GM Script: chatglove - a floating game chat - version 1.

PostPosted: Fri Jun 22, 2012 11:10 am
by dwilhelmi
Yeah, the complaint pops up every once in a while, I see it myself sometimes - but without a reliable way to reproduce it, I'm not gonna have much luck tracking it down.

Re: GM Script: chatglove - a floating game chat - version 1.

PostPosted: Sat Jun 23, 2012 1:45 pm
by EBConquer
Me too. for awhile now it seems as if there are new chats only to find out that i've seen it already. i find that if you let the page completely load then it's less likely to happen versus clicking on chat, seeing that you saw the same chat previously, then quickly clicking chat again.

now for the bigger issue. thought i'd bring it up.

starting on Thursday, i've been have a MAJOR problem at home w/ OS X and firefox. everytime i load a page on CC, it takes about a minute or 2 to load a page. very problematic or course.

so i ran through the checklist. reboot cpu. turn off cpu, reboot modem/switcher, yada yada.

then started disabling all my greasemonky plugins. basically i narrowed it down to chatglove whereas if everything is enabled, i get the lag. w/ chatglove off... no lag whatsoever.

this just started happening on thursday so somethings up. anyone else have this?

E.B.

EDIT: the lag is not just a few seconds but minutes to where cc says "would you like to wait 10 seconds..." or something like that.

Chatglove

PostPosted: Thu Jun 28, 2012 1:42 pm
by nebsmith
Operating System: Windows 7
Browser: Firefox 13.something
Scripts/third party programs used: Greasemonkey, BOB 5.2.3, WTG 1.4.3, Clan Rank, Chatglove 1.6.16


Concise description:
The Problem is with Chatglove and persistent "new chat"

When I "mark all chat as read" the game chat goes to zero. As soon as I click on "My Games" the chat I just marked as read reappears. The only way to clear it is enter each game showing "new chat" and then return to the games by Clicking "My Games", this clears it one game at a time.
The chat sniff interval is set to 5 minutes.
It is also showing snapshots taken by me and my chat as "new chat"

Re: Chatglove

PostPosted: Thu Jun 28, 2012 5:08 pm
by Leehar

Re: GM Script: chatglove - a floating game chat - version 1.

PostPosted: Fri Jun 29, 2012 8:55 am
by nebsmith
When I "mark all chat as read" the game chat goes to zero. As soon as I click on "My Games" the chat I just marked as read reappears. The only way to clear it is enter each game showing "new chat" and then return to the games by Clicking "My Games", this clears it one game at a time.
The chat sniff interval is set to 5 minutes.
It is also showing snapshots taken by me and my chat as "new chat"

Re: GM Script: chatglove - a floating game chat - version 1.

PostPosted: Fri Jun 29, 2012 11:26 am
by chapcrap
If you click on the tab the adding creates, it will take you to the next game with chat. Then you don't have to go back to My Games and look for the next game.

Re: GM Script: chatglove - a floating game chat - version 1.

PostPosted: Fri Jun 29, 2012 4:07 pm
by nebsmith
That's not the problem.
The problem is with clearing chat I have looked at. I tend to check through all my games using the back arrow on the browser and then entering the next game so i can work down the list without a lot of scrolling, doing it this way doesn't clear the "new chat" as read.

Re: GM Script: chatglove - a floating game chat - version 1.

PostPosted: Fri Jun 29, 2012 4:10 pm
by chapcrap
nebsmith wrote:That's not the problem.
The problem is with clearing chat I have looked at. I tend to check through all my games using the back arrow on the browser and then entering the next game so i can work down the list without a lot of scrolling, doing it this way doesn't clear the "new chat" as read.

Maybe that's because when you use the back arrow it isn't actually refreshing the My Games page.

Re: GM Script: chatglove - a floating game chat - version 1.

PostPosted: Sat Jun 30, 2012 8:13 am
by nebsmith
I know that - the problem is that using " mark all chat as read" doesn't clear the chat.

Re: GM Script: chatglove - a floating game chat - version 1.

PostPosted: Sat Jun 30, 2012 3:17 pm
by chapcrap
nebsmith wrote:I know that - the problem is that using " mark all chat as read" doesn't clear the chat.

I've had issues with chat coming back, but not exactly what you're describing. Usually if chat comes back as new when it isn't, it's just a temporary issue.

Re: GM Script: chatglove - a floating game chat - version 1.

PostPosted: Tue Jul 10, 2012 3:07 pm
by Lancelot du Lac
Hello,

I have a little problem with the application. At home I have no problem. However when I use it at work, no notification appears.
I reinstalled the application, reinstalled firefox but nothing!

Someone has an idea?

Re: GM Script: chatglove - a floating game chat - version 1.

PostPosted: Tue Jul 10, 2012 3:47 pm
by agentcom
chapcrap wrote:
nebsmith wrote:I know that - the problem is that using " mark all chat as read" doesn't clear the chat.

I've had issues with chat coming back, but not exactly what you're describing. Usually if chat comes back as new when it isn't, it's just a temporary issue.


This problem, the one chap describes, seems to be getting worse for me. I'll let pages load completely and 10 minutes later it will say that there's 10 games with new chat. It's getting kind of old going to a game and seeing my last snapshot being the last thing in chat.

Re: GM Script: chatglove - a floating game chat - version 1.

PostPosted: Tue Jul 10, 2012 4:06 pm
by sherkaner
Hmm, I just had a look at the code. Could it be that you have multiple games open at the same time a lot? I can see how things could go wrong there.


For the maintainer: I'm thinking things could go wrong when you have 2 (or more) games open, and the older game updates the _gameChatLinesKey, which overwrites the newer information from the other game. Doesn't explain everything, but it looks like it could go wrong there. saveChatLineCount should first read out the value, update it and then write it again, that should solve it.

Re: GM Script: chatglove - a floating game chat - version 1.

PostPosted: Wed Jul 11, 2012 6:19 am
by Leehar
Just a mention that dwilhelmi is going to be taking a break from CC for a while, so I'm not sure if he'll be available to maintain the script currently?

Re: GM Script: chatglove - a floating game chat - version 1.

PostPosted: Wed Jul 11, 2012 12:00 pm
by sherkaner
Leehar wrote:Just a mention that dwilhelmi is going to be taking a break from CC for a while, so I'm not sure if he'll be available to maintain the script currently?


I didn't know about that break, I guess we'll have to see who picks it up.

Re: GM Script: chatglove - a floating game chat - version 1.

PostPosted: Wed Jul 11, 2012 7:13 pm
by agentcom
sherkaner wrote:Hmm, I just had a look at the code. Could it be that you have multiple games open at the same time a lot? I can see how things could go wrong there.


For the maintainer: I'm thinking things could go wrong when you have 2 (or more) games open, and the older game updates the _gameChatLinesKey, which overwrites the newer information from the other game. Doesn't explain everything, but it looks like it could go wrong there. saveChatLineCount should first read out the value, update it and then write it again, that should solve it.


Sometimes. But other times, I feel like I just have 1 single window open. I cycle through all the games with chat, allowing enough time (I think) for the page to load completely. It is worse when I cycle through faster rather than slower. And I will try to recreate this problem with only 1 open game window.

Re: GM Script: chatglove - a floating game chat - version 1.

PostPosted: Thu Jul 12, 2012 3:18 pm
by dwilhelmi
sherkaner wrote:Hmm, I just had a look at the code. Could it be that you have multiple games open at the same time a lot? I can see how things could go wrong there.


For the maintainer: I'm thinking things could go wrong when you have 2 (or more) games open, and the older game updates the _gameChatLinesKey, which overwrites the newer information from the other game. Doesn't explain everything, but it looks like it could go wrong there. saveChatLineCount should first read out the value, update it and then write it again, that should solve it.


Yes, I recall that being a known issue from before I took over the script. However, that is not the only cause. I also see this from time to time, and not when having multiple tabs open.

Leehar wrote:Just a mention that dwilhelmi is going to be taking a break from CC for a while, so I'm not sure if he'll be available to maintain the script currently?

Yes, I am retiring for an indeterminate amount of time. If anybody is interested in taking over support for chatglove, feel free to shoot me a PM.

Re: GM Script: chatglove - a floating game chat - version 1.

PostPosted: Sat Jul 14, 2012 4:06 pm
by agentcom
I just checked chat in all my games. There was no new chat. I only had one window open. I started browsing through the forum. When I was done I had 11 new chat. I started clicking through them. Only 1 was actually new chat. Every other one of them, I was the last to comment in. What is even more annoying, is that while I'm clicking through, I will watch the little blue number. It decreases by 1 when I get to the new page, but I will actually see it go up by 1 or 2 every once in a while, while I'm reading the chat (usually my own) and waiting for the page to load. Therefore, to get through the 11 supposedly new chat messages and read the single actual new chat message, I probably had to click that thing 20 or 30 times. That is really a pain in the ass.

Re: GM Script: chatglove - a floating game chat - version 1.

PostPosted: Sun Jul 15, 2012 3:01 am
by chapcrap
agentcom wrote:I just checked chat in all my games. There was no new chat. I only had one window open. I started browsing through the forum. When I was done I had 11 new chat. I started clicking through them. Only 1 was actually new chat. Every other one of them, I was the last to comment in. What is even more annoying, is that while I'm clicking through, I will watch the little blue number. It decreases by 1 when I get to the new page, but I will actually see it go up by 1 or 2 every once in a while, while I'm reading the chat (usually my own) and waiting for the page to load. Therefore, to get through the 11 supposedly new chat messages and read the single actual new chat message, I probably had to click that thing 20 or 30 times. That is really a pain in the ass.

Maybe try to reload it... I haven't had these problems in quite a while.

Re: GM Script: chatglove - a floating game chat - version 1.

PostPosted: Sun Jul 15, 2012 6:15 am
by Dako
You cab have problems if you use both http:// and https://. They keep info separately.