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Lindax wrote:Just downloaded the latest update for BOB (version 4.8.1) and I see all my armies double.
Please help, I'm getting a headache!
Lx
bedub1 wrote:Lindax wrote:Just downloaded the latest update for BOB (version 4.8.1) and I see all my armies double.
Please help, I'm getting a headache!
Lx
same here. unless I map fade the map to 10%, then I only see 1 number.
sherkaner wrote:I guess this is a problem with the 'hide menu'-option? I think I know what causes it, and how to solve it. Thanks for noticing.
ender516 wrote:bedub1 wrote:Lindax wrote:Just downloaded the latest update for BOB (version 4.8.1) and I see all my armies double.
Please help, I'm getting a headache!
Lx
same here. unless I map fade the map to 10%, then I only see 1 number.
Under the Map Options menu of BOB, click on the Map Align Left or Map Align Top buttons. This shifts the numbers that BOB displays. If things start getting worse, keep going: the pixel count will go to about 20 (or -20) then jump to -20 (or 20). With some trial and error, you can usually clean things up.
ender516 wrote:bedub1 wrote:Lindax wrote:Just downloaded the latest update for BOB (version 4.8.1) and I see all my armies double.
Please help, I'm getting a headache!
Lx
same here. unless I map fade the map to 10%, then I only see 1 number.
Under the Map Options menu of BOB, click on the Map Align Left or Map Align Top buttons. This shifts the numbers that BOB displays. If things start getting worse, keep going: the pixel count will go to about 20 (or -20) then jump to -20 (or 20). With some trial and error, you can usually clean things up.
ender516 wrote:bedub1 wrote:Lindax wrote:Just downloaded the latest update for BOB (version 4.8.1) and I see all my armies double.
Please help, I'm getting a headache!
Lx
same here. unless I map fade the map to 10%, then I only see 1 number.
Under the Map Options menu of BOB, click on the Map Align Left or Map Align Top buttons. This shifts the numbers that BOB displays. If things start getting worse, keep going: the pixel count will go to about 20 (or -20) then jump to -20 (or 20). With some trial and error, you can usually clean things up.
Masli wrote:well, the numbers are correct now
JP007 wrote:just downloaded the update and now I have DOUBLE on all the numbers!! ON ALL OF MY MAPS TO!!!!!!!
WHEN WILL THE FIX BE MADE?????????????????????????????
snufkin wrote:On peloponnesian (beta) FOW with version 4.8.1. BOB shows "last bonus" but does not count autodeploy bonus even if itĀ“s mentioned in the log?
not sure if itĀ“s a bug or if it has been mentioned before
maineguy12000 wrote:I've noticed there is a problem with the Solar System map. The map inspect says that 'Jupiter's High Orbit' can only attack 'Jupiter's Low Orbit', which is right. However if the cursor is on 'Jupiter's High Orbit' it shows that it borders with 'Jupiter's Low Orbit' and can only attack 'Chariklo'.
Forza AZ wrote:Just installed 4.8.2, but the army numers now appear over the menu on the left of my screen, and as a result of that I can't click on the menu, and so also can't correct the position of the army numbers.
Edit: When I use the large map it is OK, but when I use the small map the army numbers appear at the completely wrong position.
Masli wrote:that is strange, for me it looks like the problem is fixed. Forza, in which game does it happen with you ?
sherkaner wrote:Forza AZ wrote:Just installed 4.8.2, but the army numers now appear over the menu on the left of my screen, and as a result of that I can't click on the menu, and so also can't correct the position of the army numbers.
Edit: When I use the large map it is OK, but when I use the small map the army numbers appear at the completely wrong position.
Indeed strange. America should get active again now, so I'll wait to see whether there are more people who have this. I'm hoping for a 1-time fluke, but expecting the worst..
641 for (index in this._borders) {
642 countryName = this._borders[index];
643 if (typeof(aDefend[countryName])=="undefined") {
644 countriesArray[countryName].lightUp("ATTACK");
645 alert(countryName);
Dako wrote:When expecting map and hovering terr that can 1-way attack another I get alerts.
BOB 4.8.2
Fix:
- Code: Select all
641 for (index in this._borders) {
642 countryName = this._borders[index];
643 if (typeof(aDefend[countryName])=="undefined") {
644 countriesArray[countryName].lightUp("ATTACK");
645 alert(countryName);
Line 645 has uncommented alert. Comment or delete it please. Thanks.
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