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REDUNDANT: Conquer Club Games Filter GM Script

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Re: Conquer Club Games Filter GM Script

Postby Androidz on Sat Sep 06, 2008 7:51 am

chipv wrote:
Androidz wrote:Hmm Heres some suggestions.

8 Toughts ----> Why on complex? Its not nearly any complex at all more in the middle.

Battle of the irak? ---> Is it even listed? I think thats quite complext tough.


You're right - there a a few typos with the little words (they have to be case sensitive) so maps with 'of', 'the', 'and'
might be missing from the complexity tags.


Ok. Another thing you think you can add this to join a game? So it only appear those with the tags?
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Re: Conquer Club Games Filter GM Script

Postby BENJIKAT IS DEAD on Sun Sep 07, 2008 12:53 am

Really loving this script, but something is amiss!


I have created a custom tag (for the cross maps I still need) - but when I select that and then create a game, then often the game gets made on the wrong map - although it is always adjacent to the one I DO want.
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Re: Conquer Club Games Filter GM Script

Postby lancehoch on Sun Sep 07, 2008 1:09 am

Benji, it could be that new maps were added, you might need to rerun the script from the left menu, don't forget to toggle the points check-box.
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Re: Conquer Club Games Filter GM Script

Postby brandoncfi on Sun Sep 07, 2008 2:19 am

Is there a way that you could make the tags be seen under the map name. For example

Canada
Tag: Map 1

This would be very useful for me as a Tourney Organizer...Either way I love this script thanks
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Re: Conquer Club Games Filter GM Script

Postby BENJIKAT IS DEAD on Sun Sep 07, 2008 2:24 am

lancehoch wrote:Benji, it could be that new maps were added, you might need to rerun the script from the left menu, don't forget to toggle the points check-box.


wrong script! - I'm talikng about selecting the map when making a game - my unique defeat numbers are correct.

for example - I tried to make a Portugal game - the first time it came out as Prohibition Chicago, the 2nd as Phillipines, 3rd it was correct. Each time the page was reloaded and the script applied from fresh.

Now I take the filter off before making a game
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Re: Conquer Club Games Filter GM Script

Postby lancehoch on Sun Sep 07, 2008 2:53 am

Sorry, chip has too many scripts, it gets confusing some of the time. But I think the underlying issue is the same, new maps throw off the count as far as the ordering. Not sure how to fix it though.
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Re: Conquer Club Games Filter GM Script

Postby chipv on Sun Sep 07, 2008 6:24 am

BENJIKAT IS DEAD wrote:
lancehoch wrote:Benji, it could be that new maps were added, you might need to rerun the script from the left menu, don't forget to toggle the points check-box.


wrong script! - I'm talikng about selecting the map when making a game - my unique defeat numbers are correct.

for example - I tried to make a Portugal game - the first time it came out as Prohibition Chicago, the 2nd as Phillipines, 3rd it was correct. Each time the page was reloaded and the script applied from fresh.

Now I take the filter off before making a game



What are the maps in your tag? (I think I know what this is , in which case a fix is already ready)
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Re: Conquer Club Games Filter GM Script

Postby BENJIKAT IS DEAD on Sun Sep 07, 2008 6:42 am

chipv wrote:
BENJIKAT IS DEAD wrote:
lancehoch wrote:Benji, it could be that new maps were added, you might need to rerun the script from the left menu, don't forget to toggle the points check-box.


wrong script! - I'm talikng about selecting the map when making a game - my unique defeat numbers are correct.

for example - I tried to make a Portugal game - the first time it came out as Prohibition Chicago, the 2nd as Phillipines, 3rd it was correct. Each time the page was reloaded and the script applied from fresh.

Now I take the filter off before making a game



What are the maps in your tag? (I think I know what this is , in which case a fix is already ready)


CCU, Circus Maximus, Conquer Man, Draknor - Level 1, Egypt: Valley of the Kings, Feudal War, Space, Portugal, Treasures of Galapogos, USApocalypse, WWII Ardennes
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Re: Conquer Club Games Filter GM Script

Postby Night Strike on Mon Sep 08, 2008 11:55 pm

On the sort by Name or Territories, could you add a default or blank to return the list to the site's normal view (Classic first, 8 Thoughts last).
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Re: Conquer Club Games Filter GM Script

Postby chipv on Tue Sep 09, 2008 8:43 am

Night Strike wrote:On the sort by Name or Territories, could you add a default or blank to return the list to the site's normal view (Classic first, 8 Thoughts last).


Sure!
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Re: Conquer Club Games Filter GM Script

Postby RedRover23B on Tue Sep 09, 2008 3:06 pm

This might not be possible or it might just be for a completely different script but is it possible to have default settings? As in if I always play 2 player, sequential, no cards, adjacent, fog, casual (did I miss any?) games to set that as a default so that when I go to start a game again those settings will be there and just waiting on me to pick the map.

Also, to add on to that - to be able to have a Favorites 1, Favorites 2, Favorites 3 and so one like you have for your game finder script would be excellent.
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Re: Conquer Club Games Filter GM Script

Postby chipv on Tue Sep 09, 2008 3:43 pm

RedRover23B wrote:This might not be possible or it might just be for a completely different script but is it possible to have default settings? As in if I always play 2 player, sequential, no cards, adjacent, fog, casual (did I miss any?) games to set that as a default so that when I go to start a game again those settings will be there and just waiting on me to pick the map.

Also, to add on to that - to be able to have a Favorites 1, Favorites 2, Favorites 3 and so one like you have for your game finder script would be excellent.


The Saved Searches script will do that for you on the game finder.

viewtopic.php?f=59&t=18815

Name your saved search as DEFAULT in caps and those settings will autoload for you.

Interesting point - it does not work on the start game page yet, that can be modified when rehosted.
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Re: Conquer Club Games Filter GM Script

Postby chipv on Fri Sep 12, 2008 3:42 pm

New version available.

New tags and new sorting options.

Complexity tags are now Simple, Moderate, Complex, and Conquest.
New tags Beta Maps and New maps obvious.

Can now sort chronologically or by complexity also.

Source of data :

viewtopic.php?f=127&t=62255
viewtopic.php?f=127&t=62363
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Re: Conquer Club Games Filter GM Script

Postby Night Strike on Mon Sep 15, 2008 9:15 pm

Your script appears to be putting Imperium Romanum at the top of the list instead of with the other Beta maps.
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Re: Conquer Club Games Filter GM Script

Postby chipv on Tue Sep 16, 2008 4:05 am

Night Strike wrote:Your script appears to be putting Imperium Romanum at the top of the list instead of with the other Beta maps.


Script updated with new data for new map - thanks for the heads up, NS.
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Re: Conquer Club Games Filter GM Script

Postby firth4eva on Sat Sep 27, 2008 12:27 pm

Can you make it so it removes games that already have your foes in them?
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Re: Conquer Club Games Filter GM Script

Postby blakebowling on Mon Sep 29, 2008 11:53 pm

also, on the rated/not rated viewing, it needs to be, http://www.conquerclub.com/player.php?mode=mygames3 instead of ?mode=mygames2
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Re: Conquer Club Games Filter GM Script

Postby Night Strike on Fri Oct 03, 2008 12:19 pm

Hey chipv, I know you're away for a bit, but I figured I'd post this here for your return.

It seems like your script doesn't auto-update when maps are added (in beta) or reclassified to normal (from beta). I don't know if it's possible without updating the script each time.
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Re: Conquer Club Games Filter GM Script

Postby xmaveric on Mon Oct 06, 2008 11:04 am

MIssing the new beta maps: The Citadel, Archipelago, etc.
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Re: Conquer Club Games Filter GM Script

Postby chipv on Fri Oct 10, 2008 4:50 pm

xmaveric wrote:MIssing the new beta maps: The Citadel, Archipelago, etc.


New version available includes the 2 new maps now, thanks.
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Re: Conquer Club Games Filter GM Script

Postby chipv on Tue Oct 14, 2008 3:50 pm

RECENT SITE CHANGES REQUIRE CHANGES TO MOST SCRIPTS.

Thread is being locked until they're fixed.
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Re: Conquer Club Games Filter GM Script

Postby chipv on Wed Oct 15, 2008 4:02 pm

1.1.2 available to cope with new map names . Das Schloss added in BETA.
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Re: Conquer Club Games Filter GM Script

Postby lancehoch on Fri Oct 17, 2008 2:22 am

chip, is there any way for the beta maps to be automatically moved to their correct position when they are no longer beta (see High Seas map).
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Re: Conquer Club Games Filter GM Script

Postby chipv on Fri Oct 17, 2008 3:07 pm

lancehoch wrote:chip, is there any way for the beta maps to be automatically moved to their correct position when they are no longer beta (see High Seas map).


Done. 1.1.3, good spot, lance.
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Re: Conquer Club Games Filter GM Script

Postby lancehoch on Fri Oct 17, 2008 5:04 pm

Nice work chip.
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