Moderator: Tech Team
lancehoch wrote:Another development question:
Would it be possible on the Game Finder page to add a line under the "With Player" line to say "Player Status" and have check boxes "Alive" and "Not Alive". (Also to add the same line under the "And Player" line.) Where it would search the XML for the line that the player is eliminated.
This would have multiple uses: 1) babysitters would be better able to search for the games for the account being babysat while on their own account; 2) you would be able to search for games won by a player by combining the "Alive" check box with the "Finished" check box.
lancehoch wrote:If it is possible without too much work, then that is great. Don't worry about missing it, it was the weekend. Great work with all the scripts, as usual.
yeti_c wrote:Also - I think there is a bug in the Map Info screens.
C.
chipv wrote:yeti_c wrote:Also - I think there is a bug in the Map Info screens.
C.
More detail please!
yeti_c wrote:chipv wrote:yeti_c wrote:Also - I think there is a bug in the Map Info screens.
C.
More detail please!
Click on the map image - and the data at the bottom sometimes comes back as NAN & Undefined... - I think it's just BETA maps.
C.
yeti_c wrote:Your starting positions code is a bit wrong.
Take for example - CC City Mogul...
2/3 says that you are given 5 teritories.
This is wrong...
In 3 player - you are given 4 territories (2houses and 2 shops)
In 2 player - you are given 8 territories (4 houses and 4 shops)
Remember - <neutrals> affect the number of the "random drop".
<postions> are divided by the number of players and then assigned.
With the random drop - 2 player games are assigned out with a 3rd neutral player.
With the positions - 2 player games are divided as is (so 8 starts will be divided by 2 = 4)
I think to get 5 you must have added all the positions up (16) and divided by 3 = 5 (rem 1) which isn't correct for this map at all.
C.
n00blet wrote:
Does this script give in-game info?
yeti_c wrote:On another note - I'm a bit confused about the Beta tagging of maps - how come the maps don't auto organise themselves when they come out of BETA?
C.
yeti_c wrote:Seems like a lot of work everytime a new map changes it's status is all!?
C.
lancehoch wrote:I was looking at the code the other day and realized that you have to hard code each map individually. That seems to be a lot of work, thanks for getting the script updated.
Users browsing this forum: No registered users