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Re: NEW: Conquer Club Map Rank GL

Postby Dominator7 on Wed Oct 15, 2008 4:08 pm

The numbers to the side of each map are not changing when I run Map Rank.

Example:

Terminator still shows 12, but when I run Map rank on Terminator, it says 17 unique defeats.

And yes I have run a full map rank on the game finder page and bookmarked it. But still no change.
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Re: NEW: Conquer Club Map Rank GL

Postby chipv on Wed Oct 15, 2008 4:18 pm

Dominator7 wrote:The numbers to the side of each map are not changing when I run Map Rank.

Example:

Terminator still shows 12, but when I run Map rank on Terminator, it says 17 unique defeats.

And yes I have run a full map rank on the game finder page and bookmarked it. But still no change.


Can you first try uninstalling it including associated preferences and then reinstalling please?
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Re: NEW: Conquer Club Map Rank GL

Postby chipv on Wed Oct 15, 2008 6:07 pm

Use Map Rank GL whilst you can, it's going to be down again for a day or so:

viewtopic.php?f=59&t=64691&start=15#p1642183
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Re: NEW: Conquer Club Map Rank GL

Postby Dominator7 on Wed Oct 15, 2008 6:56 pm

associated preferences????

And, sorry to be dense, but can't find where to uninstall???
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Re: NEW: Conquer Club Map Rank GL

Postby chipv on Thu Oct 16, 2008 1:12 am

Dominator7 wrote:associated preferences????

And, sorry to be dense, but can't find where to uninstall???


In Firefox window go to Tools->Greasemonkey->Manage User Scripts like this:

Image

Click on Manage User Script and you will see a box like this:

Image

Check the Also uninstall Associated preferences box at the bottom.
Click on Map Rank GL.
Click on Uninstall.
Now come back to this thread and go to the first post and install again.
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Re: NEW: Conquer Club Map Rank GL

Postby Dominator7 on Thu Oct 16, 2008 8:28 am

that worked chipv, and thanks, was easy
=D>
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Re: NEW: Conquer Club Map Rank GL

Postby MOBAJOBG on Thu Oct 16, 2008 6:15 pm

but the points are not coming out correctly.
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Re: NEW: Conquer Club Map Rank GL

Postby chipv on Thu Oct 16, 2008 6:39 pm

MOBAJOBG wrote:but the points are not coming out correctly.


No but they should be ok tomorrow. See above

viewtopic.php?f=59&t=64678&start=75#p1642222
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Re: NEW: Conquer Club Map Rank GL

Postby chipv on Fri Oct 17, 2008 3:39 pm

Ok, Map Rank GL is back ... again.

If you see any odd results to do with the new map changes then I suggest uninstalling associated preferences.
This is because the saved data will contain data for maps with different names. (e.g. Middle Earth which is now Centerscape).
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Re: NEW: Conquer Club Map Rank GL

Postby Night Strike on Fri Oct 17, 2008 5:00 pm

Now that everything is in that easy XML list, could you add number for all the other settings? Like Spoils, Reinforcements, Tournament, etc.
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Re: NEW: Conquer Club Map Rank GL

Postby chipv on Fri Oct 17, 2008 5:10 pm

Night Strike wrote:Now that everything is in that easy XML list, could you add number for all the other settings? Like Spoils, Reinforcements, Tournament, etc.


A bit more explanation please, NS.
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Re: NEW: Conquer Club Map Rank GL

Postby Night Strike on Fri Oct 17, 2008 5:12 pm

chipv wrote:
Night Strike wrote:Now that everything is in that easy XML list, could you add number for all the other settings? Like Spoils, Reinforcements, Tournament, etc.


A bit more explanation please, NS.


Grab the unique kills for the other choosable settings. Even though there aren't medals for these settings, knowing whether I have more unique kills playing flat rate or escalating would be helpful in tournaments where the users pick their settings.
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Re: NEW: Conquer Club Map Rank GL

Postby PepperJack on Fri Oct 17, 2008 5:27 pm

Hello chipv. I'v noticed a strange behavior with MRGL. My kill ratio switches between to greatly varying percentages (57 and 73) every time I run a full scan. I cannot get this to occur on anything other than my name so I assume it has to do with the currently logged in user. All other statistics remain the same aside for kill ratio. I have uninstalled associated preferences and reinstalled since the site change.

Other that that, this thing is still great.
Game 3960030

Going on deployment, be back someday.

Sorry for deadbeating out of games.
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Re: NEW: Conquer Club Map Rank GL

Postby chipv on Sat Oct 18, 2008 5:41 am

PepperJack wrote:Hello chipv. I'v noticed a strange behavior with MRGL. My kill ratio switches between to greatly varying percentages (57 and 73) every time I run a full scan. I cannot get this to occur on anything other than my name so I assume it has to do with the currently logged in user. All other statistics remain the same aside for kill ratio. I have uninstalled associated preferences and reinstalled since the site change.

Other that that, this thing is still great.


It's a bug, now fixed, well spotted! Will be in next version.
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Re: NEW: Conquer Club Map Rank GL

Postby chipv on Sun Oct 19, 2008 2:46 pm

Post Moved to next page.
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Re: NEW: Conquer Club Map Rank GL

Postby OliverFA on Sun Oct 19, 2008 3:27 pm

Nice addition. As always. :-)
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Re: NEW: Conquer Club Map Rank GL

Postby chipv on Sun Oct 19, 2008 4:02 pm

1.0.3 is available. EDIT: 1.0.4 contains a minor fix for people who have 27 games medals.

Apart from a couple of bug fixes the main new feature is a comprehensive medal summary tab.
Head post has been update but here is the info anyway:

Medal Summary

Image

Click on the Medal Tab to see this page.

This table shows all medals including contributions medals too.
Any contributions medal rows only show the number of medals acquired.

Medal Name - Name of medal.
Number of Medals - number of medals acquired. (1 for Bronze, 2 for Silver , 3 for Gold)
Defeats - current number of defeats. For crossmaps this is the number of crossmaps with >=5 defeats.
Next Medal - number of defeats required for next medal. For crossmaps this is the number of maps needed.
Maps - shows maps with most defeats for this medal (i.e. best map).
For crossmaps this shows maps closest to 5 unique defeats with the number of defeats in brackets.

The table is ordered by Next medal.

Fast Medal Links

All links on this page will open a game finder results page with waiting games you can choose to join that will help acquire that medal.
The links select the settings of medal + maps on that row.

For Optimal Medal Combinations, the links select settings best suited for multiple medals and opens a game finder waiting games results page.

It does this using the following algorithm (roughly):

1. Find any Game medals needed (e.g. Doubles)
2. Find any Crossmaps medals needed.
3. Find any Speed games needed.

If there are crossmaps medals then use those maps for the link.
Otherwise if there are speed medals then use those maps.
Otherwise use maps for the game medal if there are no speed games defeats.
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Re: NEW: Conquer Club Map Rank GL

Postby Optimus Prime on Sun Oct 19, 2008 4:38 pm

Excellent addition to the script today, chipv. =D>
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Re: NEW: Conquer Club Map Rank GL

Postby yeti_c on Mon Oct 20, 2008 3:11 am

Excellent stuff Chip...

Really love the new tab.

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Re: NEW: Conquer Club Map Rank GL

Postby nagerous on Mon Oct 20, 2008 6:02 am

Sweet work chippy boy.
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Re: NEW: Conquer Club Map Rank GL

Postby BaldAdonis on Mon Oct 20, 2008 9:35 pm

I still have problems when limiting by specific tournaments, or by all tournaments. Gives a reply of no games found.
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Re: NEW: Conquer Club Map Rank GL

Postby chipv on Tue Oct 21, 2008 1:27 am

BaldAdonis wrote:I still have problems when limiting by specific tournaments, or by all tournaments. Gives a reply of no games found.


Ok, I'll take a look, any fix will be in the next version.
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Re: NEW: Conquer Club Map Rank GL

Postby BENJIKAT IS DEAD on Tue Oct 21, 2008 11:22 am

A couple of suggestions:

1) Is it possible to separate out the results of played-with and played-against - the game finder doesn't differentiate at present?

2) Is it possible to be able to filter the results by relative rank? - i.e. be able to set a max of min threshold - so I can see how players (in myself) fair against differently ranked opponents? (maybe something for cspare, but could there be a graph of win% and points vs relative rank?)

3) I understand why you lost the "winning when starting" stats - as they are only of interest to the top 1v1 aficianados - however seeing as you have written that code anyway, is there any chance you can include it as an option somewhere?
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Re: NEW: Conquer Club Map Rank GL

Postby chipv on Tue Oct 21, 2008 2:12 pm

BENJIKAT IS DEAD wrote:A couple of suggestions:

1) Is it possible to separate out the results of played-with and played-against - the game finder doesn't differentiate at present?

2) Is it possible to be able to filter the results by relative rank? - i.e. be able to set a max of min threshold - so I can see how players (in myself) fair against differently ranked opponents? (maybe something for cspare, but could there be a graph of win% and points vs relative rank?)

3) I understand why you lost the "winning when starting" stats - as they are only of interest to the top 1v1 aficianados - however seeing as you have written that code anyway, is there any chance you can include it as an option somewhere?


1. Yes. I like it.
2. I can do a chart for relative rank like the others?
3. I am trying to get this into the XML, I haven't forgotten.
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Re: NEW: Conquer Club Map Rank GL

Postby yeti_c on Tue Oct 21, 2008 2:41 pm

BENJIKAT IS DEAD wrote:3) I understand why you lost the "winning when starting" stats - as they are only of interest to the top 1v1 aficianados - however seeing as you have written that code anyway, is there any chance you can include it as an option somewhere?


The problem is - this data isn't in the player.xml that Map Rank now uses - to get this information then the script would have to load full logs of every game - which is slow (and server expensive).

Like Chip says - hopefully we can get this 1 line of logging restored to the XML.

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