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CC Greasemonkey Script (beta .5) "Band-Aid Release"

Posted:
Wed Sep 20, 2006 4:21 am
by Tr0y
If you do not know what this is or how to install it please go to
http://greasemonkey.mozdev.org/
Regular Version
http://personal.ecu.edu/tnt1202/conquerclub.user.js
Colorblind Version ( adds letter indicators to armies on the map )
http://personal.ecu.edu/tnt1202/colorbl ... ub.user.js
Make sure you hit refresh and you see "// version 0.5 BETA!" on the second line.
Changes:
- took out all the status icon stuff.
- changed player name discovery
- removed donation button ( donations still welcome though

... paypal
troythompson@nc.rr.com )
- couple minor fixes
I'm probably missing something, but it's 5:20am so... yea.
Let me know if you have any problems.

Posted:
Wed Sep 20, 2006 4:31 am
by AK_iceman
Thank you soooo much TrOy. This was very much needed.


Posted:
Wed Sep 20, 2006 4:48 am
by ZawBanjito
Horray! Tr0y for the Second Coming! He's got my vote!

Posted:
Wed Sep 20, 2006 4:52 am
by gavin_sidhu
thank god and Tr0y.

Posted:
Wed Sep 20, 2006 4:53 am
by zip_disk
Works so far. Thanks.
Dice analyzer doesn't seem to work but that's not one of your creations to worry about.

Posted:
Wed Sep 20, 2006 5:10 am
by Tubby Rower
I'll look at the dice analyzer today and see if I can get it working, but to be honest it might be a couple of days before I can get to it. I have some "real" work to get done.

Posted:
Wed Sep 20, 2006 6:11 am
by Kernal_Kronic
TrOy, you are a Legend

We are not worthy...

Posted:
Wed Sep 20, 2006 10:36 am
by docchaos
Ok, I found a bug: Take a look at
http://www.conquerclub.com/game.php?game=68065. It thinks netstorm still has 2 cards although he's eliminated.

Posted:
Wed Sep 20, 2006 10:49 am
by Tubby Rower
he was kicked out for missing 3 turns not eliminated. So his cards are still there.

Posted:
Wed Sep 20, 2006 10:54 am
by docchaos
Ooops, didn't look at the game log, my mistake.

Posted:
Wed Sep 20, 2006 11:10 am
by casper
thanks troy!!

Posted:
Wed Sep 20, 2006 12:32 pm
by cramill
Hooray!


Posted:
Wed Sep 20, 2006 5:03 pm
by thejackofhearts
Thanks Troy,
You might want to make it more obvious that this is the version that works with the updates, I had a little trouble finding it.
But I appreciate it emmensely.
Thejackofhearts

Posted:
Wed Sep 20, 2006 5:44 pm
by cyberdaniel
Tubby Rower wrote:I'll look at the dice analyzer today and see if I can get it working, but to be honest it might be a couple of days before I can get to it. I have some "real" work to get done.
Don't warry, I already updated it. It comes as a separate script now.
AHHHHH

Posted:
Wed Sep 20, 2006 8:28 pm
by evster
Thanks Troy,
Huge sigh of relief.....
You the man!
Ev

Posted:
Wed Sep 20, 2006 9:17 pm
by Tr0y
np


Posted:
Thu Sep 21, 2006 7:52 am
by mingotta
you truly made my day man!!!

Posted:
Thu Sep 21, 2006 8:52 am
by Herakilla
ya troy! maybe i can go back to winning my games now!

Posted:
Thu Sep 21, 2006 3:41 pm
by AngryAnderson
Top banana!

A++++

Posted:
Sun Sep 24, 2006 5:21 am
by YP_Legend

Very nice Troy, TY. Kudo's to you.

Kindest wishes & best regards,
YP

Posted:
Sun Sep 24, 2006 8:11 am
by hitandrun
Wow, that's cool!!
I'll lay of leaving my long list of sugestions now, you've got 'em all covered!

Posted:
Fri Sep 29, 2006 8:02 am
by gavin_sidhu
Hey Troy, how do you get rid of the screenjump? Ever since my internet decided to go really slow about a week ago its been kinda pissing me off.

Posted:
Fri Sep 29, 2006 10:35 am
by Tr0y
If you edit the script file search for
- Code: Select all
OPTIONS['jumptomap'] = true;
change it to
- Code: Select all
OPTIONS['jumptomap'] = false;

Posted:
Fri Sep 29, 2006 11:02 pm
by gavin_sidhu
kool, thnx it worked.

Posted:
Fri Sep 29, 2006 11:31 pm
by reverend_kyle
of course it did.. everyone knows true means you want it false means you dont want it and jump to map is a pretty clear indicaton of a screen jump.