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Re: Greasemonkey Script Assault Odds

PostPosted: Thu Jun 17, 2010 6:59 am
by LuxNocte
Pathfinder is not working for me in Firefox. Since the change, no countries are in the From dropdown, like numone.

Thanks again for the great mod!

Re: Greasemonkey Script Assault Odds

PostPosted: Fri Jun 18, 2010 12:59 am
by ender516
LuxNocte wrote:Pathfinder is not working for me in Firefox. Since the change, no countries are in the From dropdown, like numone.

Thanks again for the great mod!

Try the Refresh button in the Pathfinder pane. But I have noticed a problem too, this may only work once you have started a turn.

Re: Greasemonkey Script Assault Odds

PostPosted: Fri Jun 18, 2010 6:46 pm
by darth emperor
ender516 wrote:
LuxNocte wrote:Pathfinder is not working for me in Firefox. Since the change, no countries are in the From dropdown, like numone.

Thanks again for the great mod!

Try the Refresh button in the Pathfinder pane. But I have noticed a problem too, this may only work once you have started a turn.

or try to put in the box a number (i haven't tried "0") after puttin the number the regions works fine(except in one case that didn't worked)

Re: Greasemonkey Script Assault Odds

PostPosted: Tue Jul 06, 2010 6:28 pm
by pickleofdoom
This is a great script. :) I think it will increase the skill content of the game because players will develope a more scientific and less superstitious attitude towards the dice. I find that after using it for a while, it becomes easier to guess the odds without using it.

I am finding this bug with the pathfinder occurs sporadically, with no obvious cause. Sometimes it fixes itself after i start my turn or after i enter a number in the deploy box, sometimes not. Sometimes it works fine from the word go.

Re: Greasemonkey Script Assault Odds

PostPosted: Fri Jul 09, 2010 3:44 pm
by WidowMakers
This does not work properly if you are using Chatglove.
If I have my chat undocked, the assault script does not work (will not load terts for path evaluation)

To get it to work:
1) I need to dock the chat glove
2) Refresh the map
3) Refresh the assault odds button
4) wait for map inspect to finish loading (from BOB or clickies)
5) delete the 0 from the path options (it then resets to NaN)
6) Then the terts are available for picking in a drop down list.

Re: Greasemonkey Script Assault Odds

PostPosted: Sat Jul 10, 2010 1:20 pm
by chipv
WidowMakers wrote:This does not work properly if you are using Chatglove.
If I have my chat undocked, the assault script does not work (will not load terts for path evaluation)

To get it to work:
1) I need to dock the chat glove
2) Refresh the map
3) Refresh the assault odds button
4) wait for map inspect to finish loading (from BOB or clickies)
5) delete the 0 from the path options (it then resets to NaN)
6) Then the terts are available for picking in a drop down list.


Fixed. 1.0.4 available

chatglove was innocent, this was a straightforward mistake on aligning with latest site change.

Re: Greasemonkey Script Assault Odds

PostPosted: Sat Jul 10, 2010 1:37 pm
by WidowMakers
chipv wrote:
Fixed. 1.0.4 available

chatglove was innocent, this was a straightforward mistake on aligning with latest site change.

Cool. Thanks

Re: Greasemonkey Script Assault Odds

PostPosted: Tue Jul 20, 2010 2:03 am
by general_c
You've made my day with this, I'm adding you as a friend =D>

Is there anything similar that also keeps track of the die rolls over time?

Re: Greasemonkey Script Assault Odds

PostPosted: Tue Jul 20, 2010 2:15 am
by chipv
general_c wrote:You've made my day with this, I'm adding you as a friend =D>

Is there anything similar that also keeps track of the die rolls over time?


viewtopic.php?f=527&t=114183

Re: Greasemonkey Script Assault Odds

PostPosted: Fri Nov 05, 2010 10:32 pm
by Eyestone
Is there any way to make you able to manipulate the calculations by putting in your own numbers? For example if you have an idea of how many troops your opponent has hidden in the fog, you should be able to set up the number of defenders yourself.

Also the pathfinder options isn't perfect as the tool thinks you have to advance the troops for every region you attack. Could this be fixed?

Btw, thanks for making one of the most useful tools on the site! =D>

Re: Greasemonkey Script Assault Odds

PostPosted: Sat Nov 06, 2010 6:37 am
by darth emperor
Eyestone wrote:Is there any way to make you able to manipulate the calculations by putting in your own numbers? For example if you have an idea of how many troops your opponent has hidden in the fog, you should be able to set up the number of defenders yourself.

Yeah, on top of the pathfinder... there's the Quickcalc... in one you put the number of attackers and the other the defenders (if multiple separated by commas)...

I also use this when I don't want to advance my troops, and the pathfinder doesn't let me...

Re: Greasemonkey Script Assault Odds

PostPosted: Wed Nov 17, 2010 9:04 am
by ElricTheGreat
This might sound like a rookie question .. but can someone point me at the actual link for this addin?

I have been reading and reading ... but saw mention of multiple versions .. but no installation links

Thanks in advance

Re: Greasemonkey Script Assault Odds

PostPosted: Wed Nov 17, 2010 1:00 pm
by thebest712
ElricTheGreat wrote:This might sound like a rookie question .. but can someone point me at the actual link for this addin?

I have been reading and reading ... but saw mention of multiple versions .. but no installation links

Thanks in advance

see first post:
"
Installation
Click on this link (with Firefox and Greasemonkey installed)
Conquer Club Assault Odds"

click on 'conquer club asssualt odds'

Re: Greasemonkey Script Assault Odds

PostPosted: Wed Nov 17, 2010 1:10 pm
by ElricTheGreat
Wow ... I am bad ....

Thank you for your assistance ... I am looking at the posts sorted by date .....

Have a great day

Re: Greasemonkey Script Assault Odds

PostPosted: Sun Jan 09, 2011 2:18 pm
by General Brewsie
Does the number of armies I enter in the Quick Calc "Attackers" box include the one occupational army that must be left behind or should I be entering only the number of armies that can move, the armies that actually attack?

Re: Greasemonkey Script Assault Odds

PostPosted: Mon Jan 10, 2011 12:43 pm
by Sandeman
Include the one occupational army. You can validate this using the outcome odds, against: http://www.maa.org/mathland/mathtrek_7_14_03.html

Re: Greasemonkey Script Assault Odds

PostPosted: Fri Jan 21, 2011 11:05 pm
by nikola_milicki
just to be sure here, if I have a 10vs5 on the map, do I have to put 9vs5 in the script cuz of the 1 army that always stays behind or I just put 10vs5?

Re: Greasemonkey Script Assault Odds

PostPosted: Sat Jan 22, 2011 10:03 am
by chipv
nikola_milicki wrote:just to be sure here, if I have a 10vs5 on the map, do I have to put 9vs5 in the script cuz of the 1 army that always stays behind or I just put 10vs5?


10v5

Re: Greasemonkey Script Assault Odds

PostPosted: Sun Jan 30, 2011 3:48 pm
by dorsettrob
Any issues with Mac users?
When I enter a game the screen turns grey with a little message box that says "parsing XML" and a turning wheel. Never goes away. can;t play or click on anything

Re: Greasemonkey Script Assault Odds

PostPosted: Mon Jan 31, 2011 4:16 am
by chipv
dorsettrob wrote:Any issues with Mac users?
When I enter a game the screen turns grey with a little message box that says "parsing XML" and a turning wheel. Never goes away. can;t play or click on anything


I suggest you disable your scripts one by one to be sure which one is causing the problem. Assault odds wont print this message box.

Re: Greasemonkey Script Assault Odds

PostPosted: Thu Feb 17, 2011 3:27 pm
by dr.lucas
So I love this tool but had a question/suggestion. Is it possible to put in a number for unknown armies in the pathfinder? Many times in a fog game I could guess how many armies there are and I'm finding myself having to use a combination of the quick calc and pathfinder to determine if a campaign will be successful.

Re: Greasemonkey Script Assault Odds

PostPosted: Fri Mar 25, 2011 2:44 pm
by Eyestone
Had to disable the addon due to having this problem: viewtopic.php?f=506&t=141078&p=3081865#p3081865

Really like this addon so if you can fix it, that would be nice [-o<

Re: Greasemonkey Script Assault Odds

PostPosted: Sat Sep 03, 2011 6:59 am
by chipv
Apologies but this tool will be discontinued unless the Tech Team wishes to appoint a new keeper, I will not be doing any more work on tools.

Re: Greasemonkey Script Assault Odds

PostPosted: Thu Jul 19, 2012 1:51 am
by rdsrds2120
Glad to find this again!

-rd

Re: Greasemonkey Script Assault Odds

PostPosted: Thu Jul 19, 2012 9:07 am
by codierose
assault Odds hmm thought it was just all RANDOMBULLSHIT.ORG.
whats the point in knowing the odds of one attacking another if its completely random