Re: Greasemonkey Script Assault Odds
Posted: Mon Jan 10, 2011 12:43 pm
Include the one occupational army. You can validate this using the outcome odds, against: http://www.maa.org/mathland/mathtrek_7_14_03.html
Conquer Club, a free online multiplayer variation of a popular world domination board game.
https://www.conquerclub.com/forum/
https://www.conquerclub.com/forum/viewtopic.php?f=530&t=83451
nikola_milicki wrote:just to be sure here, if I have a 10vs5 on the map, do I have to put 9vs5 in the script cuz of the 1 army that always stays behind or I just put 10vs5?
dorsettrob wrote:Any issues with Mac users?
When I enter a game the screen turns grey with a little message box that says "parsing XML" and a turning wheel. Never goes away. can;t play or click on anything
codierose wrote:assault Odds hmm thought it was just all RANDOMBULLSHIT.ORG.
whats the point in knowing the odds of one attacking another if its completely random
codierose wrote:assault Odds hmm thought it was just all RANDOMBULLSHIT.ORG.
whats the point in knowing the odds of one attacking another if its completely random
Foxglove wrote:Hey everyone - I updated chip's script to work with the new panel system. I have not tested it with BOB, because I no longer run BOB.
It's a limited fix - it does *not* properly check for latest version and all that jazz. It DOES, however, add back Assault Odds to the game page below the map. Enjoy!
Get it here: http://userscripts.org/scripts/show/284027 (Make sure to uninstall your previous version.)