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Re: Round Time Remaining = NaN:NaN am

PostPosted: Wed Sep 28, 2011 8:46 am
by king achilles
This has something to do with BOB. Check this thread for the fix as the tech team are already aware of this:

viewtopic.php?f=57&t=154386&view=unread#unread

or

viewtopic.php?f=527&t=91386&start=1140

Re: Round Time Remaining = NaN:NaN am

PostPosted: Wed Sep 28, 2011 8:55 am
by Dako
Thanks KA.

Re: Round Time Remaining = NaN:NaN am

PostPosted: Wed Sep 28, 2011 10:26 am
by blakebowling
Merged in with everything else.

Re: Round Time Remaining = NaN:NaN am

PostPosted: Thu Sep 29, 2011 7:29 am
by Squirly
king achilles wrote:This has something to do with BOB. Check this thread for the fix as the tech team are already aware of this:

viewtopic.php?f=57&t=154386&view=unread#unread

or

viewtopic.php?f=527&t=91386&start=1140

KA, thank you very much for directing me to where I could get help.
I followed the link you provided and now my problem is solved.

blakebowling wrote:Merged in with everything else.

why the hell did you move my question with out telling me?
Today I went to the Bug Reports forum which is where I posted my question to see if someone was kind enough to answer. When I got there my thread was gone. So I figured it was answered and moved to the "closed" section. Not there either. So I did a advance search of the bug forum to see where the hell it went. Search turned up nothing.
I then figured that maybe I never posted my question in the 1st place. Maybe i filled out the form but forgot to submit it.
I was about to post the question again but then figured maybe I just posted in the wrong forum so I did another advanced search of all forums. This time I got a hit. You had taken it upon yourself to move my question to somewhere else without the courtesy of notifying me.
I came to the forum for help, someone answered me and you quickly hid the answer from me.
Thanks for making things a lot more difficult then they needed to be!!
Awful thoughtful of you.

Re: Round Time Remaining = NaN:NaN am

PostPosted: Thu Sep 29, 2011 9:05 am
by blakebowling
Squirly wrote:
king achilles wrote:This has something to do with BOB. Check this thread for the fix as the tech team are already aware of this:

viewtopic.php?f=57&t=154386&view=unread#unread

or

viewtopic.php?f=527&t=91386&start=1140

KA, thank you very much for directing me to where I could get help.
I followed the link you provided and now my problem is solved.

blakebowling wrote:Merged in with everything else.

why the hell did you move my question with out telling me?
Today I went to the Bug Reports forum which is where I posted my question to see if someone was kind enough to answer. When I got there my thread was gone. So I figured it was answered and moved to the "closed" section. Not there either. So I did a advance search of the bug forum to see where the hell it went. Search turned up nothing.
I then figured that maybe I never posted my question in the 1st place. Maybe i filled out the form but forgot to submit it.
I was about to post the question again but then figured maybe I just posted in the wrong forum so I did another advanced search of all forums. This time I got a hit. You had taken it upon yourself to move my question to somewhere else without the courtesy of notifying me.
I came to the forum for help, someone answered me and you quickly hid the answer from me.
Thanks for making things a lot more difficult then they needed to be!!
Awful thoughtful of you.

I left a link from the Bug Reports forum, I'm not sure why you couldn't find it.

Re: Round Time Remaining = NaN:NaN am

PostPosted: Thu Sep 29, 2011 4:26 pm
by Squirly
blakebowling wrote:I left a link from the Bug Reports forum, I'm not sure why you couldn't find it.

what? you moved my whole thread. Where did you leave it?

Re: BOB 5.1.5

PostPosted: Sat Oct 01, 2011 8:35 am
by dhallmeyer
iamkoolerthanu wrote:Ha fixed it :)

Went to manage user scripts, right clicked BoB, clicked show containing folder. Then clicked edit from there and then edited the 1 to a 2, now it works fine!

Thanks everyone!



This worked for me! Thanks!

Re: BOB 5.1.5

PostPosted: Mon Oct 03, 2011 1:02 pm
by sherkaner
I made a new version for the date-bug and the hide menu-bug.

Re: BOB 5.1.6

PostPosted: Mon Oct 03, 2011 1:15 pm
by DiM
the menu hides ok and pops back just fine. only problem i have is the trigger distance. could that be reduced in half? or even make it so that the menu only pops when i touch the edge of the screen.

Re: BOB 5.1.6

PostPosted: Mon Oct 03, 2011 1:52 pm
by Dako
DiM wrote:the menu hides ok and pops back just fine. only problem i have is the trigger distance. could that be reduced in half? or even make it so that the menu only pops when i touch the edge of the screen.

I would not like it to be on the edge. Maybe as an option, but not by default.

Re: BOB 5.1.6

PostPosted: Mon Oct 03, 2011 1:56 pm
by Leehar
nice, thanks for the update

Re: BOB 5.1.5

PostPosted: Tue Oct 04, 2011 6:48 am
by AyeTrain
sherkaner wrote:I made a new version for the date-bug and the hide menu-bug.


Awesome, that fixed the hide problem I was having! Thanks!

Re: BOB 5.1.6

PostPosted: Tue Oct 04, 2011 9:03 am
by DiM
Dako wrote:
DiM wrote:the menu hides ok and pops back just fine. only problem i have is the trigger distance. could that be reduced in half? or even make it so that the menu only pops when i touch the edge of the screen.

I would not like it to be on the edge. Maybe as an option, but not by default.


ok maybe not on the edge but at least make the trigger for the site the same as the trigger for the game.

in the game the menu pops up when i get to ~10mm from the edge on the site it pops up at 4 times that distance.
i can't even click on some links because whenever i get close to them the bob menu pops up.
for example try to click on the map foundry or callouts or any of the forums that have a shorter name. i can't do it because the bob menu pops-up.

Re: BOB 5.1.6

PostPosted: Tue Oct 04, 2011 9:15 am
by sherkaner
DiM wrote:ok maybe not on the edge but at least make the trigger for the site the same as the trigger for the game.

in the game the menu pops up when i get to ~10mm from the edge on the site it pops up at 4 times that distance.
i can't even click on some links because whenever i get close to them the bob menu pops up.
for example try to click on the map foundry or callouts or any of the forums that have a shorter name. i can't do it because the bob menu pops-up.


Hmm, I had it a bit too large when you made the first remark, and adjusted it afterwards. It's not perfect (try to close/open near the bottom of the page), but in most cases it works. Could you reinstall?

Re: BOB 5.1.6

PostPosted: Tue Oct 04, 2011 9:19 am
by DiM
sherkaner wrote:
DiM wrote:ok maybe not on the edge but at least make the trigger for the site the same as the trigger for the game.

in the game the menu pops up when i get to ~10mm from the edge on the site it pops up at 4 times that distance.
i can't even click on some links because whenever i get close to them the bob menu pops up.
for example try to click on the map foundry or callouts or any of the forums that have a shorter name. i can't do it because the bob menu pops-up.


Hmm, I had it a bit too large when you made the first remark, and adjusted it afterwards. It's not perfect (try to close/open near the bottom of the page), but in most cases it works. Could you reinstall?



i reinstalled and it works perfectly. :mrgreen:

Re: BOB 5.1.6

PostPosted: Tue Oct 04, 2011 11:58 am
by ender516
Well, I am still playing peekaboo with the Hide Menu function. If I set it to anything but off, it hides as it should, and it appears when I am over the far left margin or the light green of the left menubar, but as soon as I move back to the right to where the darker green menus are, it vanishes. I can occasionally beat it to the punch, but this is not working well for me. Also, when playing that game of hide-and-seek, I have seen instances where a new bogus page tried to load. Most recently, the URL that magically showed up (which I have copied from my address bar) was:
Code: Select all
http://www.conquerclub.com/forum/-110

I believe another time it was:
Code: Select all
http://www.conquerclub.com/forum/-16

Re: BOB 5.1.6

PostPosted: Fri Oct 28, 2011 3:23 pm
by ender516
I just noticed that the Spoils estimate in Game 9939671 seems wrong. Is it calculating flat rate spoils, even though this is an escalating game? Could this be related to the new Round Limits information messing up the extraction of the Spoils type from the line below the map?

Re: BOB 5.1.6

PostPosted: Sat Nov 05, 2011 8:15 pm
by ender516
Forgive the double post, but I bring an orchid, not an onion.

I was just looking at my active games, having just joined as the last player in a game, and was wondering why BOB was telling me that the round would end Tomorrow at 8:01 PM, when it was just after 9:00 PM. A bug? No, BOB is smarter than I, and remembered that the clocks go back tonight. Nicely done.

Re: BOB 5.1.6

PostPosted: Sun Nov 06, 2011 8:07 am
by Leehar
lol awesome

Re: BOB 5.1.6

PostPosted: Sun Nov 06, 2011 12:47 pm
by Leehar
Except that as I wrote this, I didn't realise it did the same change for me, but since I don't have dst anyway, it screwed me up >_<

Re: BOB 5.1.6

PostPosted: Sun Nov 06, 2011 3:24 pm
by sherkaner
Hmm, I think it just uses system time, not sure how that happened.

Re: BOB 5.1.6

PostPosted: Mon Nov 07, 2011 12:36 am
by Leehar
sherkaner wrote:Hmm, I think it just uses system time, not sure how that happened.

Idk, I just remember it said something about 8:30 is when the turn will be due, but when I checked the game at 7:40, the turn had already ended?

Re: BOB 5.1.6

PostPosted: Mon Nov 07, 2011 4:00 am
by Dako
sherkaner wrote:Hmm, I think it just uses system time, not sure how that happened.

Javascript is smart :).

Re: BOB 5.1.6

PostPosted: Tue Nov 22, 2011 9:36 pm
by Colemanus
Is this in Google chrome

Re: BOB 5.1.6

PostPosted: Thu Nov 24, 2011 7:25 am
by Dako
Yes it works in Chrome as well.