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Re: BOB 5.1.6

Postby ender516 on Tue Oct 04, 2011 11:58 am

Well, I am still playing peekaboo with the Hide Menu function. If I set it to anything but off, it hides as it should, and it appears when I am over the far left margin or the light green of the left menubar, but as soon as I move back to the right to where the darker green menus are, it vanishes. I can occasionally beat it to the punch, but this is not working well for me. Also, when playing that game of hide-and-seek, I have seen instances where a new bogus page tried to load. Most recently, the URL that magically showed up (which I have copied from my address bar) was:
Code: Select all
http://www.conquerclub.com/forum/-110

I believe another time it was:
Code: Select all
http://www.conquerclub.com/forum/-16
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Re: BOB 5.1.6

Postby ender516 on Fri Oct 28, 2011 3:23 pm

I just noticed that the Spoils estimate in Game 9939671 seems wrong. Is it calculating flat rate spoils, even though this is an escalating game? Could this be related to the new Round Limits information messing up the extraction of the Spoils type from the line below the map?
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Re: BOB 5.1.6

Postby ender516 on Sat Nov 05, 2011 8:15 pm

Forgive the double post, but I bring an orchid, not an onion.

I was just looking at my active games, having just joined as the last player in a game, and was wondering why BOB was telling me that the round would end Tomorrow at 8:01 PM, when it was just after 9:00 PM. A bug? No, BOB is smarter than I, and remembered that the clocks go back tonight. Nicely done.
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Re: BOB 5.1.6

Postby Leehar on Sun Nov 06, 2011 8:07 am

lol awesome
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Re: BOB 5.1.6

Postby Leehar on Sun Nov 06, 2011 12:47 pm

Except that as I wrote this, I didn't realise it did the same change for me, but since I don't have dst anyway, it screwed me up >_<
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Re: BOB 5.1.6

Postby sherkaner on Sun Nov 06, 2011 3:24 pm

Hmm, I think it just uses system time, not sure how that happened.
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Re: BOB 5.1.6

Postby Leehar on Mon Nov 07, 2011 12:36 am

sherkaner wrote:Hmm, I think it just uses system time, not sure how that happened.

Idk, I just remember it said something about 8:30 is when the turn will be due, but when I checked the game at 7:40, the turn had already ended?
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Re: BOB 5.1.6

Postby Dako on Mon Nov 07, 2011 4:00 am

sherkaner wrote:Hmm, I think it just uses system time, not sure how that happened.

Javascript is smart :).
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Re: BOB 5.1.6

Postby Colemanus on Tue Nov 22, 2011 9:36 pm

Is this in Google chrome
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Re: BOB 5.1.6

Postby Dako on Thu Nov 24, 2011 7:25 am

Yes it works in Chrome as well.
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Re: BOB 5.1.6

Postby Extreme Ways on Thu Nov 24, 2011 10:17 am

Iff you take a snapshot in game log, will it be automaticly a note to self or for your team?
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Re: BOB 5.1.6

Postby Dako on Thu Nov 24, 2011 10:24 am

Yes.
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Re: BOB 5.1.6

Postby ender516 on Sun Nov 27, 2011 7:25 pm

I saw this idea suggested in the Game Log 2.0 thread: viewtopic.php?f=4&t=138522&p=3473189#p3472991

but I think it sounds like something that BOB could handle.

To save you checking the other thread, essentially the idea is to have Map Inspect features on the lines of the Game Log. The other poster found it difficult to determine just where things were happening in the First Nations maps, due to the native names which were unfamiliar. He/she suggested clicking a line, but hovering would be more consistent with the other features of BOB.
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Re: BOB 5.1.6

Postby -=- Tanarri -=- on Mon Nov 28, 2011 12:41 pm

ender516 wrote:I saw this idea suggested in the Game Log 2.0 thread: viewtopic.php?f=4&t=138522&p=3473189#p3472991

but I think it sounds like something that BOB could handle.

To save you checking the other thread, essentially the idea is to have Map Inspect features on the lines of the Game Log. The other poster found it difficult to determine just where things were happening in the First Nations maps, due to the native names which were unfamiliar. He/she suggested clicking a line, but hovering would be more consistent with the other features of BOB.


That's a really good idea and one that I think would be incredibly useful. Thanks for suggesting it ender and I hope that it's a possibility to add into the next major release of BOB, whenever that ends up happening :)
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Re: BOB 5.1.6

Postby ender516 on Mon Nov 28, 2011 1:42 pm

-=- Tanarri -=- wrote:
ender516 wrote:I saw this idea suggested in the Game Log 2.0 thread: viewtopic.php?f=4&t=138522&p=3473189#p3472991

but I think it sounds like something that BOB could handle.

To save you checking the other thread, essentially the idea is to have Map Inspect features on the lines of the Game Log. The other poster found it difficult to determine just where things were happening in the First Nations maps, due to the native names which were unfamiliar. He/she suggested clicking a line, but hovering would be more consistent with the other features of BOB.


That's a really good idea and one that I think would be incredibly useful. Thanks for suggesting it ender and I hope that it's a possibility to add into the next major release of BOB, whenever that ends up happening :)

Thanks for the support. I was looking at it realistically, and started wondering if perhaps the other fellow was right and the clicking thing might be necessary. Right now, I would have a hard time getting the Game Log and the whole map on the screen at once, so being able to mark a line and then scroll to the map might be a way to go. The other thought I had would be to do something to move the log right next to the map (like the Game Chat can be moved) or to put it in a floating box.

In general, it would be nice to be able to rearrange the portions of the page in many ways. I suppose that will come with the big site upgrade that has been on the horizon since I joined.
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