[GP/UI] 2-player "team" games (Polymorphic)

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Re: 2-player "team" games

Postby gp24176281 on Wed Apr 30, 2008 1:50 pm

Didn't come across this suggestion before.

Love the idea.

Will play it alot, if existed

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Re: 2-player "team" games

Postby PLAYER57832 on Wed Apr 30, 2008 3:23 pm

I like 2 player games the way they are, and don't agree with the complaints ... or rather, consider them part of why I LIKE 1v1.

That said, this would give an added dimension and could be a lot of fun.
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Re: 2-player "team" games

Postby greenoaks on Wed Apr 30, 2008 3:49 pm

don't the top teams already play like this with one person handling all 2, 3 or 4 accounts.
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Re: 2-player "team" games

Postby Timminz on Wed Apr 30, 2008 3:50 pm

PLAYER57832 wrote:I like 2 player games the way they are, and don't agree with the complaints ... or rather, consider them part of why I LIKE 1v1.

That said, this would give an added dimension and could be a lot of fun.
Just to clarify. This suggestion is not meant to replace the current 1 v 1 setting. It would be another setting entirely.
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Re: 2-player "team" games

Postby Incandenza on Wed Apr 30, 2008 4:43 pm

Clearly I didn't plug the right words into the search engine before I posted basically this same idea below. Great minds think alike, I guess.

If nothing else, it would be nice to know if this is even possible.
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Re: 2-player "team" games

Postby Mr_Adams on Sat May 03, 2008 7:55 pm

so you could have something like 4 players with 2 armies each, right?
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Re: 2-player "team" games

Postby max is gr8 on Sun May 04, 2008 7:10 am

What about a game where your opponent is real doubles yet you are 1 player acting as two armies.
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Re: 2-player "team" games

Postby superkarn on Mon May 05, 2008 11:22 am

max is gr8 wrote:What about a game where your opponent is real doubles yet you are 1 player acting as two armies.
Mr_Adams wrote:so you could have something like 4 players with 2 armies each, right?

Concept wise, both are possible. But they largely depend on how this is implemented. But from the look of it, this suggestion is being ignored :|
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Re: 2-player "team" games

Postby gp24176281 on Mon May 05, 2008 2:22 pm

superkarn wrote:
max is gr8 wrote:What about a game where your opponent is real doubles yet you are 1 player acting as two armies.
Mr_Adams wrote:so you could have something like 4 players with 2 armies each, right?

Concept wise, both are possible. But they largely depend on how this is implemented. But from the look of it, this suggestion is being ignored :|


It might work, but how do u set the points?

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Re: 2-player "team" games

Postby PLAYER57832 on Mon May 05, 2008 2:27 pm

Wouldn't they be set just like normal? This is just a different way of playing .... like any other variation.
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Re: 2-player "team" games

Postby superkarn on Wed May 07, 2008 1:53 pm

gp24176281 wrote:It might work, but how do u set the points?


Agree with PLAYER57832, they would be set like any other game types. Here's how they calculate the points.
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Re: 2-player "team" games

Postby Soloman on Sun May 18, 2008 5:14 pm

how do you even get a mod to acknoledge a suggestion in this forum???
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Re: 2-player "team" games

Postby AndyDufresne on Sun May 18, 2008 5:18 pm

There's a lot of reading, sometimes not a lot of posting. ;) We're working on making this forum a little more stream lined.


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Re: 2-player "team" games

Postby Mr_Adams on Mon May 19, 2008 9:18 pm

there are already people who do this. we call them multi's and they are the scum of CC. but the honest people, such as myself, would love to see another option up.
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Re: 2-player "team" games

Postby Soloman on Wed Jun 04, 2008 3:05 pm

AndyDufresne wrote:There's a lot of reading, sometimes not a lot of posting. ;) We're working on making this forum a little more stream lined.


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So what is the status on this then?
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Re: 2-player "team" games

Postby Mr_Adams on Wed Jun 04, 2008 5:57 pm

how would this work with cards? would you be able to eliminate one of your armies for cards, or would both armies share cards?
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Re: 2-player "team" games

Postby Soloman on Wed Jun 11, 2008 6:46 pm

Mr_Adams wrote:how would this work with cards? would you be able to eliminate one of your armies for cards, or would both armies share cards?
you will have to go back aways but I made suggestions that would give a thorough breakdown of how cards would/could be used if this were implemented.
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Re: 2-player "team" games

Postby zimmah on Wed Jun 11, 2008 7:44 pm

i think i like regular team games more, but it's still not a bad idea.
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Re: 2-player "team" games

Postby Mr_Adams on Wed Jun 11, 2008 9:53 pm

2 players per team with 2 armies each would be fun too.
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Re: 2-player "team" games

Postby Soloman on Tue Jul 01, 2008 9:50 am

zimmah wrote:i think i like regular team games more, but it's still not a bad idea.
Think of it like world war 2 multiple armies under different 1 banner teaming up against an opposing team of armies generally they all how centralized leadership with the axis forces it was Hitler with the Allied forces it bounced between Churchill and whomever was in charge at the time in the US...
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Re: 2-player "team" games

Postby ahunda on Fri Aug 01, 2008 7:10 am

Decided to bump this, since I think it is a great idea and would make for a fantastic (and probably very popular) addition to the game types @ CC.

I imagine, it would be rather easy to implement as well. At least compared with other new game types. After all, the code for team games is already there. Only slight modifications would be needed to implement this new suggestion.
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Re: 2-player "team" games

Postby blakebowling on Sat Sep 06, 2008 10:43 pm

What about freestyle between each players first color, then (like the start of a new round) their second, and then their third
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2 player doubles/triples/quads

Postby Natewolfman on Thu Oct 09, 2008 12:04 pm

Concise description:
  • Allow 2 players (without teammates) to play double/triples/quads games

Specifics:
  • You will join a game against 1 other player, however you will control both/3/4 players worth of pieces rather then just a 1v1 style

This will improve the following aspects of the site:
  • No more need to worry about getting bad team partners
  • The need to play your partners turn will be obsolete, as you ARE your partner.
  • This will eliminate the standard "1v1 is all luck" factor by giving you many more
  • It could be a ton of fun, planning from 2-4 different groups as if a team game in which you are in 100% control

NOTE: The biggest problem i see with this is freestyle, which i think should not be an option, only sequential gameplay, but If this was to go through, I think it would be eventually up to par with the ammount of team games if not surpassed
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Re: 2-player "team" games

Postby lancehoch on Fri Oct 10, 2008 12:00 am

Merged in thread by Natewolfman.
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Re: 2-player "team" games

Postby Natewolfman on Fri Oct 10, 2008 10:10 am

thanks lance, didnt know this thread existed
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