[GP/UI] Anti Fog Spoils

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Re: Anti Fog spoils.

Postby grifftron on Wed Mar 10, 2010 9:16 am

Not sure if this was said yet or not.. but here is a thought if it wasn't, you guys might not give a rip but its just an idea

You guys have the Anti Fog deal going on for Fog games, why not make these spoils work for both fog and non fog games, kinda like how nukes work for every type of game, even when we don't want them (because we end up having to nuke ourselves). Fog, in Sunny games could add fog to the board for all players... might get kinda annoying but just throwing it out there guys

-griff
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Re: Anti Fog spoils.

Postby yeti_c on Wed Mar 10, 2010 2:22 pm

grifftron wrote:Not sure if this was said yet or not.. but here is a thought if it wasn't, you guys might not give a rip but its just an idea

You guys have the Anti Fog deal going on for Fog games, why not make these spoils work for both fog and non fog games, kinda like how nukes work for every type of game, even when we don't want them (because we end up having to nuke ourselves). Fog, in Sunny games could add fog to the board for all players... might get kinda annoying but just throwing it out there guys

-griff


That could work...

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Re: Anti Fog spoils.

Postby fumandomuerte on Wed Mar 10, 2010 3:22 pm

yeti_c wrote:
grifftron wrote:Not sure if this was said yet or not.. but here is a thought if it wasn't, you guys might not give a rip but its just an idea

You guys have the Anti Fog deal going on for Fog games, why not make these spoils work for both fog and non fog games, kinda like how nukes work for every type of game, even when we don't want them (because we end up having to nuke ourselves). Fog, in Sunny games could add fog to the board for all players... might get kinda annoying but just throwing it out there guys

-griff


That could work...

C.


Brilliant idea, like throwing smoke bombs over the field.
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Re: Anti Fog spoils.

Postby AAFitz on Fri Mar 12, 2010 12:15 pm

fumandomuerte wrote:
yeti_c wrote:
grifftron wrote:Not sure if this was said yet or not.. but here is a thought if it wasn't, you guys might not give a rip but its just an idea

You guys have the Anti Fog deal going on for Fog games, why not make these spoils work for both fog and non fog games, kinda like how nukes work for every type of game, even when we don't want them (because we end up having to nuke ourselves). Fog, in Sunny games could add fog to the board for all players... might get kinda annoying but just throwing it out there guys

-griff


That could work...

C.


Brilliant idea, like throwing smoke bombs over the field.


Kind of astonished this is the first time it was brought up. Great idea, especially if it works with flat, escalating, too.

Ill add it to the first post
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Recon spoils for fog game

Postby Grifter on Sat Jul 10, 2010 9:40 am

Concise description:
Add Recon spoils to be used for fog games. This allows the player to spy on other players to see who owns what

Specifics/Details:
  • When a recon spoil is used it would tell the player the colour and strength of the territory
  • It would also tell the colour but not the strength of any territories adjacent to it. Spies are good but not that good
  • If the player owns the territory then the spoil is useless
  • Bonus idea: allow a player to use just 1 recon spoil or all 5 at once regardless of color. Makes the game more dynamic. Not sure if this is technically possible.

How this will benefit the site and/or other comments:
  • Add a dimension of spying on the other players.
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Re: Recon spoils for fog game

Postby TheForgivenOne on Sat Jul 10, 2010 10:52 am

I don't see enough upside to this, as this is only limited to Fog of War games.
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Re: Recon spoils for fog game

Postby pie12345 on Sat Jul 10, 2010 10:59 am

TheForgivenOne wrote:I don't see enough upside to this, as this is only limited to Fog of War games.

well you could use it for other things to but i dont think you would or it would just like being no spoils or we can change that with no spoils
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Re: Recon spoils for fog game

Postby TheForgivenOne on Sat Jul 10, 2010 11:18 am

It would be pointless without Fog of War. Only way a new type of spoil will be implemented, is if it useful with all Game Types. For ex. No spoils - Can be used with every setting. Same with Flat Rate, Escalating, and Nuclear. This will only be affective for FoW games, but not Sunny games. If we started implementing Spoils like this, then people will start asking for Spoils that only affect other game types, like Assassin, Term, etc.
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Re: Recon spoils for fog game

Postby TheForgivenOne on Sun Jul 11, 2010 5:51 pm

Also, with every other Spoil right now (Besides No Spoils), you have a chance at coming back into the game with a "Cash"

Escalating - May be at a high cash, allowing you to break almost every bonus, if the defender has poor defenses, or you get great dice.

Flat Rate- You may get a lucky cash on a tert owned, and go and break bonuses on a small map.

Nuclear- You may get lucky and peg off their Huge stack, or important territories, such as a Big Bonus.

Now comes to this, how could it help you if you are one of the bottom people in the game, with few territories left?
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Re: Recon spoils for fog game

Postby Grifter on Sun Jul 11, 2010 9:12 pm

I was trying to think of a way to add a dimension of "spying" to the game. Recon spoils would be valid for fog games only so the site would have to disallow the use of this for sunny games. The other disadvantage is that recon spoils are no good towards the end of the game.

Another option would be to have "partial fog" (along with Sunny and all Fog) where when a player deploys spoils (escalating, flat rate, or nuclear) then the site also reveals the colour and strength of the territory. For nuclear spoils it would state what was on the territory before it got nuked
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Fog cards

Postby Sniper08 on Fri Mar 09, 2012 12:46 pm

Concise description:
  • A new type of add on to spoils , Fog cards allow players to see a region they cash in fog games

Specifics/Details:
  • In fog games,in Classic for example, a player cashes dakar,sydney and chicago and can suddenly see those regions but not the adjacent regions.The regions become visible for that turn and revert back to fog when the player begins his next turn
  • when a player cashes he sees the regions he cashed aswell as getting the troops the cards are valued for.

How this will benefit the site and/or other comments:
  • adds a new element of gameplay to further enhance the CC experience
Last edited by Sniper08 on Mon Mar 19, 2012 10:54 am, edited 1 time in total.
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Re: Fog cards

Postby blakebowling on Fri Mar 09, 2012 3:07 pm

I usually don't like new spoil suggestions, but this one is actually interesting.
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Re: Fog cards

Postby hmsps on Fri Mar 09, 2012 4:13 pm

This ones very clever i like it
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Re: Fog cards

Postby DoomYoshi on Fri Mar 09, 2012 4:18 pm

It is quite interesting. Would be nice if it also revealed territories around.

I don't think it has to be a New Spoils. Could be an addon to all existing spoils, really.
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Re: Fog cards

Postby Sniper08 on Fri Mar 09, 2012 4:39 pm

thanks for the positive feedback guys

DoomYoshi wrote:It is quite interesting. Would be nice if it also revealed territories around.


this is meant to give a player a slight advantage not an overwhelming advantage, lets say in arms race you cash the missile launch then you would see all of your oppentents territories if you could see adjacent. Being able to see one territory gives only a small advantage.

DoomYoshi wrote:I don't think it has to be a New Spoils. Could be an addon to all existing spoils, really.


i think it does have to be a new kind of spoils, like nuclear was a new kind.
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