SirSebstar wrote:i support the option not to get a spoil over being forced to cash and destroy yourself.
incidently you can join a social clan if you manage to nuke YOURSELF out of the game. there is even an unofficial scoreboard..
however, being able to hold 4 territs with spoils so they cannot be bombed can be a huge, HUGE advantage...
in fact the more i think about it, there is no good way to deal with this. all it needs is some confirmation that like diplomacy this is allowed, or we need to make the system so it cannot happen. the moral ambiguity is spoiling a bit of my fun ( pun intended)
I think that would be part of the strategy of allowing discards. You can hold onto a territory so that your opponent can't nuke it, but when you get 4-5 cards, you should be able to discard that card so that you don't have to nuke your own territory.
Basically, I think this could easily be implemented by changing the rule as follows:
FORMER RULE: You MUST cash in a set when you have 5 cards.
NEW RULE: If you do not cash in a set at 5, you must discard one of your cards so that you start the turn with 4.
AKA - when you have 5 cards you should be able to cash OR throw one away. No one would ever let a turn run out again if this were possible.