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RedBullNation wrote:I've played risk for a pretty good amount of time in my life. Other than the maps, is there anything gameplaywise that I need to know?
Then I just took a look at Doodle Earth. Holy shit!PLAYER57832 wrote:Read the "legend" (chart explaining bonuses, etc.) for each map.
Some are more or less like the original Risk, but with different structures (including even such unusually shaped maps such as Crossword, Chinese checkers, and Congress). Others, such as the Age of Realms set, Age of Merchants,etc. have entirely different strategies. Then you have the group I just call "complex" -- D-Day, Pearl Harbor and Waterloo, for example -- that have a mish mash of varied bonuses, tricky ways of attacking, AND structures all their own.
Does playing Risk help .. certainly. At a minimum, you know how attacking and defense work. Beyond that, it just depends on the map.
Hope that helps?
lozzini wrote:to be fair i thought i was good at risk.... until i joined this
JACKAZZTJM wrote:Do you guys think playing on the site has made you better on the board?
wcaclimbing wrote:JACKAZZTJM wrote:Do you guys think playing on the site has made you better on the board?
quite the opposite for me, actually.
A lot of the strategies that work here get me screwed on the board.
Mostly because on the board, 10 armies looks pretty intense cause of the size of the pile of armies you have. Here, a 10 looks much safer cause its just a number, not a big pile of armies on the board.
saxitoxin wrote:Your position is more complex than the federal tax code. As soon as I think I understand it, I find another index of cross-references, exceptions and amendments I have to apply.
Timminz wrote:Yo mama is so classless, she could be a Marxist utopia.
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