Re: ROME [3/8/2011] V 22 pg 13
Posted: Sat Nov 26, 2011 1:16 am
While I understand your frustration, there are high standards, and we try to keep them there. It's up to you what you want to do here.
My own personal opinions are that Latin while nifty and cool for this is gonna be confusing in the drop down boxes. Drawing on solutions from the past... (Cirrcus Maximius) all the "U's" are "V's" which gives a 'sense' of Latin, while the names are in English, and readable...
I would agree that the bridges you have are decent, the one at the Carmintine Gate is a little annoying, see if you can't rotate that one just a tad to break the directional complainant.
Gimil does bring up a good point that I agree with, and simply put, your have open space. Space which can be utilized for... Romanness.
You should easily be able to tighten up your texts and gain some space for something.... anything which YOU the artist feel can enhance the Roman flavor of the map which I also agree it seems to be missing.
The Foundry process isn't perfect, I drew the Japan map, got to this very same point with this version:
A lot of people loved it, and it was stickied up for it's last checks. But a few suggestions came through that this version was missing something and should move in an older looking direction. (There was map jizz on the screens of many a Foundry follower when RjBeals posted a quick example. ) But I worked at it and eventually came to this:
This version, of course, was quenched and is tons better, but NOT all that different. Like you said there is a very fine line to walk in the Foundry. It doesn't take much to not be on it... but it can be just as easy to get right back on that line.
My own personal opinions are that Latin while nifty and cool for this is gonna be confusing in the drop down boxes. Drawing on solutions from the past... (Cirrcus Maximius) all the "U's" are "V's" which gives a 'sense' of Latin, while the names are in English, and readable...
I would agree that the bridges you have are decent, the one at the Carmintine Gate is a little annoying, see if you can't rotate that one just a tad to break the directional complainant.
Gimil does bring up a good point that I agree with, and simply put, your have open space. Space which can be utilized for... Romanness.
You should easily be able to tighten up your texts and gain some space for something.... anything which YOU the artist feel can enhance the Roman flavor of the map which I also agree it seems to be missing.
The Foundry process isn't perfect, I drew the Japan map, got to this very same point with this version:
A lot of people loved it, and it was stickied up for it's last checks. But a few suggestions came through that this version was missing something and should move in an older looking direction. (There was map jizz on the screens of many a Foundry follower when RjBeals posted a quick example. ) But I worked at it and eventually came to this:
This version, of course, was quenched and is tons better, but NOT all that different. Like you said there is a very fine line to walk in the Foundry. It doesn't take much to not be on it... but it can be just as easy to get right back on that line.